
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the way that The Empire Strikes Back is a great, 8/10 film that doesn't have [i]quite[/i] the cultural impact that A New Hope has at 10/10, Senua's Saga is a great interactive experience that doesn't have quite the impact that Senua's Sacrifice does as my favorite narrative game - but it's pretty close, and some things are better this time around. As others have said, this is a piece that leans heavily towards the cinematic - closer to an interactive movie than many modern games. While I do think it would have made an excellent film, I also think it has the most impact as it is, and was made in the right medium for the experience it delivers. I love a good open world game or game of skill, but I also love a good story experience - I enjoyed The Witcher II: Assassin of Kings even more than The Witcher III: Wild Hunt, for example - and in this way, the Hellblade games are some of my favorites. They are a bit like films, but films you can pilot, inspect at your own pace, and take-in with rich detail. Speaking of detail, Hellblade II has some of the most convincing natural environments I've ever seen in a video game. The rocks, moss, plants, caves, and bodies of water all look convincing to a degree I've rarely seen in real-time rendering outside of technical demos - and that makes the more supernatural and/or delusional sequences all the more impactful and spectacular. The world feels real and grounded, to-scale and existing without you - so when something wrong is moving through it, it really raises the hairs on my neck. [i]But of course, the deepest horror of all comes back to human beings and their behavior.[/i] While there is a great deal of walking in this game, those sequences aren't traversal and sightseeing alone (though the sights are amazing) - and there's plenty of puzzles and combat, both in similar style to the first Hellblade, if not the same. While the controls are very simple, the actions happening contextually through the combat system are surprisingly deep. Because the game has no HUD and because scripted sequences seamlessly blend into gameplay it's easy to assume that lots of what's happening during combat is fully scripted, but it's actually a wide variety of possible scenarios blending into each-other depending on your inputs and how they relate to your enemies. That said, the combat is primarily there for the feeling of desperation and struggle - and while being skilled at it will make a big difference in how it plays out (you'll die a few times if you suck at timing like I do, and will likewise be rewarded for reading your enemies movements well), it's not a fighting game and doesn't control with that kind of tightness, being more about how it looks and feels as a fight sequence than about reactive or strategic skill. Despite being a linear story, there's even some replay value with a sort of "hard mode" and developer commentary after completing it the first time. I do prefer the isolated and personal story of Senua's Sacrifice as one of my favorite games of all time, but I very much enjoyed her continuing story as it broadens and interacts with others in Senua's Saga, and very much appreciate what this one has to say. The larger budget and target audience show as a double-edged sword here compared to the original in a balanced way; not falling so far as the Matrix sequels, for example, but still being a bit more tropey and smoothed-over than the original. It retains its thoughtful and engaging approach to its themes and still carries a meaningful message, even if it's a bit predictable in places. The ambiguity regarding what is real or a product of Senua's schizophrenia remains here, additional questions being raised with other characters involved. How much did they see? How many of them are even real? It's ambiguous, and I love that about it. If you strongly prefer open exploration to a linear story or strategic depth to spectacle, this may not be your cup of tea. However, if you can enjoy a tightly-crafted narrative experience and the previous game's themes of persevering through mental illness resonate with you, I can wholeheartedly recommend this one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily the most beatiful game i've played. Stunning atmosphere, visuals and compelling storytelling. Gameplay is clearly not the focus on this one, and that's the only thing that made it not a perfect game. Anyways, fantastic experience.
im surprised that any pc can run this
Senua's Saga: Hellblade 2 хороший приключенческий экшен-триллер Плюсы: фотореалистичная графика, уникальная работа со звуком, тяжелая психологическая атмосфера, отличная постановка Минусы: однообразный геймплей, однообразные головоломки, коридорный геймплей, малая продолжительность
很少写测评但是一代确实是太好了。制作上还是没得说的,二代完全唧唧歪歪的走路模拟器的感觉。。要当电影看却要七八个小时,解密的过程太长了感觉一直在走,场景也没有变化,土 石头, 太平淡了 甚至觉得拖沓漫长,和一代比就感觉,,,怎么说呢,。,,,就。。。。。 可能初见就是惊艳吧,打折可入
Great game series. story telling, voices, performance- the Hellblade series is worth a play
good game and great story though it could've been longer and especially thorgester death hurted a lot he had a lot more potential wished to see more of him and senua.
Experiencia visual 10/10, lastima los rompecabezas tan sencillos
lindo lindo lindo
Gentlemen, one of the greatest pieces of modern digital art of all time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $598K | 1.7K | 71% | $19.99 | |
| $35.1M | 29.3K | 80% | $69.99 | |
| $215.5K | 578 | 81% | $17.99 | |
| $41.8K | 171 | 77% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 129K | 85% | $6.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 72.9K | 90% | $4.79 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $12M | 56.3K | 90% | $6.99 | |
| $12M | 9.2K | 82% | $59.99 |