
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
𝕊𝕖𝕟𝕦𝕒'𝕤 𝕊𝕒𝕘𝕒: ℍ𝕖𝕝𝕝𝕓𝕝𝕒𝕕𝕖 𝕀𝕀 Senua's Saga: Hellblade II é uma experiência intensa e cinematográfica que acompanha Senua em uma nova jornada pela Islândia do século X. Após os acontecimentos do primeiro jogo, ela enfrenta desafios físicos e emocionais enquanto luta para libertar pessoas oprimidas pela violência e pelo medo. A narrativa explora temas como trauma, superação e percepção da realidade de forma sensível e envolvente. Os gráficos impressionam pelo realismo e pela riqueza de detalhes dos cenários. O design de áudio é um dos maiores destaques, criando uma imersão única através das vozes que acompanham Senua. O combate é brutal e focado em duelos intensos, transmitindo o peso de cada confronto. A exploração e os quebra-cabeças complementam a experiência sem desviar o foco da história. Mais do que um jogo de ação, Hellblade II é uma jornada emocional que combina narrativa, arte e tecnologia para entregar uma experiência marcante e inesquecível.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cinematic viking psychosis the game.
这是件艺术品
Пройшов нарешті! не шкодую, музичний супровід файно зробили)
Magnifique. Aussi réussi que le premier. Il y a 2 sortes de jeux. Ceux qui divertissent et ceux comme celui là, qui font vivre une véritable expérience. En passant, grand coup de chapeau au designers ! Jamais vu des textures de paysages aussi proches de ce qu'on peut voir en Islande. L'immersion est totale. (Et pour y être allé, je sais de quoi je parle) :)
视觉效果很震撼,可以只能锁定2k30帧来进行游玩(只能达到与xsx完全相同的画质设置)
In order to have good Helblade game , you must have folllowing: - weird and breath taking locations, that player can slowly explore , looking around and feeling curious about "what waits you under the next corner" - internal emotional dialogues of Senua with hervocies where all evolves around her emotions and reactions , that are born by overcomming the challenge to accept self. - combat sequences , where reaction does not play any role, cause you are living through top realistic animations and soaking in the danger to die - plot that forces you to regularly hear "WTF?" in your head and where you doesnt have slightest idea where it will bring you, and therefore you contiue to play more and live through this maddness. All those thing had first Hellbalde and that is why people where enjoing it and playing it untill the end. Second game is weak and bleak in any way possible. - There are a lot of walking through stone hills that look desertedly same. - Senua with her voices are now discussing people around and some random things. There are no emotional tension , no exscitement. The just narrate some part of what is happening around. You do not feel yourself involved in Senuas problems, cause there are no problems. There is just constant walking and boring puzzle solving, like the same rock with the same face the you need to "see" to open the path to some glowing tree, which you do not give a to damns about. - The combat became unnecessary complicated. It looks like Ninja theory grow the ambition to challenge God Of War 2018 with combat cinematics and all From Software games alltogether by mechanics. Blocks work random and looks like dependent of the timing + Senuas invisible "health", the more she is "wounded" , the less probability to blok. The same thing is for evade. Some evade movements are played but Senua is insured anyway , or not? It is hard to tell by animations and screen that goes to dark-blood-purple and back randomly during the fight. The mirror of super-strike is also fills in randomly, mostly it is filled in when you deliver the blow to enemy but sometimes also fills in when Senua is hit and is falling on the ground . Enemies have a log of pre-recorded animations but the all are in loop and each fight you see the same complex animations in the same order. In first game there were less animations and more casual walking around and just staying for the enemies , which created tension and was looking very realistic and life-like. Now it looks like bollywood ♥♥♥♥-show movie ,when fight is very exaggerated and never ends. The puzzles feel brain - dead and unenspired , but if other elements were on the level of the first game, i can leave with it. I really enjoied first Hellblade and I very appreciate work of Ninja theory on cinematic motion-capture, but unfortunately you canot make a good game just packing it technically on 102% but dropping the ball on charismatic heroes , rememberable dialogues and smooth narrative. I believe the legacy , that first Hellblade left , deservers better.
Masterpiece
[h1]Мрачное продолжение[/h1] Постановка боя, анимация и в целом, визуальная составляющая игры на высшем уровне. Игра выглядит прекрасно. На самом деле, эта часть игры мне понравилась меньше, чем первая. Ведь самой игры тут крайне мало. Ninja Theory очень сильно пытались растянуть продолжительность игры нудными, репетативными головоломками. Если убрать все попытки разработчиков растянуть игру, то тут игры окажется-то на пару часов, может 3 - не больше. Но при этом, хочется выразить респект авторам за то, что они продолжили освещать психологические болезни и показывать их нам, людям, которые возможно никогда не сталкивались с этим в реальной жизни. Игра на самом деле показалась мне мрачнее первой части и ощущалась тяжелее в плане атмосферы. Но к сожалению, из-за того что контента в игре на пару часов, не могу ее оценить выше 7. 7 из 10.
The only downside of the game is that it ends too quickly. It would be great if there were some exploration time between the giant battles, allowing players to craft better equipment, learn new abilities, and prepare for the next giant while continuing the story. That would add a greater sense of freedom to the game and extend its overall length. Anyway, as someone who has completed only a few single-player games in my entire gaming life, I give it an overall score of 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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