
An open-world galaxy adventure game ✨🚀🌠 Explore a procedurally-generated universe filled with diverse micro-planets, asteroid belts and UFOs. 👽
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the start of this game but then my sheilds got damaged and i didnt have the resources to fix it - this meant that if i wanted to continue playing the game i would have to fly around, find resources and fight enemies all with the irritating beep beep of the sheilds sounding constantly - there may be an easy way around this but if there was it was not made clear and i had only just started playing the game so i wasnt invested enough to push through the annoying noise.
I want to love this delightful little game, I really do. It has a lot going for it, including a surprisingly engaging gameplay loop. However, there's just enough wrong that it leaves a sour taste in my mouth - obvious issues that could have been fixed with just a little bit more time in the oven. - Multiple prompts with a gamepad are incorrect. - No D-pad navigation for menus. - Picking up a tool automatically puts it in a new slot, but picking up an item doesn't, despite items having a dedicated slot, and instead it drops the tool. - Walking position seems to be tracked using two axes rather than a more advanced method such as quaternions, which means that movement, camera control, and aiming all become *very* broken and weird near the poles - and since the planets are so small, you spend a lot of time near their poles. - No tutorials is one thing, but it's very easy to get stuck in a rut with no resources at the beginning of the game. Personally, I chose to restart from scratch once I had baseline mechanics figured out. - It's completely unclear what is needed to be able to do the harder sections of the game, to the point that I didn't even realize I had what I needed to beat the game until I looked it up. - Several things do not seem to persist correctly. I had to redo several of the challenging sections from scratch because I flew slightly too far away. - The universe is pretty small, and I quickly got to the point where I was regularly coming across planets I'd already looted. Coupled with few landmarks and weak scanner range, navigating was a bit of a chore. Being able to place your own markers would help a lot. - Planet variety is really weak in terms of gameplay. Sure, they look different enough, but the vast majority just have a handful of robots and a handful of ores, and the planets with shields do very little to break it up. It would be fun if more planets didn't have any robots at all, or if there were occasional planets without any ores but with a lot of the "organic" resource. - It's nearly impossible to avoid getting hit by the robots, but they themselves are very tricky to hit. This means the best way to fight them is to tank the hit while you kill them, which is lame and boring. - The oxygen tank is *really* small, even when upgraded. To avoid wasting resources you need to constantly stop on planets to refill it, and it becomes a major issue on the final planet as you don't have time to craft more, but (as mentioned before) leaving and coming back is not an option. - If you are full on reserve oxygen when you save and quit, there is a bug where it all disappears when you load back in. This can catch you off guard and totally ruin a session, and it worsens the following issue. - "Organic" materials are far and away the most valuable ones, and you will have a surplus of all the others just by trying to stay stocked up on it, which makes planet types and exploration strategy meaningless. It seems like you even have a decent chance of soft-locking yourself if you use up too much, because (as mentioned before) the universe is actually fairly small. Overall, these issues might be minor enough to you that you'll enjoy the game regardless, but I can't help but think that most of these are pretty low-hanging fruit that could have been ironed out with play-testing or patches. It seems to me that the developer is less interested in making a good product and more interested in padding their portfolio.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got bored and decided to 100% this game in 2 sittings, once in 2022, and one today November 23 2025.
This game is a steal for $3, and if you wait for the right sale, it can go down to even $1.50! There is a huge universe to explore, so many cool upgrades, a simple yet well made combat system, and an addictive loop of getting items, getting materials, upgrading, and being able to do all that so much faster. This game is so good for its price!
A fun, casual space adventure.
Space Chill game.
Great game.
This is lo-fi No Man's Sky, and I love it. Sokpop, you done it again!
getting shot down in space sounds fun.
very cute, very satisfying and engaging gameplay loop
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.4M | 418.8K | 85% | $23.99 | |
| $459.3K | 528 | 83% | $19.99 | |
| $274.8K | 434 | 77% | $19.99 | |
| $137.1K | 427 | 92% | $14.99 | |
| $85.5K | 322 | 75% | $7.99 | |
| $41 | 1 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5K | 130 | 72% | $7.99 | |
| $19.5K | 174 | 98% | $4.99 | |
| $19.5K | 183 | 50% | $2.99 | |
| $19.5K | 153 | 99% | $6.99 | |
| $19.5K | 150 | 87% | $7.99 | |
| $19.5K | 133 | 92% | $10.99 |