
An archaeologist uncovers a lost history in an ancient space Nebula. Award-winning narrative adventure game with hieroglyphic language puzzles, from the creators of 80 DAYS.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 84% | — | $904.8K |
| $24.99 | 138ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game definitely isn't for everyone, but I personally really enjoyed it. It has an engaging story with interesting writing and non-linear progression that makes you feel like you're an archaeologist piecing together the story of an ancient civilisation. While it is true that the movement and navigation can be annoying, you get used to it after a while. One other thing worth noting is that this game has a LOT of reading , so if that's not your cup of tea then maybe skip out on this one. I'd also say that multiple playthroughs are intended, so if you don't understand the story the first time around, try again. There's genuinely more replayability than you'd expect. TL;DR: Play if you're patient and don't mind reading.
Translation Puzzles are great. Story is interesting and structured in a way that rewards a replay. Some of the UI and control is a bit janky and could have been smoothed up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.49−50% |
| 130ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Action, adventure, lightning fast reflex shooting? No. None of this. This is a walking simulator/point and click adventure-lite that focuses heavily on story telling and narrative. The graphics are pretty, the music is really nice, and the puzzling is very satisfying, as long as you're into solving unknown languages. This is basically a sci-fi archaeology game and if that's your jam. Buy this. If your looking for deep "VIDEO GAME" gameplay. Don't go here. The most action you'll have is piloting a ship on a rail that you can often skip.
BR// Este "jogo" foi estranho. Eu esperava algo tipo um jogo de investigação e tradução de línguas antigas, tipo um Golden Idol ou Obra Dinn, mas com o progresso atrelado às traduções que você fizesse das línguas encontradas em sítios arqueológicos e artefatos. Ou seja, traduzir algo errado afetaria seu progresso, e ter muitas pistas/artefatos mudaria seu conhecimento da língua e a forma como você a traduz. Esse jogo seria interessante. Por outro lado, essa história não chega nem perto disso. As descobertas arqueológicas e o minijogo de tradução são uma parte secundária do jogo, que é narrado basicamente como um livro. Mesmo que você traduza algo errado ou não encontre todas as pistas, você pode simplesmente "virar a página" e seguir para o próximo ponto da história. A menos que você queira entender 100% do contexto do jogo, ai você vai querer encontrar e traduzir todas as palavras, frases e tudo mais. Fiquei desapontado, principalmente porque a história não é lá essas coisas e, que nem Mass Effect 3, a última escolha é a única que importa. Mas eu não me importei com as consequências dessa escolha, então escolhi uma das 3 opções e o jogo terminou logo em seguida. Sem clímax, sem nenhuma sensação especial. O jogo mostra os créditos e me dá a conquista de "Concluir a História". Bem meia bomba mesmo. O jogo tem o modo História+, que é um NG+, mas a história não me cativou a ponto de me fazer querer completá-la 100%. EN// This one was weird. So I came in expecting some type of ancient language translation investigation game, some sort of Golden Idol or Obra Dinn, but your progress would be attached to the translations you made of the language that you find in these archeological sites and artifacs, meaning badly translating something impacts your progress and having lots of clues/artifacts changes your knowledge of the language and the way you translate it. That would be super fun to play and actually interesting. This story on the other hand, is not even close to that. Archeological finds and the translation mini game is the side part of the game, that is told basically as a book would. Even if you translate something wrong or if you dont find all clues, you can just "turn the page" and go to the next story beat. Unless you want to get 100% full context of the game's lore, than you gonna want to find and translate all words and phrases and everything else. I was disapointed, specially because the story is not all that and in a Mass Effect 3 way the last choice is the only one that matters, but I could not care about the consequences of said choice, so I chose one of then and the game just ended shortly after that. No climax or me feeling anything special. The game just goes to credits and gives me the Complete Story achievement. A bummer. It does have Story+ mode, which is a NG+, but the story did not make me care about itself to also make me want to 100% it.
I liked this overall but I found that there are quite a lot of things which obstruct how good the game is. It kind of forces you to become an archaeologist yourself, sifting through the sand and locating the solid gold lurking under the surface.
The game is interesting, I'll give it that. The worldbuilding is thorough, and the language is enticing. However, the pacing of the game is slower than a snail, combining walking simulators with no sprint ability, dialogue at a set pace (during which you cannot realize any actions), and the visuals, while interesting, aren't enough to make up for the slow pace.
Very enjoyable story, choices, and mechanics. My main complaints are that longer decodings are quite tedious and that movement and talking is quite slow which made the ruinvault mod was very fun to use on my second playthrough.
Played this multiple times on various platforms because it is just that good. It feels like you're an archeologist trying to piece together the lost history. And there are books to help wrap up the story if you're not satisfied with how much the game gives. There are things about it that you wouldn't like if you don't have patience for lots of dialogue and maybe slow character movement, but those never stopped me from enjoying this game. There aren't many like this out there.
Неспешная игра, позволяющая расслабиться и плыть по течению. В игровом процессе я старалась не передавать управление кораблем роботу (автопилот) - именно путешествия между лунами дарит отдохновение и покой, погружает в атмосферу ведущегося исследования. То же касается и расследований на местности - я с удовольствием обходила территории, заглядывала "под каждый куст", общалась со всеми персонажами. Меня пугали несколько зон, в которых устанавливался лимит времени, но их мало, и, в целом, они не портят общей картины, лишь дополняя сюжет более правдоподобными деталями. Делать переводы довольно интересно, но становится муторно, если надо анализировать фразу за фразой, например, читая древний фолиант: последнее важно для понимания сюжета, но становится скучно, без всяких разбавок, читать одно за другим длинные предложения. Из минусов так же не очень удобный подход к интерфейсу переведенных фраз: лично я бы предпочла табличку с символами и сбоку перевод, а так приходится каждый раз на каждую фразу нажимать, чтобы посмотреть, что получилось раньше. Особенно неудобно читать книгу - она располагается на таймлайне, и каждую фразу надо отдельно смотреть, чтобы соединить текст воедино. Отмечу хорошую реиграбельность. За первое прохождение набрала 36 достижений, пропустив некоторые сюжетные ходы. Набрать все 44 и посмотреть всё сразу просто невозможно - сюжет изменяется в зависимости от выбора игрока. Поэтому планирую второе прохождение, в реализации которого интересно и то, что фразы для перевода несколько изменяются, а собранный ранее словарь остаётся (старт+). Графика несколько специфичная, мне понадобилось время, чтобы привыкнуть к привиденьеобразному виду персонажей (прозрачные ноги и манера передвижения). К тому же, у второ- и третьестепенных персонажей одинаковые лица и одежды. Но пейзажи лун, сами реки между ними, пустыни и тайные убежища созданы невероятно красиво. Жаль, что за всю игру нет возможности посмотреть в телескопы на самом деле - я бы удовольствием пригляделась к дальним скалам и статуям. Так как английский не является моим родным языком, поначалу мне понадобилось время, чтобы адаптироваться к быстрым сменам фраз, особенно в диалогах, где надо выбрать один из 3 ответов. Но вскоре привыкла, да и уровень английского здесь не самый сложный. Так и не разобралась, чем принципиально отличаются возможности задать вопрос и прокомментировать, если, по сути, мы не выбираем из них, а просто нажимаем тот вариант, который подсвечен, иначе Алия ничего не скажет. В некоторых моментах, особенно в конце, либо в разговорах с Орои, не хватало возможности нажать паузу и вчитаться внимательнее. Вообще не хватает функции паузы. В связи с темпом моей жизни, у меня не всегда есть возможность до конца прочитать диалог, не отвлекаясь, или довести действие до конца. Один раз я нажала esc (выход в меню), чтобы попытаться остановить ход игры, а вместо этого пропустился весь диалог. При этом в игре нет возможности вернуться и что-то поправить, даже если просто случайно нажал не ту кнопку. Очень неудобно, хотя и претендует на максимальную реалистичность. Концовка достойная, но слишком резкая, на мой вкус, учитывая темп всей игры. Для меня она была неожиданной - я предвкушала новое поле исследований, тем более, что оставались ещё не законченные переводы рун и артефакты для Тапи, а игра раз - и закончилась. Хотя переход к новому витку (старт+) реализован интересно, но незаконченные дела и непереведенные руны оставили впечатление, что наши действия не так уж и важны для сюжета. В целом, игру бы порекомендовала тем, у кого есть время неспешно пройтись по закоулкам незнакомых лун, постоять у обрыва, закрывая лицо от горячего ветра и песка, проскользнуть по рекам космического пространства, иногда стыкуясь с руинами древности или разбитыми кораблями, разгадать руны прошлого и их значение для настоящего. Здесь нет экшена, только плавное течение расследования, зиждущееся на желании игрока раскрыть историю, кропотливо выписанную сценаристами и разработчиками.
The story and worldbuilding is really interesting but there is so much jank in the gameplay. Frequently I had to fight the camera to get a specific angle to click on a point of interest, or had to walk around a tiny rock in the floor. Not to mention only being able to give 2 items to the other characters for more language/confirmation. If I'm walking around with a dozen pieces of language and I have to leave the university and come back 6 times to validate them all, that's just stupid. Anywho, language puzzles are really fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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