
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.56/day in the week to Aug 4 → 26.43/day in the week after.
About
Join the chaos of war and be a part of the most iconic battles of WWII across the Eastern and Western Fronts as well as North Africa. Key battles include Carentan, Omaha Beach, Stalingrad, Kursk and more. Hell Let Loose drops you into the action, where you will have to fight across fields, bridges, forests, towns and more war-torn environments! Lumbering tanks will be dominating the battlefield and crucial supply chains fuelling the frontlines, you are essential to the colossal, combined arms warfare.
Take to the battlefield in this squad-based, 50v50 multiplayer game, and choose one of our 14 roles available within the Command, Infantry, Recon and Armour unit types. Play as an Officer, Spotter, Medic, Tank Commander and more, to experience every aspect of World War II combat. Each role is equipped with different historical weapons, vehicles, and equipment that are intricately detailed, bringing the realism to the brutal and bloody warfare. Unit focussed gameplay is crucial and when done well can command the tide of battle.
The combat takes place across huge, to-scale maps, recreated by utilising aerial and satellite imagery of real battle locations in stunning detail using Unreal Engine 4. These realistic battlefields are divided up into large capture sectors allowing emergent and constantly unique gameplay to evolve between the two forces of fifty players. Work as a team and make continual large scale, tactical decisions as to where to attack or defend.
Hell Let Loose is not about kill to death ratios – teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of Officers and their Commander to take strategic targets on the battlefield and dominate the opposition. In Hell let loose, it’s always better to tackle things as a team. If you think you can handle the chaos of war, we’ll see you on the frontlines!
Manage resources and supplies to call in support, bombing runs, new vehicles, strafing runs and to reinforce strong-points or flank enemies.
• Fight in epic 50 vs 50 multiplayer battles.
• Two distinct gamemodes - Offensive and Warfare
• Multiple maps with more added frequently - land at Omaha Beach, fight through Carentan and into the frozen forests of Foy before climbing Hill 400.
• Never fight the same battle twice - 99 capture point variations per map, means thousands of potential battles.
• Play and master one or many of 14 unique roles, including:
Officer, Medic, Machinegunner, Commander, Crewman, Sniper and more.
• Constantly updated with new maps, weapons, features and fixes.
• True to life ballistics and recoil patterns create satisfying, skillful gunplay.
• In-game proximity voip, command voip and unit voip.
• Brutal combat - friend and foe are dismembered by heavy weapons.
• Persistent player progression - show off your experience by unlocking new uniforms, loadouts and other customisation options as you level up each individual role, as well as your player.
• Take control of a huge array of WW2 vehicles - including the Tiger, Sherman, Stuart, Puma and more - with additional vehicles still to come
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery.
• Build defenses on the battlefield to fortify your position.
• Use teamwork to smash through the enemy front line and push through to victory.
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 149.8Kreviews | 82% | — | $187.6M |
| $49.99 | 16.5Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Final edit: game refunded. While I appreciate the devs replying, the fact of the matter is these issues have existed for years, and replying to reviews for the publicity =/= fixing the game over the last several years. You had your chance. You lost it. I don't have time to spend money on a game and then troubleshoot it for hours for it to maybe work, while the refund timer expires. Edit: finally got in and no matter what I do, the game stutters and runs terribly. Lower settings, same problem. Different servers. Restart machine. Garbage optimization that causes stutters and hitching resulting in losing gunfights and losing immersion. Refund request is already in "Lost Connection to Host" perpetual error this many years down the line, still not addressed. Will be refunding if it doesn't start working. 0.6 hours of sitting in a damn menu
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 15.13/day in the week to Jul 21 → 18.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil, Traditional Chinese, Korean, Japanese
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
takes seventeen tries to get into a server and each try takes like 5 min. fup this game
> Run across half the map for a mile. > "Enemy caputured the point" > Run across the map again > Try to set garrison > Get hit "MUCH REALISM WOW" Def not buying vietnam
HLL is an outstanding game, a perfect balance between the most hardcore simulations and the most accessible FPS titles. It basically has only two serious problems: the first is match length, and although this can drive people away (it happens to me, often), it's an insurmountable problem — it's the very nature of the game that imposes it, so it's a take-it-or-leave-it situation; the second is the optimization of the graphics engine: with a setup that is WAY above the recommended requirements, it shouldn't be the case that, years after the game's release, I'm still getting constant stuttering, having tried everything (in the end I settled on using DX11 capped at 60fps, to get a bit more stability).
It's realistic and it's fun to play in groups. The animation is good as well. The servers can get chaotic fast. Also the maps are really well made.
[quote] [h1]Hell Let Loose | By Wholf[/h1] [list] [*] Hell Let Loose was one hell of a game to get into as a beginner with absolutely no experience. You have to learn the different roles, memorize the maps, understand tactics, adapt to different match playstyles, and constantly adjust your own approach. A match can go from relatively easy to absolutely brutal in a matter of minutes. You might clear a town and suddenly have three tanks rolling in, forcing you to completely rethink your approach while communicating with your officer, commander, anti-tank players, and the rest of your squad. [*] When playing Hell Let Loose, get ready for chaos, gore, blood, and constant changes in the battlefield. You simply never know what's coming next. See a completely open area? Get ready to discover a Garrison and suddenly have 20 enemies spawning around you. See a point packed with soldiers? Expect a bombing run. Spot tanks playing intelligently? Prepare for an entirely different fight. And if artillery starts raining down, well... good luck. [*] It took me roughly 100–200 hours to really understand the roles, learn the maps in both day and night conditions, figure out when to change my playstyle, and understand how to possibly win certain situations. But one of the most important things I've learned—and something I always teach new players—is simple: communicate. [*] Talk to your officer. Talk to your squad. Communicate with your commander and support the rest of your team whenever possible. Are you playing a defensive squad? Focus on defence. Communicate with engineers and support players and work together to fortify the objective. Are you playing recon with a spotter? Communicate, mark important locations, destroy Garrisons whenever possible, and take out artillery when needed. [*] Work together. Communicate. That's where the real advantage comes from. The unfortunate part is that you also have to get lucky. You need a squad that actually communicates, an officer who talks back, and teammates who understand their roles and how they should be playing. When that happens, the difference is enormous. And yes, get ready to walk. A lot. [*] Hell Let Loose can absolutely feel like a walking simulator at times. But when you understand where you're supposed to go and how to approach a situation, walking for five minutes isn't a big deal if you know you're doing it correctly. You can come out of it with loads of kills, destroy multiple Garrisons, capture objectives, and make a huge impact simply by playing smart. [*] You also need to learn when not to shoot. See four enemies running across an open field? Sure, you might be able to kill all four. But the second you open fire, you've potentially revealed your position to everyone around them. Always think twice before moving somewhere, engaging an enemy, or firing your weapon. Sometimes patience is far more valuable than another kill. There's so much more I could talk about. Hell Let Loose has been one hell of a ride, one hell of a learning curve, and definitely requires a few steel balls. [*] After around 920 hours, I'm still enjoying the game as much as ever. Have I rage-quitted? Absolutely. Have I destroyed a couple of keyboards and a mouse? Unfortunately, yes. Did I throw my headset onto the ground last week? Let's not talk about that one. But despite all of that, the game is incredibly fun and absolutely worth playing. It's a unique World War II experience that combines tactical gameplay, teamwork, communication, and, at times, an absolutely ridiculous amount of walking. [*] But when everything comes together—when your squad communicates, everyone understands their role, your commander knows what they're doing, and the entire team works together—Hell Let Loose freaking rocks. There's still so much more to cover. Honestly, I could probably write an entire guide or even a book about this game, and I'd happily teach new players everything I've learned. [*] For now, though, I'll simply say this: Give it a chance. Learn, communicate, adapt, and don't give up. You might just fall in love with it. And I can't wait to see what the future holds for Hell Let Loose. [/list] [quote] [h1]Contact:[/h1] [list] [*] Steam: [url=https://steamcommunity.com/id/wholfofficial/]Click here[/url] [*] Twitch: [url=https://www.twitch.tv/wholfofficial]Click here[/url] [*] Youtube: [url=https://www.youtube.com/c/wholfofficial]Click here[/url] [*] Steam follow: [url=https://steamcommunity.com/id/wholfofficial/myworkshopfiles/]Click here[/url] [*] Discord: [url=https://discord.gg/sTmrp7Fj3J]Click here[/url] [/list] [b]Contact/Business:[/b] Contact "wholf" on Discord or by adding me on Steam. When adding me on Steam, make sure to leave a comment on my profile. This is due to my own safety and having to many requests. [/quote]
“你跑了十分钟路来到阵地,刚一探头就被一枪打死。 这样的事在1939到1945年每天都在发生,但他们没有重生选项。”
优化不咋样,有耐心蹲一会就能杀到人 不存在完全没体验挺好玩的
edit 28/06: uma breve retratação sobre a afirmação de que o jogo é "pouco explicativo": na realidade, ele conta com um denso, longo e detalhado manual de campo disponível nos menus, que reúne um guia para iniciantes e instruções sobre as funções de cada classe, veículos e equipamentos presentes no jogo. o jogo não possui, entretanto, um tutorial prático e interativo guiado passo a passo; e sim somente um manual escrito, acompanhado de um campo de prática offline utilizado pra testar classes, armas e veículos. querendo ou não, você terá que aprender a jogar na prática, contra outros jogadores on-line. pouco explicativo para um jogo extremamente denso em conteúdos e objetivos; partidas longas que podem durar até 60—90 minutos; vai morrer inúmeras vezes sem nem saber de onde tomou tiro; dependendo do seu spawn, vai ter que correr muito e o seu boneco é lento; extremamente dependente de uma boa comunicação e trabalho em equipe; seu desempenho individual não é recompensador; e não menos importante, o preço cheio do jogo custa uma bagatela de R$214,99 te dei todos os motivos para não jogar esse jogo, jogue por sua conta e risco. dificilmente você vai conseguir jogar 2 partidas sem extrapolar o tempo limite da steam pra conseguir o seu reembolso
For some weird reason, my ping is shown as 40-50 ms at the server list but it gets at 120 ms in game. What is happenning? Not seen that in any other game ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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