
It's the Dawn of a New Age- The 21st century has brought about its own slew of problems for society at large. Asa result, the most promising youths from around the world have been gathered and enrolled in Amakawa Noble Academy.
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
整体感受下来,《淑女同萌》这部作品总的来说是有不少瑕疵的,,,本篇部分的话,珠绪线主要是没有把珠绪反对男主复仇的心理原因讲得很好。空子线结束得其实有点仓促,主要他所处的位置有点尴尬,估计是因为剧情锁的原因,空子线最后不能再推进下去了,不然就接触到太多真相了。如果全线通关后能有不同的分支就好了。绘留线开始就逐渐逼近故事的真相了,但本来还以为男主把绘留误认为琉璃会是什么很重要的伏笔,结果只是和绘留的能力有关而已。最后音无线一直到打倒黑船那里我都是很满意的,引出琉璃的内容略显突兀,大义行为的动机什么的解释得也不算很好,如果删掉这一部分内容我反而觉得会更好。 new division部分的剧情我是相当满意的。女仆线的结局可能是我整个游戏最喜欢的结局了,整体剧情止在男主打倒黑船,世仇得报的部分,没有额外把琉璃的内容搞进去,剧情收束得比较舒适。美鸟线的情感描写我比较喜欢。最后男主能力进化的情节氛围渲染得很到位,《最后的华尔兹》这首音乐当时把我整个人的情绪都调动上来了。唯一的缺点可能就是画的cg有点经费不足的感觉,,美鸟和女仆也没有做新立绘,,, 最后是终章的部分了,作为整个系列的收官部分来说还是可以的,虽然过程当中有好多莫名其妙的地方。空子突然就跟美鸟开打起来了,然后这段剧情里空子突然就变得有点恋爱脑了,因为喜欢男主就突然说什么要保护男主啥的,结果最后把琉璃放出来了。然后跟美鸟打的时候也是。这段情节实在想不明白有什么存在的必要,主要是人家空子个人线里面也没有这么恋爱脑啊,,最后也是成长过后做出了自己的决定。最后的那一段还蛮燃的,最后对琉璃的处理也可以说是在情理之中了,,毕竟已经干了这么多坏事,不可能完全洗白(就算人家是个小萝莉,,,)男主倒下,然后切大火接上ed的那种感觉真的蛮悲凉,我甚至有一瞬间认为可能真的会be,,当然,最终的结局还是蛮有希望的。可惜终章部分没有新音乐,如果琉璃消失那一段可以加一首新曲子调动情绪会更好,,还有一个不完美的地方是终章没有处理完所有人的问题,比如珠绪,绘留,尤其是空子,这些人没有在终章里发挥很大的作用,而且最后结局也有点潦草,没有把每个人的问题给解决,,说起来空子线里本来时乃还说空子可能比音无更接近“至尊”,结果终章里被美鸟打下线后就一直没出场了,本来以为她可能也会进一步进化的。总而言之虽然有蛮多不圆满的地方但也算是把所有设定都圆上了。但那个“枭”的巨人形象实在是有点难绷,怀疑是为了节省经费,, 全部通关后还附加了一个后宫线路,但其实就是男主当渣男脚踏n条船,没啥意思,但最后那个ed高速吟唱实在是有些喜感。也算是呼应线路的标题“all's well that ends well”了吧。我倒是觉得正经地写个后宫线会更好。 总的来说这部作品可能不会适合所有人,但我个人倒是特别喜欢的啦。甚至有可能是至今为止我最喜欢的galgame了。整部作品就像一出出上演的戏剧一般,沉浸进去之后真的是无法自拔。几个女主我也很喜欢,主要是画风比较舒适,但这部作品最重要的还是男主,毕竟优秀的女主层出不穷,这么有个性的男主可是千载难逢了。音乐方面也很出色,无论是op1还是op2都非常地耐听,各种bgm对于氛围的渲染也十分到位。我个人是非常推荐这部作品的啦。当然对不上味口的还是建议考虑考虑。
可曾登临塔尖,领略男性魅力
字好小啊,还喜欢弄全屏文字,看的是真难受。。。 还有就是男主这复仇有点搞笑了啊。。。
我啥时候买的? 才发现是总集篇
在哥特式校服的褶皱里,在染血的玫瑰花瓣下,构建了一座华丽的精神废墟。这部表面披着“复仇剧”外衣的作品,实则是关于权力、阶级与救赎的黑暗寓言。当玩家踏上桂木真己的复仇之路时,他们不会想到自己正步入一个精心设计的伦理实验室——在这里,"正义"被置于强酸中溶解,"复仇"在显微镜下显露出寄生虫般的共生结构。 复仇辩证法的三重困境:深刻之处在于它解构了复仇叙事的每个环节。真己的复仇计划看似严密,却在实施过程中不断暴露内在矛盾: 1.认识论困境:记忆的不可靠性使复仇根基动摇。当玩家发现真己的"创伤记忆"可能是植入的虚假产物时,整个复仇大厦瞬间崩塌成沙。游戏在此提出了一个致命问题:当仇恨成为存在的唯一支点,揭穿仇恨的虚假性是否意味着存在本身的消亡? 2.伦理学困境:复仇所需的"必要的恶"逐渐吞噬执行者。真己为接近复仇目标而伤害无辜者的情节,实则是康德伦理学与结果主义的惨烈交锋。游戏中最震撼的时刻莫过于真己意识到:自己正在成为新的加害者链条的开端。 3.存在论困境:复仇成功后的虚无如黑洞般吞噬一切。在某个结局路线中,当真己完成所有复仇时,他突然发现自己存在的意义随着复仇对象的消失而蒸发。这种"幸存者困境"直指复仇逻辑的根本缺陷——它永远无法填补失去造成的空洞,只能制造更大的空洞。 目睹真己在夜间潜入少女房间并非出于情欲,而是为了确认她们的呼吸(创伤后应激障碍的表现),或看见少女们在病态依赖与自我憎恶间挣扎的姿态时,肉体关系成为了沟通终极孤独的桥梁。这种设定大胆挑战了视觉小说类型的传统——它证明亲密关系可以不是逃避痛苦的避风港,而是直面人性深渊的镜厅。 终局的伦理临界点 游戏的叙事结构本身就是其哲学思想的体现。七个主要结局不是简单的分支选择,而是对复仇伦理不同解决方案的思想实验: 复仇完成结局:成为新压迫体系建造者 自我毁灭结局:用肉体的消亡逃避责任 虚假和解结局:用谎言维持表面和平 流放结局:以地理位移代替精神救赎 革命结局:用新暴力摧毁旧暴力 停滞结局:在复仇中途永久冻结时间 真结局:在伦理临界点的无尽徘徊 最具冲击力的是游戏拒绝提供传统意义上的"幸福结局"。即使在全员存活的路线中,角色们仍将终生携带精神残缺。这种拒绝救赎的姿态,反而成就了作品最深刻的道德诚实——它承认某些创伤无法被治愈,某些错误无法被修正,而我们必须在废墟中学习呼吸。 结语:在玫瑰坟场中学习呼吸 最终呈现的是一幅存在主义的灰色图景:没有纯粹的加害者与受害者,没有完美的正义方案,超人主义的辉煌许诺不过是自我毁灭的缓刑宣告。在这个意义上,永圣女子学院的玫瑰园恰似当代社会的精妙隐喻——我们都在自己参与建造的美丽坟场中,学习与幽灵共处。 游戏的伟大不在于解答,而在于它勇敢呈现的困境:当复仇的正当性崩塌,当救赎的承诺失效,人还能以何种姿态面对世界的荒谬?桂木真己和他的少女们给出的答案是:在认清一切虚妄后,仍然选择在裂痕中建立脆弱的连接。这种在绝望中坚持微小真实的勇气,或许就是游戏标题"Superior Entelecheia"(至高实现)最苦涩也最真实的注解。 在这片贵族主义的黄昏里,最终闪耀的不是超能力的光焰,而是那些在瓦砾间传递体温的手指——它们证明即使在最黑暗的时代,人类仍有能力在废墟上书写关于尊严的微弱诗篇。
2025/09/27 • 本体 真结局前面都写的挺好,就是最后大义抱着琉璃死这是真绷不住一点...... 其他三条线玩下来感觉空子线非常屎,剧情抽象无比,我觉得是编剧自己人格分裂+精神扭曲写出来的,最后的结局感觉想说明男主放下了复仇,但是处理的非常谜。 绘留线最后朔的黑化要到真结局才能搞明白为什么。 · 追加路线 这两条线只有菱吾线比较好,美鸟线后面写的太潦草了。 · 最终路线 结局还是可以的,大家都回归了自己的生活。但是他妈的每次动不动就打起来是什么意思???每个人拥有自己的立场可以理解,但是打起来的理由感觉莫名牵强,观感非常差。 · 后日谈(?) 太搞了。空子青梅败犬是吧(笑)
男主太强了,魅力远超女主們。很棒的剧情向作品
好喜欢菱吾wwwwwwwwwwwwwwww 美鸟也太惨了,自己的线都得刀一次 :( 还有男主也算是我玩过的游戏当中 最有魅力和个性的了 总体来说还是不错的
I can't in good conscience recommend HELLO LADY! solely because the protagonist is an impulsive molester which is played off for laughs, and one of the routes has essentially non-con that's ultimately played off as a good thing (not started by the protagonist). HOWEVER if you are willing to look past that then I do recommend this story. It is really funny at points, very compelling, and has some really interesting plot developments and plot twists. I've only played the original 4 routes at time of this review, and will finish the others. I wouldn't say this game is perfect but it's definitely way more involved than what the simple title of "HELLO LADY" might evoke. It's actually thriller mystery lightly centered about romances. If they took out the protagonist reflexively molesting women because he's an eroge protag then this would be like a 9/10 experience. There are interesting themes on resolve, revenge, and what it means to be human. I wouldn't say it's life changing or incredibly profound but it is at least inspiring. The protagonist is, despite everything, very compelling and a fully realized character, which is a real treat. The TL is NekoNyan so it's pretty good quality, occasional slight typos here and there but it's pretty accurate. The music is pretty great, definitely not just background noise. The overall design of the novel is a mix of Higurashi and the FATE series. I had to check multiple times because this story really felt like it was a Type Moon work, since the mechanics are very similar to magic circuits. However it is a completely separate universe. Overall if you can ignore the protag's problems then this is a very enjoyable experience. I just can't recommend it in good conscience to an average friend of mine. update: I have now finished the routes outside of the main 4 routes. Hishia gets done pretty poorly and is essentially a slight rewrite of the original ending. Mitori's route is pretty good, I kinda wish it was part of the original game. The true ending only makes sense if you understand that this game is set in a larger established universe; I believe the final ending really is for lore purposes and trying to resolve one final mystery. Personally I think the original 4 endings are enough, and the extra 3 are for flavor. So don't feel like you should play beyond Saku's ending. They don't form as cohesive a whole as the main story.
Nice nicee nice, very nice VN. It's been a while since last time I got hooked read VN with much anticipation. This is what VN i need: Perfect pacing good character writing Good story Perfect protagonist And moreover, perfect heroines almost all route is enjoyable to read(other than true route, ehm!) and the way they put fight is easy to understand and very enganging. I am not even realize most of the fight can take an hour because how good it is. The plot basically almost same, just with different conclusion, and every time 'that' part was played, new twist for the antagonist motive shown up. At the end of review, this VN is what you need when you want wholesome, drama, and action in one pack. My rank for every heroines: 1. Mitori 2. Saku 3. Eru 4. Tamao 5. Sorako 6. Hishia
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