
Heat Signature is a game from the developers of Gunpoint where you break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets to distract, ambush and take out the crew.
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Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
addictive
Every time I pick up this game, I get angry at how lacking the tutorial and explanation of the systems in the game remains even years after it released. I get that they want to encourage you to solve problems in unique ways, but they don't even explain the systems around that. Anyway, I get frustrated every time I try to play this and I like complex games, usually. Not this one.
If I could give this game a middle rating I would. The core gameplay loop of light stealth and action planning is good, nice controls, responsive, and explained well. However, there isn't much loot variety and certain items you always need at high levels, such as the ability to turn off shields on otherwise invulnerable enemies. While you can unlock items as you progress, the unlocks are just improvements on the base item type, such as having a higher ammo capacity. Once an item is unlocked you directly buy it on your next playthrough. So while you can restart with a different character, that different character essentially plays the same as your last, quickly buying or finding the same gear you had last time. It eventually feels quite repetitive.
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Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самый валидный вариант играть - это бросать гаечный ключ. НА УДИВЛЕНИЕ очень глубокая и интерактивная игра которая благодаря челлендж-ранам, особенностям персонажей и просто желании получить СЛАВЫ может поставить тебя в интересные ситуации и позволить применять инструменты с той стороны, о которых ты не думал. Я уверен что эта игра сделала меня чуть-чуть умнее Благодарен друзьям что порекомендовали мне эту игру - как фанат рогаликов, я довольно долго играл в эту игру на *других* платформах и давно купил её в стиме для таблицы и обмены предметами с друзьями - очень жду когда найду себе легендарный WRENCH
doesn't boot up
Tragically short, but a very solid game. I've finished my first playthrough already. Best I can describe it, it's like someone took Hotline Miami and mixed it with a puzzle game/roguelike in space. The game has heavily built-in pause menu controls and slow-mo mechanics so the game is less about reflexes and more about carefully choreographing your character's rampage through each ship. The gadgets are also well-designed: they seem alright at first but I found I kept finding new and creative ways to use them as the game continued. The Swap Teleport is a good example: at the start I found it was a good way to skip through certain parts of the ship by swapping positions with a guard further in, later on I figured out it could be used to swap guards into the trajectory of their own bullets, and I even later learned that you can use it as a cheeky way to get rid of someone by placing some sort of lethal hazard into the room you're in (a live grenade, a leaking fuel pump, or a window about the break and eject the room into space). I think what this game does really well is it somehow makes stealth feel spontaneous and unscripted where most other games fall flat. Getting caught is still punishing, the game is not designed to let you mindlessly blow through crews in the upper difficulties, yet since your gear tends to be haphazardly collected over time rather than pre-set and the ship layouts are random the game challenges you to invent new ways to stretch a limited toolset. My only complaint is that there isn't more. I'm not sure I'd recommend buting it at $17 since I'd have literally received less than 1 hour per dollar on my first playthrough, but at the $3 summer price sale I warmly endorse it.
Despite discovering gamebreaking mechanic of crashing fullspeed into ships with your ship I played this game for like 3 times, really liked every playtrough
[h3]I'm not locked in here with you, you're locked in here with me! *hits Space*[/h3] Fun little sandbox that took me just as much time on an older non-Steam version. Steal a prototype in 10 seconds with teleports and legal speedhacks, all without leaving a trace? Doable. Slaughter everybody with double-wielded katanas? Doable. Execute someone without even boarding their ship? Doable (hint: [spoiler]torpedoes[/spoiler]). Might get a bit repetitive, especially if going for full galaxy clear, though endgame challenges are there in the form of Glory missions. Have fun clearing a ship full of armored exploding guards with only two items in the inventory, while being hunted by insta-kill teleporting mercenaries, literally just because you can. Overall, it does that "making terrible mistakes and thinking of clever ways out" thing pretty well... as well as the "making terrible mistakes and bleeding out in space" thing. Nice aesthetics of locations and ships, too. Even the achievement icons are so pretty. ♫[i]2nd Class[/i]♫
Once, I took a Mistake contract for around 190 acid- a simple job to steal a contraption from an offworld ship. Fairly standard- emergency shields, heat sensors, alarm response of heavy reinforcements. Not a huge problem. I docked with the ship, and ended up firing my loud gun. The alarm was triggered, but I didn't want to abandon the contract, no; the sunk cost fallacy wouldn't allow it. Over the course of the next 15 minutes, I became a god. I tore a bloody trail of deceit and death through the poor unsuspecting Predators and Hunters I faced. I had to flee to a station to restock ammo twice; I took two bullets and still I came back. I was the Alien, I was the Predator, I was the Terminator. I meticulously tore apart every person on that ship and lived to tell the tale. 10/10 game. Love it to death.
チュートリアルあるけどなんか分かりにくいというか、チュートリアルを受けたがほとんど何もできないままやられる 何も知らずに最初に一番上にキャラを選択してみたら、銃が効かないシールド付きの敵がいたり、敵に見つかると10秒ぐらいで敗けとなったり散々な目にあった。どうやら自分が選んだキャラクターがデイリーチャレンジ用のキャラクターだったかららしい… テンポが著しく悪い ①何か銃で敵を倒すゲームなのか思いきや、宇宙空間を移動しないといけない。ミッションを受注して移動してやっと始まる。操縦方法は、目標との距離に応じて、右クリックで静止または目標と慣性を合わせる。これが直感的じゃないのに説明されていないし、純粋になんか気持ち悪い。ちなみに、目標の船に変にぶつかると壊れる。宇宙空間を移動するのに変に拘ってる ②負けると運び出されて宇宙空間に放たれて酸欠になってやっと死亡。最初の1回目はこれぐらいの死亡シーンでもいいが、これが毎回。どうやらチュートリアルが終わりだと思いきや続きがあったらしく、宇宙に放たれても戻れるようだ。チュートリアルの間にクレジット兼ムービーを挟んでいるせい。チュートリアル後半の練習モードをクリアしている実績の達成率が少し低いのはそのせいではないだろうか ③負ける度に再度受注して移動しないといけない。一番最初に選んでしまったデイリーチャレンジのキャラのミッションは1つしかないのに俺はいったい何をさせられてるんだって思った。普通のキャラは複数ミッションがあるが、それでも再受注と移動は必要 最初の選択を間違えたせいで、難しいから難易度設定でも変えようと思ったら、パーマデス設定をオフにできるらしいがストーリーと多様性のために推奨されないと書いてある。ストアページの説明ではストーリードリブンではないと書いてある。その辺はよく分からない 説明の無さは慣れでどうにかなるかもしれないが、テンポの悪さは直りそうにないのでオススメできない
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