
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.
Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!

Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!

Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!

Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

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Reviews
Themes across 1108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 爱玩
good
美术很好,期待多整点剧情,现在文本量还是稍微少了点,即使是在现在只有两层的前提下。要是能像黑帝斯那样就好了
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Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished my first run, the game is incredibly fun. It has one hell of an opening and whoever decided to get Mili on board is a genius! Not my Paradiso is PEAAAAAAAAAAKK!!!!! (Already top 10 on my "On repeat" playlist in spotify and the song only came out two days ago!) You can tell the game was made with love. The art/artstyle is amazing, the voice acting is SO GOOD, and the music is incredible. I like the UI quite a lot, I do think its a bit janky to control tbh, but I do love the look of it very much so. If you've played vampire survivors (which was my first game in this genre) you'd feel right at home here! My feedback so far would be: Improve the controls when you unlock new cards, and make it more obvious when the game saves. Bring "Quit game" closer to "Continue" in the main menu. I also noticed some lines (only a bit!) weren't voiced which is a shame, since I really love the characters! Overall: 98/100. Two points taken off due to the aforementioned. Recommend this game with all my heart! buy it, people! you will not regret it! Well done AstralShift! Your name is on my radar now!
playing this in version 0.2, despite only having 2 levels there is still a good amount of content (like 8-10hrs if ur going for 100% achievements). with most survivor games i'd usually go "ok why not just play vampire survivors then" but the deckbuilding aspect changes how builds are done in a meaningful enough way that I'd wanna put time into this too :D
I at first only tried it due to the opening being made by MILI, but was then pleasantly surprised by the gameplay. The hand management and the boss fights truly are a highlight along with the voice acting! I honestly can't wait for more content to release.
The gameplay is fun, but honestly it has TOO MANY CUTSCENES. Odd complaint to have, but like, I play 10 minutes worth of gameplay then have like 5+ minutes of cutscenes. The cutscene value is good, but ma'am I am here to kill hordes of enemies with a loli, not play a visual novel Still, good game so far
Yes I do enjoy my historical poets polycule yuri that are traversing hell. Very splendid, indeed.
It would pain me to leave a bad review on this, so I don't think I will go that far, but the game needs work. Let's start with the good though: Its art style and sound design is fantastic. When a game's art is captivating and the music carries an uplifting tune, that's really important. And it really makes this game stand out. As a roguelike, of course the progression loop is pretty fun. As a bullethell, it's challenging. But is it the best in its genre? Sadly, this is where I have to speak up on how much this game is lacking. First of all, the weapons feel clunky and hard to direct. They tend to be slow to fire, and this stops them from being used to suppress enemies, keeping your movement busy. There is no auto aim option, so you can't really focus on avoiding projectiles as much, which I'm not personally a fan of. Second, the long-term upgrades are trash. They barely do anything, they're expensive, and the options are very limited. And they're incremental, which isn't very interesting. This means that if a stage is difficult for you, you will be stuck on that stage for a while because the meta progression is itself a slow process. Third, there are no unique events that can happen within rounds besides weapon and upgrade combinations (which are limited), except for saving characters, which is progression locked. This can feel pretty samey, especially after getting stuck on one of the levels. And lastly, you can chat with the characters you save between rounds (scripted conversations), but there is virtually nothing else to do. It had me feeling like the game could have more between-round content, part of me almost wanted an open world experience, just the vibe of it. These first three things really penalize the experience in an unnecessary way, and hopefully they improve the game before full release. Like I said the art and music are amazing, so much that I'm left wanting more - but the gameplay itself is quite clunky and would benefit from changes.
类幸存者也能这么华丽吗?op和cg真给我看爽了,视听体验简直不要太赞。要说需要改进的方面可能就是平衡性和内容方面了,最开始用荷马的那个鸟打二层真的打力竭了,不过游戏还在ea阶段,祝愿在之后的优化下越来越好!
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