
Heat Signature is a game from the developers of Gunpoint where you break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets to distract, ambush and take out the crew.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is like sci-fi Hotline Miami on crack. So many different situations and so many different tools to execute on those situations. It requires immaculate planning and execution but gives you the tools to execute them and still gives you leeway to screw up a bit. Very addictive. Plays incredibly well on controller and on steam deck.
ooooh weee, it's half roguelite and half sandbox weirdly shoved into one thing which is confusing and incomplete feeling but whatever it's really fun you select a character from 4 randomly generated characters (ooh how fun) but then 3 of them have the same weapons and the other one is a pacifist (awww). and then you choose a randomly generated mission (ooooh freedom) but then they are either trivially easy or they have those shielded guys that take a ton of tools to defeat (awwwww). and then you you win and you can buy some okay weapons in the store (ooh fun?) or you lose and you don't do that i guess (noo). there is slight overall progression with unlocking new store items and the ability to choose which missions types/enemy types you don't encounter, but every unlock is just improved version of existing things. there is also like inter character story or something with the characters that you played with but i didn't really get it. but the main issue is what the heck am i supposed to do exactly, am i supposed to build up one character and conquer the galaxy with perfect play? am i supposed to mess around with all the crap the game lets you do like ram space ships into other space ships to skip having to fight the hard enemies? or am i supposed to painstakingly beat each starter character type's story mission with very little change in gameplay? the game seems to want you to do the latter, which sucks, the game wants to be so much more than that. man even the liberated space station missions are so much more interesting than just playing the game, since they are the same but with actual rogue lite esq problem solving and such. at least the game drives me to be more complete, to be less like this game :D (but really, very inspired by this game) edit: ok i thought i was done complaining but i feel like complaining some more there is a system in place to fly the big space ships, so why can't i own big space ships, the game is perfect for being a game about stealing and making your own space ships, you are literally a pirate in space, i mean how else is a little rebellion supposed to defeat an entire galaxy worth of enemies, just with my little boarding pod? insanity these tools suck so hard for anything above medium difficulty, tools run out of uses because the higher the difficulty, just means there is way more enemies, but you have a limited inventory, and tools are very inefficient on inventory, they suck man. oh you know what is the worst, the fricking time pause, that's what the game is about, freezing time and doing a million things at once, but why for every action i do does it unpause the game then. it would be fine if it made time pass, then pause again, but no, it literally just unpauses and you have to as fast as you can press pause or you die. oh and the best part about pausing time? there is no benifit to pausing and thinking on harder ships, because unless you have your butt in order, you will die, because it becomes the problem of either you have the items to deal with shield enemies or you don't, there is no way of solving a problem where the solution when the enemy only has one weakness which you didn't have the space to bring the tools for. grrrrr, i should make a space pirate game
Heat sig is like literally the perfect mix of space and hotline miami its so nice
One of the best games created ever
на стим деку працює
Not a fan of the graphics, but the gameplay is so swag money it don't matter yo. Definitely pick this one up during a sale, gets super cheap.
Heat Signature really gives a heist feeling. Almost every way of getting what we want from a spaceship is satisfying. Bonus points for realism - challenge starts even before we board on spaceship. I love that we can make our own choices in literally every aspect. It also kinda recreates impression of playing the old-school GTA or flash games.
amazing immersive sim/puzzle game
super duper fun space piracy sandbox experience game !
Very cool and fun gameplay features!! makes me feel like an awesome space bounty hunter
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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