
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #4 | $616.8M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
nothing elde really like it. This game is a unique gem
have some LIBERTEA
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.4K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.3K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.2M | 11.3K | 84% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #4, worst CN #37 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Run, kill bugs, run kill bugs then run and kill bugs. Then run and blow up bug nest. Then run and kill big BUG. You wont guess what's next..... No.. not run... its fight the robots. So this time we fly. Fly kill robot, get shot at, Nearly die. Complain my teammates are doing nothing. Call in airstrike. Fly no work no more ;(. ♥♥♥♥ it run. Die, Lose then leave game. Discord mods play this game so expect mountain dew and Cheetos everywhere.
I hate thoes clankers and i hope that they die from a 1,000,000 KG bomb from a FRV
小孩愛吃 會再回購
a game like no other
I love this game to a extent, it's so peak. Best 30 bucks i've ever spent had so much fun, even more if you have friends. The game doesn't limit you to only one build cause it's the best, all of them are balanced, so none is better or worst, and all of the builds you can do are just so much fun, even more the friendly fire which can lead info funny moments with your friend. If you are looking for a cheap, light and funny game, this is your game.
101 % демократии из 100
its a yes from me. minor bugs here and there but u can always head out to kill bugs after that. xD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.