
Step into the boots of Major Axel Vex in this survival horror descent into deep space. You embark on a mission to investigate a distress signal coming from Cengona Base. What starts off as a simple mission quickly turns into a terrifying, action-packed fight for survival.
Modeled estimate, not a reported figure. How we estimate →
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About
You are Major Axel Vex, a veteran of Extraterrestrial Incident Response, dispatched to investigate a distress signal from Cengona Base - an underground research facility on a distant exoplanet. What begins as a routine investigation quickly spirals into a desperate battle for survival against an entity that turns both mind and matter against you.
• Navigate through 26 unique sectors of a massive underground base, each with its own dangers and secrets
• Manage your resources and choose your battles wisely against sinister entities
• Uncover the truth through recovered logs, security footage, and the haunting remains of the base's personnel
• Confront hostile entities that are controlled by a mysterious biological force
• Experience dynamic horror that adapts to your actions and decisions
• Solve environmental puzzles while avoiding detection by creatures that hunt through light and movement
• Unique blend of psychological and biological horror
• Atmospheric survival horror set in a claustrophobic underground facility
• Strategic resource management
• Immersive sound design that heightens tension and aids survival
• Rich narrative told through environmental storytelling
🌿 Can you resist the breach?
HELL OF FEAR: Mind Breach is a game designed by Tayfun Tuna and developed by Cenk Bilgin. It represents our vision of a new era in psychological survival horror.
Note: This game contains scenes of intense horror, violence, and psychological distress. Player discretion is advised.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genau das was ich gerne zocke!! Gruseliges Weltraum setting wo ich per Tram zu den verschiedenen Sektoren reise um mir Information, neue Waffen, schöne saftige Skillpunkte usw zu erklauben während ich versuche lästiges Vieh zeugs und andere mutierte Gegner zu Brei zu schießen! Geile Grafik, Sound und anpassbarer Schwierigkeitsgrad kommen noch oben drauf! Gerne mehr!!
Oyun başlangıcı çok karışık, anlaması çok zor olduğu için maalesef ilerleyemeden kapattım. Daha fazla yönlendirme olmasını isterdim. Envanter kısmı daha sade olabilirdi.
Solid game, reminds me of system shock 2 and dead space, i had an over abundance and warehouse of supplies on normal but harder difficulties are rough.
O jogo me surpreendeu positivamente. Comandos responsivos, história interessante e mecânica backtracking para explorar os setores da base espacial. Joguei poucas horas, mas me deixou com a sensação de querer continuar explorando, apesar de survivor horror não ser dos meus gêneros favoritos. Vale à pena dar uma chance para o jogo
Derivative, yet unique. More survival combat than imsim puzzling. One of the better Unity indie projects I've come across.
Purchased the game based on the demo that was kindly provided. I am still surprised by how good the game play is. It is pretty clear that a tremendous amount of effort went into developing and refining it. The premise is similar to other horror games, but there are surprises in store and mechanics that offer something different and new. My only real gripe is nothing unexpected for an indie title, I would just like to see more diversity in the environments, weapons and enemies. Hopefully the game will be a success and future titles that expand on this will be possible. Thank you developer for all your hard work!
I'm giving this a thumbs up but with some caveats. The games runs incredibly well (but I also have a higher end system), The controls are simple and easy to understand, the graphics are pretty good, not top tier but more than average. The games options offer a depth of customization that is rarely seen in indies and can custom taylor your experience with not much being forced on the player to just "deal with it" feel. The gameplay starts off kind of slow but picks up after your first hop to a new level where you will be introduced to enemies and mechanics that are pretty straight forward leaving little guess work. The games HEAVILY rewards exploring and thinking outside the box and doing so can net you new weapons, resources, upgrades and lore bits and this is one area the game SHINES. The upgrade system is pretty straight forward as well, you find a "module" that increase various stats and you just equip them and remove them at whim to suit your playstyle (since I like to explore I geared towards jump height and movement speed, and increased stamina pool) that being said the levels and areas within them are a little samey (at time of writing, I've only seen what looks like underground base layouts and unsure of any new biomes or areas that will change the look and feel and the objective in the first three areas is basically the same. Collect a power cell, power on the area and move onto the next one, I'm sure at some point it will open but the same objective in the first 3 areas that look and feel the same for 3 hours gets a little boring) thankfully the exploration does a lot of heavy lifting in these areas. Another aspect I love is that any keycards that you find can be used to go back and unlock side areas in previous areas further rewarding the extra time you take to explore. This is where I have to be a little more negative though. You can customize your key binds (and your probably should) but the in game icons and tutorials highlight the old key binds, and when you've already customized them at the start up, all of the tutorial pop ups highlight the original key bindings and not your new ones causing a ton of headache in the beginning hour or so and even then when inside the various crates and boxes you search through and your personal inventory the old key binds are used. I ended up rebinding the keys back to remedy some of the confusion. Inventory management became an issue as soon as the first area (I am a loot goblin player), your limited on weight and slots with one chest (quantum chest) that can be used to dump any excess into but the crate itself also has limited slots and a weight limits that hoarding becomes and issue and with no way to sell off excess you have to get comfortable leaving stuff behind in the other various storage lockers that aren't your personal chest, so if you want something you have to manually go back to a previous area and grab it to then go back forwards. I did this with a resource (metal sheets) early on and found out in area 2/3 and how useful they actually are and had to backtrack to nab what I left behind as they are heavy and take up a lot of slots and ended up having to do this for healing, other resources and so on. The players chest should either stack unlimitedly or have no limits on how much is inserted or having the ability to sell of excess resources. NO AUTO SAVES. This is what led me to an early review. I died and the last manual save was more than 2 hours ago... This game NEEDS to the players that there are no auto save early on and to constantly manual save. It's not okay for a player in 2026 to lose a ton of time to a mistake and when your hiding resources in parts that require some ledge movement, add in a little jank that indies are known for cost me a fall to my death and 2 hours of time lost.
Just good. Remember not to leave items inside monorail... or some mad [SPOILER] will steal them all once you make some story progression. But even with this nerf you'll be able beat on max difficulty so no complaints.
Прикольная игрулька, жаль нет кооператива!
Controller support isn't good & it does allow you to rebind buttons on a controller. It's also just really repetitive.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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