
You stand before a dungeon crawler 10 years in the making. Fast-paced, tabletop-insipred gameplay. Light story and banter. 80's nostalgia. Quick sessions. Multi-platform. Classic art & narration. Easy to learn. Hard to master. Enter if you dare.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Was bored within 20 minutes. Overpriced as well.
EA Tabletop RPG/DC + mechanics + 3 heroes = Classic genre meets digital experience. Dive in dungeons and survive the onslaught of monsters. Level up, unlock features, fight dragons, loot and upgrades. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
An action packed fest of turn based mayhem flowing with slimy oozing guts and sweat drenched muscular glory with curvaceous heroic heroines to spice up the saucy mixture. Monsters are varied and many wishing to punch your head off and make some brain stew out of it in artistic retro colors right out of a dnd tabletop artbook. Sound effects are thunderous and soul stirring inspiring one to maximum action as the hideous cackles of hag witches fill the air and music magnifies your courage to gigantic troll levels! Story what there is resounds of pure retro tabletop roleplaying with voiced excellence especially from that wise wizardly fellow with the bright sense of humor. Its like some 1970's 1980's dnd commercial of olde. Artwork is graphical dreamy eye candy. So sweet. So tasty it makes me wonder if my eyes will suffer from tooth decay. Game play at first may seem simplistic but as i played i saw all the intricate game mechanics unfolding like magic before me which rushed forth with swirling spot on execution of gaming satisfaction. DUNGEONEERS, BUY IT! PLAY IT! Feel the gaming gods and goddesses of tabletop legend kiss thy forehead with a glorious experience like none other!
The game isn't bad, but it doesn't have enough to justify it's price.
This is a fun game to play in short sessions. It’s easy to get into and it gets increasingly complex (but without becoming overwhelming) as you progress. At the time of writing, I’ve clocked 46 hours and I’m still unlocking new mechanics, more areas to explore, new modes, etc. Surprisingly, this is a server-based game. That's very unusual for a single player title, but when you dig deeper it makes sense, given that there are some social aspects to it, like leaderboards, seasonal events, among other features. Note that there’s no Steam Cloud support – instead, your progress is linked to your Steam account and stored in their servers. Also, this game keeps receiving new content on a regular basis, but that isn’t more advertised in the [url=https://steamcommunity.com/app/1346460/allnews/]game’s hub[/url] for some reason (it absolutely should, though). You can give the game a try in their official website ( https://www.dungeoneers.com ) before deciding to purchase the Steam version, which is like the premium edition of this game. Keep in mind that buying a small game like this can be risky, since it relies on servers to be played.
Great turn based roguelite game! There are multiple game modes and you progressively unlock content in a way that doesn't overwhelm you, the artstyle is beatiful and my favorite part is that the game encourages different playstyles based on the situation you're put in. Definitely recommend!
Clean board game-like mechanics (visibly rolled dice, hex map, etc.) connected to a set of three characters who each feel different. The Elf wants to leap and gambol about, the Fighter is generally competent, and the Dwarf charges recklessly so he can set up chains of counterattacks. Throw in little flourishes like stealth, backstabs, and guarding and the foundations are solid. The core loop is to enter the dungeon, accumulate the best gear you can find, and then slay the dragon(s) at the end. This is waged through a Career mode that features regular unlocks. As your characters level up, they will start by accumulating new abilities, although eventually this will give way to being about better bonuses. In addition to the career mode, the Campaign mode provides more chances to slay dragons and the Daily Hunts charge you with exterminating other types of creatures using a fixed pool of resources. Other than clearing the dragons from their lair, you're not tasked with having to fight anything else along the way. The art style uses real world miniatures as inspiration (I should know, I own a couple of the models) and is crude but charming. I like to think of it as resembling a game you might play in someone's particularly well-stocked basement. Overall, I am quite pleased with my purchase and would recommend Dungeoneers to anyone who wants a short, tightly designed slay/loot/repeat experience.
Dungeoneers is a great game of strategically pushing your luck and deciding which risks to take. Each game is full of tricky decisions: Which rooms to tackle or avoid and in what order? Do you sneak around stealing things at the risk of being caught in a compromising position, or is it safer to charge in swinging? When is it worth using your limited supply of scrolls to create new options? I've played hundreds of hours of Dungeoneers on Kongregate in addition to here, and I'm still not bored with it. I'm continually impressed by the polished UI, which is so well designed that you almost never have to think about it. Nearly every action is just one click and almost any question I have can be answered by glancing at the room inventory or hovering over it. The odds of success are presented for each sneak movement and attack, while the visible die rolls provide nice tension without really slowing things down. A typical game might be 10-30 minutes, depending on game mode and how many dragons you're preparing to fight. And you can leave at any point without losing progress, which I always appreciate. The game also has a droll sense of humor evident whenever you pick up a Shield of Minimum Security or a Sword of Cutting Remarks. The art is straightforwardly nice and I always enjoy how the monsters chitter, cackle, or grumble as they chase you around the map. It's not quite perfect; the dwarf seems quite a bit weaker than the other characters, and sometimes I feel like the premium game is giving me more tools than I really want, compared to the tighter free experience on Kongregate. But these are largely nitpicks on a game that's been one of my favorites all year. edit: seven months later, I'm still playing regularly, and the devs have greatly improved the character balance.
Lovely casual fun. I love looking up the corresponding Reaper Mini for the monsters too.
A very good game, I have played it for years when it was on other platforms. Do not worry about the Early Access part, the game is really well developed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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