
Build your deck, re-write your cards, and join in epic space battles! Heat Death is a single-player deckbuilder which takes card customization and power scaling to the extreme, as you battle against sentient stars and black holes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A brilliant game, with excellent style and a card fusion mechanic that encourages you to create powerful combos. If you're a fan of deckbuilding roguelikes and want something that puts a unique spin on the genre, this is the game for you.
Needs some QOL and design updates, but the engine and the variations between characters are excellent. This is a rare roguelike deckbuilder/slay the spire em up that has really thought about different ways to play and is well worth getting on board early with to support its development. Two thumbs up!
Runs are really short even in classic mode. Its definitely a neat idea though.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
exelent game put more brocken fusion
Its fun and interesting
Very unique roguelike deckbuilder with unique design choices ranging from mechanics on the galaxy-map over positioning "minions" to the cards itself (doing this damage for X times for how much cards with an N (for example) you have ... even it sounds simple and boring BUT how many other games have this one? It makes unique combos work! XD Sure its early access so there are some not so great things like no Anti-aliasing, poorly visualized mechanics (shield on enemies only shows as a blue + x number - a blue bar on the healthbar would be a great addition here), some mechanics are confusing (how do i know how much fights i have left to fight this node on the map - when does the circle shrink??? but overall so far im enjoying it and hope the dev will keep improving :-)
Solid card game, worth it on sale but lacking in replayability.
what the planet doing? exterminating the known universe
I like this game a LOT and highly recommend it. A very creative take on Rogue-lite (I think) deck-builders. In early access there are currently four planets you can choose to play, each having its own style. (A fifth planet is in the works, but we know nothing about it.) The Human planet uses lots of shielding and attack satellites. The Radioactive planet has a resource (Radioactivity) that halves each turn, and you can increase it and use it to boost attacks. The Storm planet concentrates on healing and cards that are "auto", with a resource called Magnitude, which causes a heal, shield, or attack for each card played. The Ablaze planet concentrates on Burning which is an over-time debuff to enemies, though they can also Combust burning to cause it to deliver its damage all at once. A planet can summon and upgrade Satellite allies: from Station, to Moon, to Dwarf Planet, each doing more damage to the enemy, and there are all kinds of satellites ranging from buffers and shielders to debuffers and damage-dealers. Each turn you get 4 energy and different cards use different amounts of energy (0-3 at the start of the game), and at the end of your turn any unused energy is lost. In like manner, shields are reset to 0 at the start of each turn. There are Techs which are reward buffs that act through an entire game, and buffs like Firepower and Shieldpower that are dynamic and apply only to a battle. There's also Luck, which determines the odds of various kinds of rewards ranging from deck-trimming to rare cards or being able to combine cards. Combining cards can make some sweet combinations. DO READ the "Ideas" part of the in-game encyclopedia. Different kinds of cards combine in different ways and your combination determines whether the combined card costs more or less than the two cards that go into it. Card types range from attacks and buffs to incomplete cards that have a blank that you fill in with another card. Rounding out cards, there are clutter and malfunction cards that enemies can inject into your deck. And there are also cards/techs that increase your energy, sometimes dramatically. (I've had runs where it wasn't uncommon to have 9 energy at the start of a turn.) The one negative I can think of is that there's no clear in-game explanation of game mechanics. I asked on the Steam DIscussion group and the dev was quick to explain some things, so check that thread out. There are some glitches yet in the UI: HINT: don't drag non-targeted cards onto your planet since that doesn't always work, instead drag them to the empty space between your planet and your enemies and drop it there. Last, there are 12 levels of difficulty 0-11, with higher levels requiring you to unlock them. It's nice that you can see exactly what difficulty/restriction is added for each level. For example, level 1 allows you to score critical hits (you start with about a 7% chance of crits), while level 2 eliminates this. I can highly recommend the game. It's fun and has variety now, and the dev has goals like adding themed runs or areas of space rather than the current mostly-random encounter types. So I think it will only continue to improve over time, and the price is quite reasonable.
Really cool systems that encourage you to break them from the get go. Create ludicrous combos and fuse cards into insanely powerful plays. Make swarms of satellites and moons, build turrets, fire lasers... Bizarre and awesome.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 0 | — | $11.99 | |
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