
Zan and her orc sisters must fight to save their homeland from a demonic invasion! Immerse yourself in a sprawling underground world where the rich lore, exploration and puzzles of classic adventure games blend with the visceral combat of a 90s' shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−60% | 2Kreviews | 91% | — | $256.8K |
| $11.89−30% | 170ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is, for me, a really odd game. I was expecting arenas of monsters to shoot my way through while hunting for various coloured keys to progress forward to even more arenas full of monsters to shoot. And Hedon DOES have all of that. But it's also not just a boomer shooter style FPS where you just shoot everything, there's a lot more here and the game kept surprising me. Some levels are pretty linear but a lot of maps are pretty open with multiple objectives and side-missions in them. There are puzzles to solve. Platforms to platform over. Secrets to stumble upon. It's more like a RPG in many aspects than a straight up FPS. There is an almost excessive amount of detail in the environments, and the areas themselves range from mines and cultist camps to forests, icy peaks and oceans of magma. When I first entered a city level I assumed the buildings were just cosmetic and that I'd have a straight-forward linear path to walk forward in until I find the designated exit, then to my surprise almost every structure had a detailed interior you could access granted you knew how to parkour your way onto the roofs and then get inside. There's also some creative "nightmare" levels with surreal level design and wonky gravity and what-have-you. There's also story and lore, which I didn't care for to begin with but the characters grew on me over time. Especially the MC, Zan, because she isn't treated like a hero to begin with, she faces outright hostility and suspicion but as the game progresses her feats gradually win the respect of her clan and they will start helping you out in larger battles. And that leads to some of my favourite moments in the game because the NPCs aren't ineffectual dummies you have to babysit but are fully capable of mowing down hordes of demons on their own if you can get your hands on a full squad of them. I liked that the setting was underground (but they still have forests and mountains in the underground, they explain how sort-of later on) and some things regarding the lore are interesting, if not original, but there's nothing stopping you from ignoring it if you don't care about it and every ctuscene gives you the option to skip them. Also the game isn't perfect. Some of the levels are a little [i]too[/i] large. A few times I lucked way to the exit and I wasn't sure if I took the intended path or solved some puzzle accidentally. Sometimes I needed an item to make progress and I would have to to literally hug walls and look behind desks and curtains to find some small key item and I wondered if this was really the proper way to progress. But some of the navigation/progress jank aside I loved the game, great combat, great characters, stellar soundtrack and I'm still surprised how much I got out of this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's great. Lovely graphics, map design, music by legends of video game soundtracks. One can see the creativity and soul poured into the game, from the hand drawn sprites and all the writing for the worldbuilding to just how memorable the hub maps feel with their atmosphere.
Great fun game, super creative. A+
Heretic на GZDoom, но автор был немножко хорни.
Crystal Heart > Bloodrite. Add more hardcore in game in difference sence Добавьте больше жестких в смысле откровенных сцен в игру
Great game, difficult to describe. The gameplay loop has several parts: Exploring - Shooting - Puzzles - Backtracking The maps are well done, the backtracking isn't painful. The exploration is rewarding. The shooting is satisfactory, good progression unlocking new weapons (and a really good alternative mode for NG+) My only complain is that puzzles are pretty weird, difficult to see little pieaces needed to be interacted with. EDIT: I totally forgot to talk about the Soundtrack, it's BRUTALLY good
As a huge fan of Doom mods, I don't think anything could have really prepped me for how good this game would end up being. It's built off a doom source port, but you would hardly know it as it feels very much like it's own thing from beginning to end. The added item system and in depth levels very Build Engine-esque as levels typically have quite a bit of depth. What helps you explore all of that is the heavy emphasis the game puts on puzzles, especially in Bloodrite where you are solving long multi level puzzles to progress. To me, it sometimes works and sometimes they can feel a bit obtuse, but your mileage will vary based on what order you do things in. Though you may be slowed down by a bit by the puzzles, the combat will keep you moving forward as it is frantic and deadly. You truly cannot take this game without constant movement, you will die almost instantly and large encounters are a constant juggle. The weapons help with that as well as there aren't a ton of options, but you do feel the use case for all of them as you play. Truly though, this is a fantastic modern game made in the style of a boomer shooter and stands as one of the best of the modern-era. It has an extremely cohesive vision for what it wants to be and I think it nails it.
Meilleur boomer shooter du store. Ce n'est même pas discutable. Le dev a fait des merveilles avec le moteur de Doom. Les environnements sont variés et agréables à parcourir, car le level design est vraiment bon et ne fait que s'améliorer de niveau en niveau. De plus, les secrets cachés dans chaque niveau sont nombreux et les méthodes pour les révéler originales et intelligentes. Les armes ont un bon feeling, et les ennemis ont chacun un pattern différent (façon de se déplacer, type de projectile, résistance ou fragilité à certaines armes, etc.) ce qui rend les affrontements intéressants tout du long. Le plus incroyable : il y a du lore, des pnjs, une histoire, et c'est... bien ! Pas trop envahissant pour ne pas ralentir le rythme, mais assez présents pour donner de l'épaisseur au résultat final. L'acte 1 est très linéaire, mais l'acte 2 s'ouvre à plusieurs reprises, avec des hub de PNJs, des quêtes secondaires, et des niveaux qui s'ouvrent bien davantage. En tout, il y en a facilement pour 25 heures de contenu... et l'acte 3 est prévu. Ah, et les orcs et gobelins sont tous des femmes guerrières peu vetues. Ce qui n'aurait pu être qu'un cache-misère d'un jeu mid devient ici... une patte graphique d'un excellent jeu. Bref, je recommande chaudement. C'est une incroyable découverte, et ça met à l'amende à peu près toute la concurrence.
Годнота, сделанная по всем лекалам бумер-шутеров. Красивая рисованная графика, хороший, пусть и стандартный набор вооружения с приятным импактом и мясо, много МЯСА! В дополнение к выше перечисленному нам предлагают вполне неплохой сюжет, раскрывающийся через катсцены на игровом движке и книги, записки, пергаменты раскиданные тут и там по всем локациям (к сожалению, сама игра только на английском языке). Есть и не совсем приятные моменты - на некоторых особо больших картах (коих немало в эпизоде Bloodrite), достаточно много бэктрекинга, а учитывая общую запутанность локаций это приводит к трате времени и потере динамики. Но несмотря на это и некоторые другие придирки, которые так-то особо не влияют на игровой процесс, игра получилась отличная, в общем рекомендую.
Para los amantes de los FPS clasicos como DOOM, Heretic y Hexen, éste os encantará.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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