
Zan and her orc sisters must fight to save their homeland from a demonic invasion! Immerse yourself in a sprawling underground world where the rich lore, exploration and puzzles of classic adventure games blend with the visceral combat of a 90s' shooter.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crystal Heart > Bloodrite. Add more hardcore in game in difference sence Добавьте больше жестких в смысле откровенных сцен в игру
I finished the first few levels and I honestly don't understand why everyone loves this game so much. The combat is as basic as it can get, the "exploration" is just you running around again and again at random hoping to find the right item (which you often can miss quite easily), the writing is completely flat which wouldn't be such a problem if reading notes weren't basically required for progression, and the level design is simply not interesting. And probably my hottest take is that the art in the game doesn't look very good, although I really love the artwork of the main heroine on the steam page. I really, really wanted to love this game. I love doom and I love metroidvanias (and this game is definitely trying to be one), and I adore the design of the main heroine. I'm generally a fan of strong female characters; when I look at the artwork on steam I see a brutal, ruthless woman that looks like she could rip apart anyone with her bear hands. The problem is that the game itself is completely devoid of that feeling, at least in the first few levels. You could replace the main heroine with anyone else and the game feel wouldn't change in the slightest. I'm not sure what could be done to fix that issue, maybe better and more expressive weapon animations, some more voice lines for her or smth idk. I usually prefer not to leave negative reviews and ranting like this but this game crushed my expectations so hard that I couldn't hold it in. In concept it could be incredible, but in the final product I simply couldn't find anything that would appeal to me, and I'd rather not waste my precious time trying to find out if there's even anything worth finding.
GOOD
Para los amantes de los FPS clasicos como DOOM, Heretic y Hexen, éste os encantará.
9/10
Its Good
To jest najcięższa recenzja w moim życiu, ponieważ jest to arcydzieło, moim zdaniem. Jest tutaj morze okrucieństwa, ale są też przepastnie piękne miejsca i dużo dobra bijącego od pięknych postaci. Widziałem tutaj wszystko, okrucieństwa nie lubię, nawet względem tych bałwanów okultystów. Ale ta gra to jest najlepsza "rzecz", jaką widziałem w swoim beznadziejnie długim życiu, bo zawiera ogrom piękna i zarazem dużo życiowej prawdy. Muzyka to podstawa, niewykorzystane piosenki z Unreala to miód na moje serce. Unreal to moja najbardziej ukochana gra wszechczasów, głównie przez muzykę, ale nie o tym rozprawiam teraz. Co myślę o Hedonie, obu epizodach? Moim zdaniem.... to najlepsza gra fps, w jaką grałem. Historia mnie urzekła bardzo, że aż poczułem się jednością z Orczycami i Zan. Wspaniałe postacie, a to miał być zwykły Doom czy Quake... No miał, ale to, źle, że jest rozbudowany i ciekawy? Dla mnie, dla starego Quakeowca, ta gra miażdży wszystkie stereotypy i to jest właśnie to, co powoduje, prawdziwe wolo lo, albo ulu mulum. Sprawiło, że zakochałem się bezgranicznie, tak jak Unreal to sprawił. Tak, historia po prostu jest genialna i cały czas byłem ciekaw, czy dadzą radę, te twarde kobity i cały czas im kibicowałem. Pierwszy epizod jest sentymentalny, bardzo piękny i tak wzruszałem się parę razy. Ale też bałem się kilka razy, są takie momenty, że naprawdę byłem dobrze wycykany i to dosłownie. W drugim epizodzie robiłem w portki w kopalni, takie emocje mi towarzyszyły. Jeśli gra wywołuje ogromne emocje, to znaczy, że jest genialna. Jeśli chcesz grać po to żeby zabijać wrogów? Możesz się zgubić, bo to już widziałem, co gracze pisali i faktycznie, to się zdarza. Dla mnie to akurat nie był problem, a nawet zaleta. Ale jeśli chcesz pograć, żeby poczuć Unreala z mieszanką Thiefa i jego mechaniką? To ta gra jest dla Ciebie i zapewniam, że będziesz dobrze się bawić. Jeśli lubisz czytać zwoje, żeby dowiedzieć się różnych ciekawostek, to będziesz zachwycony. Tak, dużo dowiadywaliśmy się ze zwojów w takich Thiefach, a tutaj dowiadujemy się jeszcze więcej i to jeszcze lepiej nakręca. Warto też rozmawiać z NPC'ami. Jest też sporo Easter Eggów i świetnie wkomponowanych w poziomy ukrytych sekretów. Przy niektórych przecierałem oczy ze zdumienia. Czekam na zakończenie historii z wypiekami na twarzy, o ile to nie był koniec, a już na pewno nie chciałbym, żeby był. Ta gra i jej historia, zawierają wszystko to, czego pragnę, od najlepszej powieści i gry zarazem. Co kto lubi, a ja uwielbiam i Zan, zrobiłeś kawał dobrej roboty, mordo! Seryjnie, to jest najlepsza gra! Wybacz, że napisałem recenzję po polsku, ale chyba nie dałbym rady uchwycić tego samego po angielsku. A i tak nie wiem, czy z czasem nie dodam więcej tekstu do tej recki, bo jest o czym pisać. Nigdy tak dobrze się nie bawiłem i jednocześnie popuszczałem w gacie ze strachu. To jest właśnie prawdziwe granie. Zan, życzę Ci najlepszego! Dziękuję Ci za wspaniałe chwile, które spędziłem grając w Hedona! To jest najlepszy FPS, w jaki grałem.
I love the game but make sure to have a walkthrough handy. I recommend the one here https://steamcommunity.com/sharedfiles/filedetails/?id=2601718125.
Hedon feels like an amalgamation of all the other fantastic games like Dusk, Doom, Hexen, and even Thief. It takes only the best parts of each game, and mashes them together into a truly magnificent dish. The ginormous scope of Hedon, and especially Bloodrite, blew me away. Each and every single level is sprawling, and filled with detail. These levels are truly massive, taking anywhere between 40-60 minutes to finish. But there are also several hub levels, which take hours to complete. All of them were intricately crafted, containing well thought out puzzles, and or key hunts. Hedon also features a boatload of secrets to find, which were surprisingly fun to look for. It's not your standard wall humping (most of the time), but rather cleverly hidden switches, hidden in plain sight places, and jump puzzles. I personally loved looking for them. They also happen to reward you with some horny drawings, if you want an incentive, hehe. Gunplay feels great (it's built in GZDoom, duh), and the arsenal does not disappoint, either. Each weapon is themed around the technologies available in the world. From axes to potion launchers, each weapon has an alternate firing mode, bringing more versatility to every gunfight. Not only that, but the game also features an alternate difficulty mode with an entirely different set of weapons, which are mostly melee. Adding more replayability aside from your standard difficulty levels. As for the story, it is suprisingly compelling. You can learn a lot about the world and its inhabitants through notes scattered throughout the levels, or by talking to NPCs. By the end I felt like I was a part of the Iron Division, knowing many of the other members that joined me on the battlefield. It honestly felt quite epic during the climax of the story, and I don't use that word often. I also have to mention the soundtrack, because it kicks some serious ass. I'm not just talking about songs playing during high intensity firefights, but also the ambient music. Kranioutopos being my definite favourite out of all of them. Seriously, give it a listen on Youtube, it's fantastic. Everything simply fell into place, where I can say that this game is almost perfect. I say almost perfect, because sometimes the puzzles can be a bit too cryptic, leading you to getting stuck for some time (or use a walkthrough, but eh). That is the only major criticism I have, along with some minor gripes that are not worth mentioning. Clearly the dev (and everyone else) poured their heart and soul into this project, and it rocks! Like really, REALLY hard. It's one of THE best boomshoots that I've personally played thus far, and given that this is a GZDoom indie project is truly impressive, considering that it manages to find its own identity. It's not Doom. It's HEDON. 9/10
Growing up with a cheapo laptop, I latched pretty quick onto DOOM mods. I remember spending hours browsing Doomworld or the ZDoom forums, marvelling at the stuff people were putting out. Entirely for free, mind you. And even with all that this game flew under my radar! After I finally caved and bought it in a sale, I have to admit I felt dumb for having put it off for so long. It's *so good*. While I know people can work indescribable wizardry with modern Doom sourceports, the care and love put into the aesthetics and level design is really put into perspective when you realize it was (more or less) made on a thirty-something year old framework! You play as a (very) buff, blue half-orc named Zan who, after having woken up in a damp cavern, must journey through various incredibly detailed and very intricate levels, ranging from lush forests and dwarven foundries to towering mountains, to stop whoever massacred her orcish brethren.. by massacring her way through hordes of cultists and demons. It's a very magitech/crystalpunky setting, with lots of glowing crystals and heavy machinery alongside medieval fantasy hearths and fur rugs. And built orcish ladies. With exposed midriffs. Much of the story is told through notes, with some enviromental details along the way and a couple of honestly very cool setpieces. Even within the constraints of the Doom engine, there's lots of painstakingly detailed bars, forests, barracks and ruins to blast your way through, all of which are full of pathways and hidden caches of goodies. Of course, though, it *is* still the Doom engine. I love it, but I'd understand if you were put off by the sprites. Speaking of, just about the only complaint I'd have is the fact the animations could've done with a handful of extra frames, both for the weapons and the enemies. It's just nitpicking though, and the art itself is lovely and consistent. The levels themselves are huge. I wouldn't describe them as mazey, but I can absolutely see them being overwhelming. This is compounded by the fact that most of the guidance is within notes left in the levels which, this being a Doom sourceport, are all 2D. The level design does its best to make them obvious, pinning them against walls or atop well-lit tables, but they sometimes fail to stand out. And, to be honest, I kinda loved it? Having to scour my way through ransacked buildings and keeping an eye out for clues helped me find lots of hidden nooks and crannies, which felt really fun and rewarding. It also helped that the enviroments are a joy to ogle at. It's definitely old-school in the sense that there's very little handholding, though. Paying attention and making sure to interact with nameplates and parchments is a must in order to have a clear picture of what a level's asking of you. All in all, I'd say this is a very well designed, engaging and surprisingly measured experience. There's some more combat-heavy bits, sure, and you've still gotta clear out the levels, but the general pace is slower than your average throwback shooter. If you dig exploration and puzzle solving with a healthy sprinkling of combat, Hedon's absolutely worth your money. Also there's lots of hot orc ladies and hot goblin ladies.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| VR Dungeon Knight | $639.9K | 1.4K | 74% | $19.99 |
| Exogate Initiative | $640.3K | 717 | 75% | $9.99 |
| SpellForce 3 Fallen God | $639.4K | 1.6K | 87% | $19.99 |
| Legends of Kingdom Rush | $640.8K | 1.5K | 66% | $14.99 |
| Sniper Ghost Warrior Contracts | $641K | 13.2K | 73% | $2.99 |
| Dead Effect 2 VR | $641.1K | 1.2K | 81% | $24.99 |