
Hegis' Grasp is a story-driven, atmospheric survival horror game. Play as Henry Wood, a curious journalist investigating rumors of what is happening to the once peaceful village, Hegis. It will be up to you how this story ends, but first, you must survive the insanity of the natives within this damned place.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its OK, if they fix some bugs (none of them was really game breaking) it can be enjoyable if u like indie horror games.
Bad game. Bad graphics, not funny.
RECOMMENDATION: MAYBE Look, the atmosphere is great, it really gave me some goosebumps everywhere. It's like a cheap wannabee game like Outlast with a village full of crazy and murderous people. The plot of the story is growing in a nice pace, I like that. The darkness is not fun, too dark, even with the brightness turned all the way up, still too dark. Graphical wise as for the sounds of the game is okay. The voice actors seem to have recorded their voices in their own "sound studio" like the bathroom, toilet, bedroom... Nothing wrong with that, just shows from what kind of wood this game is carved out. Every game studio has to start somewhere, right? And for controls, it works, no weird stuff, no stuttering or lag issues, very smooth. I start the game, I find boxes with ammo in them, NICE! I die because of this wolf I couldn't kill with a simple knife, and I spawn back at the gate. Not a real reset, like the key is back where I found it, but the boxes are gone. So the extra bottles and ammo are gone too. I see -16 in ammo in my hud, so when I find 10 ammo, it would say -6 so I still have NO AMMO for my shotgun. Prolly a bug but annoying. But the atmosphere that it is trying to create is good. Impressive even. Very important ingredient for a horror game. Not just cheap jumpscares. For now I recommend it, because the latest update was just a few days ago, so the developer is still busy with it. I hope he/she will fix the brightness a bit, make the reset more present when you die, maybe a game save option and perhaps make the main menu look better then how it looks now like a website from the 90's.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD GAME
Absolutně mě to nechytlo
+1 免费 有成就 没中文 有免费DLC 赫吉斯之握:邪灵重生 1896 年的大英帝国,工业衰退的阴影笼罩着乡间荒原。记者亨利・伍德听闻一座名为赫吉斯的村落流传着诡异诅咒,为了撰写一篇足以震惊业界的独家报道,他毅然踏上了探寻真相的旅程。同行的还有三人:既是他侄子、又是马车夫兼实习记者的雅各布,以及挚友兼护卫的塞缪尔・米勒中尉。他们乘坐马车穿过连绵的荒原,寒风如约克郡荒原上的呼啸般拍打车厢,谁也未曾预料,这趟充满好奇的探险,终将沦为把彼此推向深渊的致命错误。 当马车驶入赫吉斯村界,时间仿佛在此凝固。曾经炊烟袅袅的农舍如今门窗破损,干枯的荆棘如利爪般缠绕着石墙,空气中弥漫着潮湿的腐味与若有若无的低语。这个昔日宁静的村落,早已被 “戴蒙尼斯诅咒” 侵蚀殆尽 —— 亨利在废弃教堂的祭坛下发现第一本泛黄日记,上面用颤抖的字迹记录着村民被邪灵附身、自相残杀的惨状,字里行间的恐惧几乎要冲破纸页。随着深入探索,散落的信件、医生的诊疗记录、牧师的布道手稿逐渐拼凑出真相:百年前,村落领主为求得永生,献祭村民召唤远古邪灵 “戴蒙尼斯”,却因仪式失控被邪灵反噬,诅咒从此盘踞此地,每到特定时刻便会唤醒沉睡的邪恶。 游戏玩法 作为一款致敬 PS2 时代经典恐怖游戏的叙事向生存恐怖作品,《赫吉斯之握:邪灵重生》以沉浸感十足的体验让玩家置身诅咒核心。 核心探索与解谜 玩家将操控亨利,在白天与黑夜交替、晴雨无常的赫吉斯区域展开探索。从迷雾笼罩的荒原到阴森的村落地窖,从废弃的矿坑到诡异的领主宅邸,六个章节各有独特场景与剧情分支。通过收集散落的历史笔记、解读神秘符号,逐步揭开戴蒙尼斯诅咒的完整真相,而每一次选择都将影响故事走向。 战斗与生存 面对被诅咒附身的村民、扭曲的野兽以及邪灵具象化的怪物,玩家需善用符合时代背景的武器求生 —— 从防身用的短柄斧、猎刀,到当时流行的左轮手枪、霰弹枪,每种武器都有独特的手感与弹药限制。高难度的敌人与凶悍的 BOSS 战极具挑战性,每一次遭遇都需要精准判断与果断操作,稍有不慎便会沦为邪灵的祭品。 自由视角与额外模式 游戏支持第一人称与第三人称视角自由切换,第一人称视角强化恐怖沉浸感,第三人称视角便于观察周遭环境与规避危险。除主线剧情外,还有三张震撼地图的波次生存模式,随着波数递增,敌人强度与数量会大幅提升,高阶波次中还隐藏着意外惊喜。 游戏特色 六章惊悚剧情:每个章节都设有多元场景与分支剧情,荒原、村落、矿坑、古堡等场景各具恐怖氛围,带来层层递进的心理压迫。 全语音过场动画:电影级别的动态过场搭配专业配音,将亨利、雅各布与塞缪尔的恐惧、猜忌与挣扎展现得淋漓尽致,强化剧情代入感。 多结局设定:游戏内包含两种结局,取决于玩家在关键节点的选择 —— 是牺牲同伴封印邪灵,还是与邪灵达成协议苟活?而更完整的 “真实结局”,则藏在专属小说 DLC 中,揭露游戏未公开的深层真相。 动态环境系统:白天的迷雾、黄昏的阴云、夜晚的暴雨会实时影响能见度与敌人行为,比如雨夜中邪灵的感知范围会扩大,增加生存难度。 专属小说 DLC:作为游戏剧情的补充与延伸,专业撰写的电子版中篇小说将完整呈现亨利与同伴的背景故事、诅咒背后的隐秘交易,以及 “真实结局” 的完整脉络。
戦闘要素ありのホラー系アドベンチャーゲームです。 ジャーナリストである主人公が、ある噂の真偽を確かめるために、とある村へと赴くが村への門は閉ざされていた。 止む無く周辺を探索することにした主人公だったが...といった感じのストーリーです。 ゲームのモードとして以下があります。 ・ストーリー本編 ・ウェーブ形式で襲い来る敵を倒すサバイバルモード 全体的にバイオやサイレントヒルを劣化させた感じで、少なくないバグもありますが、 無料で遊べるそれっぽい雰囲気のゲームとしては悪くなかっため、(ギリギリですが)オススメにします。 以下、気になった点などを挙げておきますので、気になった方は参考にしてもらえれば。 【気になった点】 ・本編だと、近接武器が当てづらい ・スタミナの回復が遅い ・敵の攻撃範囲がいまいち分かりづらい ・思ったよりも戦闘しないかも ちなみに、ゲーム内で稼いだ資金は全モードで共通なので... [spoiler] サバイバルモードで稼いでからプレイすれば、中盤から弾数無限のマシンガンを使える [/spoiler] ので、本編の攻略が非常に楽になります。
I don't get the hate. This game is funny af, and a perfect representation for the life of a German
Hegis Crap trifft es wohl eher
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ Gnome. ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☑ Gnome. ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Gnome. ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☑ Gnome. ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Gnome. ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Gnome. ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☑ Gnome. ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☐ It’s free! ☑ Gnome. ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Gnome. ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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