
Step into the boots of Major Axel Vex in this survival horror descent into deep space. You embark on a mission to investigate a distress signal coming from Cengona Base. What starts off as a simple mission quickly turns into a terrifying, action-packed fight for survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are Major Axel Vex, a veteran of Extraterrestrial Incident Response, dispatched to investigate a distress signal from Cengona Base - an underground research facility on a distant exoplanet. What begins as a routine investigation quickly spirals into a desperate battle for survival against an entity that turns both mind and matter against you.
• Navigate through 26 unique sectors of a massive underground base, each with its own dangers and secrets
• Manage your resources and choose your battles wisely against sinister entities
• Uncover the truth through recovered logs, security footage, and the haunting remains of the base's personnel
• Confront hostile entities that are controlled by a mysterious biological force
• Experience dynamic horror that adapts to your actions and decisions
• Solve environmental puzzles while avoiding detection by creatures that hunt through light and movement
• Unique blend of psychological and biological horror
• Atmospheric survival horror set in a claustrophobic underground facility
• Strategic resource management
• Immersive sound design that heightens tension and aids survival
• Rich narrative told through environmental storytelling
🌿 Can you resist the breach?
HELL OF FEAR: Mind Breach is a game designed by Tayfun Tuna and developed by Cenk Bilgin. It represents our vision of a new era in psychological survival horror.
Note: This game contains scenes of intense horror, violence, and psychological distress. Player discretion is advised.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My new favourite ImSim!
I'll recommend this but with a lot of caveats. I don't want to bash indie devs with a clear passion for what they're doing, who clearly have some talent for it too. That said, I'm enjoying this game less than I expected, despite loving the old System Shock games, Prey and the entire "creepy space station where something has gone terribly wrong" sub-genre. The good: - the atmosphere. Sounds, visuals, lore bits, enemy design, all of this ties together well and manages to create that claustrophobic feeling of being locked in a space box with something disturbing. - narrative. Connected with point #1. Despite it being told only by text and voice recordings, I keep wanting to find out more. The story itself is something you've seen told a hundred times but it is told well enough. The not so good: - gameplay balance. Gunplay is nothing special but does the job, and there's even the occasional dash of immersive sim decision making (e.g. do I charge this turret head on, sneak around or spend my rare turret-disabling thingy). But all of this is undermined by bad health design. It's very easy to take damage in this game, as even the most basic enemies have damage over time attacks and/or explode upon dying. At the same time, there's not enough healing items and no renewable way to gain health. I'm spending most of my gameplay with 10 % health desperately looking for something to heal with. - Your flashlight depletes when you stand still and recharges when you move. This is idiotic. I want to carefully explore a space station, not constantly ADAD like I'm dodging rockets in Quake. But if I don't ADAD, I won't be able see a bloody thing. - level design. Probably my biggest gripe. The game consists of basically one level copy pasted about 25 times, with only minor variations. And even this level is made of several almost identical floors around a central vertical shaft. Meaning you will see the same layout over a hundred times. It feels lazy and muddles both immersion and a sense of progression. I realize the dev team is small, but look at something like Monomyth - that's made by 1 person yet the levels are unique and overflowing with creativity. The ones in Hell of Fear are not. I will still recommend this game, but you should tone down your expectations. It doesn't really play like a modern take on System Shock. It's closer to a "space roguelite" with great atmosphere - occasionally turn it on and spend an hour exploring the same level you've seen many times before, hoping you'll make it through this time.
HELL OF FEAR: Mind Breach ist ein interessanter Horror Shooter, der gern etwas kürzer sein dürfte. Ich habe für meinen ersten Durchgang 11,4h gebraucht und habe ca 3h nur herumgesucht, was ich nun machen muss. Man hat keine Karte und ALLES sieht gleich aus. Anfangs stört es nicht und man erkundet und schießt sich durch die Etagen. Allerdings hat man Sektoren von A-Z und muss auch in fast alle (A-W), wenn man nix verpassen möchte. Das war zum Schluss einfach too much, weil jeder der Sektoren nochmal 1-5 Etagen hat und es immer nur minimal verändert wurde. Vielleicht ist es auch ein Ich-Problem, aber die Hälfte der Location wäre irgendwie perfekt gewesen. Trotzdem macht das Game echt Spaß und ist auch ziemlich anspruchsvoll von den Gegnern her. Gerade der letzte Boss hat mich leiden lassen xD Ich kann es empfehlen, wenn man auf gruselige Atmosphäre und viel Geballer steht =)
- Ma, I want the System Shock! - Honey, we already have the System Shock at home. System Shock at home = Well, actually, I do like the game; it is very rewarding in terms of exploration, which I genuinely love in games.
Lovely
そこそこ画面が揺れる&暗いので 酔う人は酔うと思います。 手動セーブなので注意。 ストーリー該当のものを、片っ端から調べても見つからなくて 詰みました。 ゲームは面白かったです。
Solid game, reminds me of system shock 2 and dead space, i had an over abundance and warehouse of supplies on normal but harder difficulties are rough.
I really enjoyed this one, gunplay feels good and exploring is fun.
Me ha recordado a Sistem shock, lo cual lo considero genial, yo lo recomiendo y más por lo que cuesta.
Çocukken HellOfFear.zip şeklinde indirip oynadığım flash oyununu bu şekilde gelişmiş şekilde görmek beni çok mutlu etti. Yine Tayfun Tuna'nın harika oyunlarından bir tanesi!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CyberThreat | $49K | 97 | 73% | $19.99 |
| Nancy Drew®: Trail of the Twister | $49K | 165 | 70% | $14.99 |
| REDO! | $49K | 238 | 88% | $9.99 |
| 英雄群侠传 | $49K | 568 | 91% | $3.99 |
| Cooking Clash | $49K | 86 | 79% | $14.99 |
| DEFRAG | $48.9K | 509 | 95% | $2.99 |