
An archaeologist uncovers a lost history in an ancient space Nebula. Award-winning narrative adventure game with hieroglyphic language puzzles, from the creators of 80 DAYS.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 84% | — | $904.8K |
| $24.99 | 138ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
According to the achievements, only 27.9% of players completed this game. I think the other 72.1% died of boredom. The game seems to consist of tediously long journeys to find random artifacts to collect and attempt to translate the inscriptions on them. There is a story, but I couldn't really understand it. I think perhaps it needs to be played through several time to fully grasp it, but that's not going to happen for me. There's a lot of unvoiced dialogue to read too. It's a shame that this game turned out so poorly (in my opinion) as there's obviously been a lot of effort put into crafting it. I'd give it a 3/10.
I've tried to play this a few times over the years. I follow Inkle and really liked 80 Days and am interested in linguistics. But I've never had a good experience with this game. Everything is very slow. Walking, talking, interactions take a lot of time. It's easy to accidentally transition between areas and have to watch a slow walking animation as your character climbs stairs or something that you didn't even mean to go up. NPCs like the robot talk at you randomly and the conversation doesn't really make sense. The protagonist is really angry at people around her, but to start off it's not clear why, so she just comes of as mean. On top of that it takes a while to get to the language puzzles, and when you finally do they're very abstract. There's no feedback about right or wrong, but the choices also don't really feel self-expressive, so it's kind of like operating in a vacuum. I never managed to play long so maybe it gets better later, but again, with all the slowness I just couldn't keep going.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.49−50% |
| 130ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What drew me to Heaven’s Vault was the promise of working on language puzzles, but what kept me playing was my curiosity. In the vein of games like Outer Wilds or Tunic, the protagonist in Heaven’s Vault is the world, and the main objective is to string together a coherent narrative from fragmented and limited information. You control Aliya, an archaeologist, through point-and-click interactions in an open world. You can converse with other characters and the robot that follows you around. Mostly the robot, though. Examining artifacts often yields fragments of writing, transitioning the game to a close-up view of the glyphs, where you can play a minigame of assigning translations. Travel between locations happens via driving minigame, where you sail your spaceship through the cosmos. The sailing felt fiddly at first, but it made sense after sticking with it. Compared to Chants of Sennaar, the conlang puzzle in this game goes for depth rather than breadth. Unlike Sennaar, there aren’t that many giveaways for translations, and the confirmation is more sporadic. There’s not much going on linguistically, probably because it’s designed to be solvable without taking external notes. But there’s enough going on that it’s not trivial. And interacting with the world itself is sometimes a puzzle: like searching for places likely to have writing, or manipulating ancient machinery. It all contributes to the experience of solving a gripping mystery. It’s a good thing that the world is the main character of Heaven’s Vault, because the characters that get to have dialogue aren’t as well-written. Aliya’s actions are confusing and contradictory at times. Movement and travel is slow and repetitive, and I’ve found the slow walking speed to be insufferable multiple times. If you run into this, there do exist mods that’ll adjust the pacing to be less frustrating.
This game falls into that middle ground that I have trouble reviewing because it deserves something between a thumbs up and a thumbs down. I'm settling on the latter because, while I enjoyed the game, I don't know that I'd recommend it to others. [h2]What I liked[/h2] The central puzzle mechanic was fun. I liked finding new words and trying to decipher them. That's easily what drove me to finish the game. I liked building out the timeline of everything as I discovered it, though admittedly I didn't really go look at it too often. The mysteries you're working to solve are compelling, the world's well imagined, and while I get why some folks gripe about the dialogue options, I usually liked them. The art style was... fine. The whole after-image of your movement was cool, I guess. It's probably symbolic of something or plays into the theme in ways I didn't catch. [h2]What I didn't[/h2] The controls are terrible. You can only walk (or sail, also tedious). When you get to thresholds, it plays a little cutscene of you walking to the next place. Suppose you're trying to explore an area because apparently some artifacts require you to get right up on them and you accidentally hit that threshold. Now you're walking away with a little scene, then have to walk back with a little scene. Super tedious, and it led me to avoid scouring all corners of the map to find artifacts, which bums me out. You're compiling a vocabulary of an ancient language and an inventory of artifacts. Things you cannot do (or I couldn't figure out how to do): * see a list of all the items you have * see a list of discovered words (other than clicking through every single line of text discovered) * look at your discovered words in any useful way, e.g. all artifacts with X word on it, or all words containing Y glyph The game's "word lookup" mechanic is that when you're working out a phrase it'll show you 3 "related" words above your highlighted word. Often only 1 of them will seem relevant. Not infrequently, you might recall that you have a different, non-suggested related word you'd like to see and you're just out of luck there, bud. Click into the related word and you'll see the phrase it comes from, but not before playing a little cutscene, "Let me think to where else I saw that...." Again, tedious. Sailing felt so tacked on, dead time to have often pointless conversations. I didn't enjoy sailing but felt compelled to do it rather than engage autopilot, lest I miss a ruin on the route. Minor nit to pick, but the stakes felt pretty minimal. Every now and then a health/stamina bar pops up, but I'm pretty sure you face no consequences if it fully depletes (I had it happen once and it triggered the end of the scene, I suppose). Similarly, sometimes when sailing, you'll encounter rocks in the stream. Nothing happens if you crash into them. I don't know that I [i]want[/i] game over conditions in this game, though, so maybe this is an unfair criticism. [h2]Bottom line[/h2] The puzzle solving was fun. Navigating between the puzzles was pure tedium. I made it to New Game+ and am deliberating another playthrough to chase the achievements I missed (and decipher more words), so I definitely don't hate it. Still, do I [i]recommend[/i] this game? Can't say that I do.
I admit I'm angry right now. I already had to start over once. Then I got stuck, can't do anything. Tried everything I could think of but the camera is stuck, can't get anyone to talk to me, cant even get six to hopper us out. All of this because YOU CAN'T SAVE. Don't know if I have it in me to start over again. The really sad part is that I like the game. I enjoyed the search for passages. working out the meanings, and figuring out the past mystery. The flying could get annoying even letting the robot do it, it still went on too long. Maybe I'll give it another try but not for a while.
I've only been playing it for a short while and already the UI and mechanics are incredibly nausating and off to me. I do like aspects of the mystery and the history. The main character Aliya has tons of personality to her and I love her but the robot Six seems to be slow to warm up to. Honestly I think It's a game better watched than played which is a pity because the game itself appears to be quite a slow burn and I'm already sick of the first world I went to and I was only there for like five minutes. I don't know how to describe it. Maybe I'll retract it if I play far more, maybe not.
Cool game with a nice story but I cannot recommend it because the game just doesn't respect your time enough. I wanted to do NG+ and fill in all the gaps, but the slow pace with no way of hurrying it up just isn't worth it. If you have all the time in the world then sure go for it, but as a parent and someone that values their precious gaming time, the movement and repetitive gameplay loop is just too slow (I know its intentional but it just became a slog before the game was over). It's a shame because the characters, art style, voice acting, world building and story are all brilliant.
Что же, пока я играл в эту игру я много раз смог переосмыслить то, что буду писать в данном посте, много раз я менял свое мнение позволяя игре владеть моими чувствами. Heavens vault необычная игра, главный ее соплеменник Chants of Senaar очень даже отличается он нее, слишком уж HV большая игра, что бы с ней тягаться. Главная твоя задача это путешествовать по лунам, находить там артефакты, переводить с записки с «древнего» языка (так он и называется) и пытаться разгадать главную тайну и спасти мир. Тебе нужно выстраивать отношения и самому решать что делать, как справляться с трудностями. Пожалуй начну с минусов, потому что они изрядно портили мне впечатление и если бы я не абстрагировался от них, получил бы очень негативное впечатление. Игра убивает желание играть и как будто делает все для этого, хотя мне практически не доставляли неудобства те или иные механики, я понимаю, что они могут бесить многих. Главное что подкосило меня это фактическая отсутствие свободы воли, о которой заверяет игра, хотя в некоторых моментах это обосновано, но обосновано очень глупо. Изначально может казаться что ты управляешь всем, можешь делать что хочешь, ведь у тебя столько вариантов, а на деле варианта всего 2. Такая вот разнообразность. Также главное, что не позволяет мне поставить игру в ряды моих любимых, а я признаюсь вам, я очень хотел это сделать, это бешеное желание разработчиков заставить играть тебя снова в новом прохождении, эта игра буквально создана для того, что бы ее проходили второй раз. Почему не сделать так, что бы то что ты получал от второго прохождения ты мог получить во время первого? Я ненавижу перепроходить игры, потому что считаю что та концовка и те методы которые мне посчастливилось лицезреть-исконно верные в моем прохождении. Также хочется отметить: разработчики настолько вытягивают из тебя второе прохождение, что если ты что то пропустил, сделал не в том порядке или еще что то, ты уже не сможешь вернуться. Ручных сохранений нет, на луну, после того как ты улетел, вернуться уже не получится. Да, кто то может списать это на реализм «разве настоящие археологи знают что будет дальше, они все делают без второго шанса!», а разве настоящие археологи не копаются в одном и том же месте месяцами, обдумывая все находки, возвращаясь туда тысячи раз? Ну и последний минус вытекает из прошлого, дабы пройти игру ты того хочешь и как ты это планируешь, тебе нужно строго следовать гайду, если ты делаешь что то не так, игра тебя наказывает, жестоко и без возможности что то исправить. Из этого вытекает следующее: что бы разобраться и понять что к чему, ты либо уже должен знать все (невозможно без гайдов), либо играть в игру не первый раз (чего добиваются разрабы). Ситуация зашибись. Ну а теперь к плюсам, но на самом деле я так был сконцентрирован на минусах в мидгейме, что к энд эндгейму что перестал обращать внимание что на плюсы, что на минусы, просто играл. Сюжет очень хороший, это именно тот уровень который я хотел, очень мало игр могут подать такой глубокий сюжет таким образом, при этом не портя его, великолепно проработана глубина, так что даже если знать что и как было, все равно остаются вопросы, хотя это не сказал бы что хорошо, но зато очень интересно. Персонажи это буквально лучшее что я видел в этой игре. У каждого своя цель, каждый учит тебя чему то своему, каждый преследует свои мотивы. Игра учит быть осторожным, выбирать кому ты веришь, а кому нет, это ты чувствуешь с первых часов. Бывают обидные моменты, например единственный персонаж к которому я проникся с первой секунды даже говорить со мной не захотел и убежал, закрыв тем самым эту ветку. Также хочется отметить компаньона, который действительно является твоим напарником, не смотря на механическое сердце, он вполне живой, наделен своей волей и эмоциями. Я знаю что в игре есть способ его поменять, однако я даже рад что эта ветка у меня закрылась сама, даже не дав выбора мне его поменять, шестерка my goat. Звуковое сопровождение в игре на уровне, музыка интересная, звуки необычные, но не сказал бы что вау, просто погружают в атмосферу. Ну и пару слов о механиках. Перевод интересный, правда иногда бесячий, сегодня я например час переводил наверное страниц 10 текста, а потом 20 минут сидел над одной фразой, но выполнен он достаточно интересно. Также игра поощряет твою любознательность, НО далеко не во всех местах, где то может дать тебе возможность увидеть или получить что то новое, а где то наказать. В конце скажу что от этой игры я ожидал получить что то невероятное, однако получил что то просто хорошее, хотя мне очень за это обидно Stories don’t have tidy beginnings
This game tries to be too many things at once, and then fails at all of them. It tries to be an explorer, platformer, point and click, language deduction all at the same time. The art style is really unique but the story is absolutely dull. The robot companion is awfully infuriating (I sold him at one point but apparently the game won't let me), and the mini game navigating to places should be made skippable which it is not; it is tedious, way too long, and not necessarily something that needs any skill but just a deary, and pointless thing between one destination to another . The random cuts,which takes away control from you, are sudden and too many. The translation part is actually fun but unfortunately that's like only 20% of the game.
A few bugs, but beautiful and ambicious game overall.
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Players by region
Where this game's players are, estimated from review languages.
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