
Zan and her orc sisters must fight to save their homeland from a demonic invasion! Immerse yourself in a sprawling underground world where the rich lore, exploration and puzzles of classic adventure games blend with the visceral combat of a 90s' shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−60% | 2Kreviews | 91% | — | $256.8K |
| $11.89−30% | 170ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a truly righteous gem of a game. To just get it out of the way, this game is horny. It's very horny. But it's only mildly NSFW... No more than an R-rated movie would be. The horniness actually made me sleep on getting it. Tall muscular women are,,,Kinda my thing, and I didn't really feel the need for another Karlach to drool over. I'm not ashamed but just... I got room mates, ya know? All that said, the gratuitous cleavage actually seems to make sense with the lore of the game, somehow. Don't ask me how. It just does. Anyway. The game. One of the best boomer shooters I've ever played. A shining gem of what a determined artist can create if given the time and resources. The game really strikes the balance between peaceful and cozy and absolute all out carnage. Some of the levels (especially in the first episode, Crystal Heart), I just wanna chill out and live in. The weapons are all awesome. The Crushbow and Hellclaw are my favies. PRO TIP: Add in an alternate binding for reload (Dev allows multiple keybinds per function, bless him) because some weapons have special functions when reload is held. Something that lets you have full access to your WASD because holding R makes using them awkward. The only criticism I really have for the game is that it can be overly complicated and cryptic at times. If you don't play the game for a week or two mid-level, be prepared to not know where the heck you are and what you need to do. So give the game the Dark Souls treatment: Try to play it without a guide, but don't be ashamed to use one if you need it. There's a really good walkthrough on gamefaqs (What is this 2004?) and another good one with maps on a Steam community page. Seriously, get it. It's a blast. And it's got orc babes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i only played the game for one hour but i can already recommend it for the old fps vibes :D a hidden gem...
Was zur Hölle ist das denn? Ich renne wie der Teufel durch wirre Levels und anstelle von fetter Boomer Shooter Action suche ich nach Key Items und Key Interaction points und verlaufe mich, bevor ich verstehe wie's hier konkret weiter geht. Im zweiten Level steckte ich schon hin und wieder kurz fest - aber im dritten Level (Village) war's dann für mich zu Ende. Spielerführung am A*sch! Bei den fitzeligen Items und der uneindeutig nicht-roten Linie versucht ihr krampfhaft zu begreifen was das Spiel als Nächstes von euch will. Ab und zu wird ein bisschen geballert, aber das ist eher 0815-Kost vom Band und ein Nebenprodukt im Spiel. Und Trophies gibt's auch nicht. Pfui bah.
green women
I finished the first few levels and I honestly don't understand why everyone loves this game so much. The combat is as basic as it can get, the "exploration" is just you running around again and again at random hoping to find the right item (which you often can miss quite easily), the writing is completely flat which wouldn't be such a problem if reading notes weren't basically required for progression, and the level design is simply not interesting. And probably my hottest take is that the art in the game doesn't look very good, although I really love the artwork of the main heroine on the steam page. I really, really wanted to love this game. I love doom and I love metroidvanias (and this game is definitely trying to be one), and I adore the design of the main heroine. I'm generally a fan of strong female characters; when I look at the artwork on steam I see a brutal, ruthless woman that looks like she could rip apart anyone with her bear hands. The problem is that the game itself is completely devoid of that feeling, at least in the first few levels. You could replace the main heroine with anyone else and the game feel wouldn't change in the slightest. I'm not sure what could be done to fix that issue, maybe better and more expressive weapon animations, some more voice lines for her or smth idk. I usually prefer not to leave negative reviews and ranting like this but this game crushed my expectations so hard that I couldn't hold it in. In concept it could be incredible, but in the final product I simply couldn't find anything that would appeal to me, and I'd rather not waste my precious time trying to find out if there's even anything worth finding.
This game slaps. The gunplay slaps. The movement slaps. The lore slaps. The level design absolutely frikken slaps. The music slaps hard. The axe slaps even harder. And then you pick it up and throw it again and the enemy giblets slap the walls. Also, having to randomly pull out a notepad and pen to do an algebra puzzle near the end of the game kinda slapped too and I really wasn't expecting that.
Hedon?! more like, blow my head off!!!
Growing up with a cheapo laptop, I latched pretty quick onto DOOM mods. I remember spending hours browsing Doomworld or the ZDoom forums, marvelling at the stuff people were putting out. Entirely for free, mind you. And even with all that this game flew under my radar! After I finally caved and bought it in a sale, I have to admit I felt dumb for having put it off for so long. It's *so good*. While I know people can work indescribable wizardry with modern Doom sourceports, the care and love put into the aesthetics and level design is really put into perspective when you realize it was (more or less) made on a thirty-something year old framework! You play as a (very) buff, blue half-orc named Zan who, after having woken up in a damp cavern, must journey through various incredibly detailed and very intricate levels, ranging from lush forests and dwarven foundries to towering mountains, to stop whoever massacred her orcish brethren.. by massacring her way through hordes of cultists and demons. It's a very magitech/crystalpunky setting, with lots of glowing crystals and heavy machinery alongside medieval fantasy hearths and fur rugs. And built orcish ladies. With exposed midriffs. Much of the story is told through notes, with some enviromental details along the way and a couple of honestly very cool setpieces. Even within the constraints of the Doom engine, there's lots of painstakingly detailed bars, forests, barracks and ruins to blast your way through, all of which are full of pathways and hidden caches of goodies. Of course, though, it *is* still the Doom engine. I love it, but I'd understand if you were put off by the sprites. Speaking of, just about the only complaint I'd have is the fact the animations could've done with a handful of extra frames, both for the weapons and the enemies. It's just nitpicking though, and the art itself is lovely and consistent. The levels themselves are huge. I wouldn't describe them as mazey, but I can absolutely see them being overwhelming. This is compounded by the fact that most of the guidance is within notes left in the levels which, this being a Doom sourceport, are all 2D. The level design does its best to make them obvious, pinning them against walls or atop well-lit tables, but they sometimes fail to stand out. And, to be honest, I kinda loved it? Having to scour my way through ransacked buildings and keeping an eye out for clues helped me find lots of hidden nooks and crannies, which felt really fun and rewarding. It also helped that the enviroments are a joy to ogle at. It's definitely old-school in the sense that there's very little handholding, though. Paying attention and making sure to interact with nameplates and parchments is a must in order to have a clear picture of what a level's asking of you. All in all, I'd say this is a very well designed, engaging and surprisingly measured experience. There's some more combat-heavy bits, sure, and you've still gotta clear out the levels, but the general pace is slower than your average throwback shooter. If you dig exploration and puzzle solving with a healthy sprinkling of combat, Hedon's absolutely worth your money. Also there's lots of hot orc ladies and hot goblin ladies.
Hedon Bloodrite is a good FPS made for perverts. Then it turns into Hexen made for perverts. Which is still good, but combing through large interconnected maps in order to find one small bauble that is necessary to proceed is not the ideal way to have fun. Oh well, at least the map design is generally quite good. And the weapons feel great. And there is lot of interesting worldbuilding and a variety of characters with history. This is a rare thing to have in GZDoom total conversion and the writing is even better than most major video games. The first half of the game is a lot better due to tighter map design. But overall, Hedon is a wonderful game worthy of any FPS fan's time. And you get a long campaign for a cheap price. Can't wait to see what the developer creates next! 4/5
Crystal Heart > Bloodrite. Add more hardcore in game in difference sence Добавьте больше жестких в смысле откровенных сцен в игру
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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