
Build your deck, re-write your cards, and join in epic space battles! Heat Death is a single-player deckbuilder which takes card customization and power scaling to the extreme, as you battle against sentient stars and black holes.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally i have found a rouge deckbuilder that isn't a direct clone from slay the spire :). there are many tropes you can't find like 'upgrading a card' or 'removing a card from your deck' INSTEAD you get to combine your cards, this can greatly optimize your deck and is the only real way to "upgrade" your cards. once i got an event when i needed to combine a card with the rubbel card this would be an downgrade, but rubble has the "retain" keyword meaning you don't discard it and i used this on a powerfull defensivce card to become a last ditch defense card that was always ready in my hand.
Very fun on steam deck
非常好玩,可移动的卫星这个设定非常新颖,整体卡组设计和构造也一流,而且二连抓卡的时候,有一张卡不能跳过,到后面卡组会比较臃肿,需要合理规划卡组。目前看下来合卡的时候加攻击力和防御力词条的卡直接合给卫星卡后就有点无敌了,看看这方面要怎么平衡(我感觉最终boss-TheFirstBorn的每回合血量上限减7可以直接改成场域常驻光环,这样卫星流可能死于卫星生命不足)
August 12, 2036, the heat death of the universe. August 12, 2036, the heat death of the universe. August 12, 2036, the heat death of the universe.
Es un juego con conceptos muy interesantes para darle otra vuelta al género de constructor de barajas. Aquí controlamos un planeta entero que se enfrenta a las amenazas del universo. Tenemos varios planetas diferentes para escoger y un buen montón de cartas y tecnologías para ayudarnos en nuestra odisea, que hacen que el juego sea muy variado. Visualmente cumple, aunque podría mejorar algo más en ese aspecto, sobre todo en los diseños de cartas y nivel de detalle de los planetas y estrellas. Recomendado 100% si eres fan de los juegos de construcción de barajas tipo Slay the Spire o Vault of the Void.
Hands down one of my favorite games to play.
I play a lot of deckbuilders. This one feels refreshingly different. I love the flexibility this game's upgrade system creates. I'm not sure it's balanced, but it's just fun. It's nice to look at, too. Edit: I've come back to this a few times over the last two years. I probably wouldn't recommend this as someone's first deckbuilding game, but if you've played the mainstays this offers something that other games don't. The card modification system is just so cool. If you like the genre, play this game.
Do you like Slay the spire and card roguelite games? This is another fun one! I really like the card combining feature, the planetary outer space atmosphere and the difficulty ascensions. What needs work while in early access: -At first, the planet navigation is confusing and annoying to use until you understand how to use it. (Enable deselecting a planet by clicking off it instead of on it?) -There is a rare scenario to soft lock a run. Once you gain access to navigate backwards, I traveled back a forth near a boss planet and the travel radius wouldn't reach said boss. (Arrange the procedural generated planets to not entrap the player during backwards navigation?) -Noticeable after some runs, when you draw your cards, it seems a tad slow at times for the cards to speared apart in your hand, just to see what you have. (Bug?) -Human Planet: These type of games have their good and bad cards. For this class build, the 0 cost cards feel more rewarding than the costly ones. I think this was done for a reason but it felt like there wasn't a chance to win at all in the later ascensions unless I found a specific boon to get more bang for buck for the high cost cards. I felt like I just finally got lucky, while the many other runs ended early for lack of growth. (Reassess some of the high cost cards functions for this planet build?) The common way forward to victory for these type of roguelites for me, always seem to end requiring a wall of shields at the final accessions. Good good game where it's at so far!
Very unique roguelike deckbuilder with unique design choices ranging from mechanics on the galaxy-map over positioning "minions" to the cards itself (doing this damage for X times for how much cards with an N (for example) you have ... even it sounds simple and boring BUT how many other games have this one? It makes unique combos work! XD Sure its early access so there are some not so great things like no Anti-aliasing, poorly visualized mechanics (shield on enemies only shows as a blue + x number - a blue bar on the healthbar would be a great addition here), some mechanics are confusing (how do i know how much fights i have left to fight this node on the map - when does the circle shrink??? but overall so far im enjoying it and hope the dev will keep improving :-)
You can't even read the cards. Hovering over a card shows tool tips on what symbols mean but not what the card does. The cards also don't pop out when hovering like other games, so they cover each other up. It's wild to see a card game that makes it difficult to read the cards. The best thing this has going for it is the merging of cards. Which Monster Train already has. So there's just nothing new to see here.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Siren's Well | $23.9K | 58 | 69% | $24.99 |
| Spy Chameleon - RGB Agent | $23.9K | 126 | 85% | $9.99 |
| Spirit of War | $23.9K | 81 | 59% | $9.99 |
| Mr. Robot | $23.9K | 97 | 82% | $7.99 |
| Sangokushi Eiketsuden | $23.9K | 87 | 70% | $12.99 |
| Radiant Princess - Poni Ceres | $23.9K | 106 | 74% | $10.39 |