
Heartstop is an emotional, story-driven game, taking place in a world where every living being has suddenly stopped moving. Uncover the mystery of this eerie event while building a dynamic relationship between the only two people remaining, through the many impactful and hard-hitting choices.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i can't do this i'm so indecisive wtf
Alright, so I'm not the best person to write reviews, mostly because my vocabulary is limited ( to say the least ) and I have no idea how to explain myself further than "game good," but I'll give it a try. ♥♥♥♥♥♥♥♥♥ I loved this game. The dialogue between the main [spoiler]( and almost only )[/spoiler] characters felt so dynamic and realistic I got to pause a couple of times just to admire how well written both of them are, they're incredibly flesh-out and is honestly super impressive how the managed to enrapture me so. Thank you so much for making this :)
Iz good. When does a game have enough reviews to get "overwhelmingly positive"? >:(
非常好的故事,但是好像没有完全圆满的结局,好痛Y.Y
Heartstop is a short and simple game about Cora, a young woman who wakes up in a world where every other living being is frozen in time without explanation. She encounters Molie who is also unaffected. Together, they slowly get to know each other while trying to uncover the events that led to this worldwide freeze and how they can undo it. The game lives or dies by its writing, which I was really fond of. The way the dialogue is delivered and the choices you make keep you invested in the story and characters. The impressive number of different endings, none being the true one but rather a natural conclusion to your journey, makes Heartstop all the more memorable. It is a hidden gem, made of pure emotions, and one I couldn't recommend enough.
This is now my favourite story-driven game. The story is very well written and I love the characters. The completionist in me wants to get all the achievements but after I got the ending [spoiler] A New Life, after an attempt to sacrifice myself for Mollie [/spoiler] on my first playthrough, I can't do it, my poor touch starved gay heart can't handle it. I had a very hard time making the final choice, just thinking about the outcomes made me cry, finally choosing and seeing the ending made me cry even more. 10/10
This game is so amazingly written. I was hooked from the start and just wanted to keep going, to learn more about each character and how they interact (so adorable). My gay lil' heart couldn't cope with the ending, well the one i got anyway, I was on that last decision for ages. It may be short but it's definitely worth it in my eyes.
Without having seen all the endings (but at least the major ones that involve [spoiler]sacrificing yourself or Mollie and either sticking with it or backing out[/spoiler]), I really enjoyed this. I'm not sure I want to see any other endings, though, even for completion, as the former two were difficult enough, to say nothing of the latter (unthinkable!). So, it's probably going to make you cry if you're given to that, as it's majorly bittersweet in most aspects, made more so in how relatable I think most people will find the characters. However, unlike many narrative-heavy games, it earns those moments of joy or sadness by not having any deus ex machinas or last-minute revelations to set things right or wrong — just flawed people trying to make the best of a terrible situation that they aren't responsible for creating. You're given a pretty wide range of decisions — possibly a little too wide at times, as I think the number of choices could be cut down slightly — in guiding Cora through her various challenges. But, due to the variety of choices you're given, it has high replayability. And the choices you make almost entirely feel that they lead up to a given outcome, making them feel more "real" (i.e. "you got this outcome because that's exactly what you chose"), which fortunately skirts what can often feel like nonsense logic in many VNs (i.e. "you got outcome Z because you chose A! isn't that a great twist?"). The downside to placing such a narrative-heavy game in an RPG engine, instead of a more conventional VN engine like RenPy is that text doesn't skip nearly as quickly, and save for saves (pardon the bad pun), if you wish to see multiple endings or especially to get all achievements, you'll be watching unskippable cutscenes and credits many times over. Fortunately, the quality of writing and pacing makes it worth the minor effort in seeing how your choices affect the story. It never feels like it drags or speeds ahead without time to digest the events. Speaking of effort, the one real negative I have to give it is the lack of controller support. It's simple enough to re-map controls to make it compatible, but you shouldn't have to. The controls are dead-simple: Accept/Interact, Back, Pause, and move. The B button is already recognized as Back, so I'm not sure why A isn't recognized as Accept/Interact. A relatively small downside, but it's more effort on all players to map controls than for the developer to just support controllers from the start. On the visuals, the engine is definitely put to good use with lazily moving cloud shadows outdoors, dust motes, dynamic lighting and weather effects, blowing leaves, and foley to match. The tilesets and sprites are pretty much all recognizable at first glance, and don't detract from the gravitas of the story playing out amongst them. However, I did find it a little hard to believe that the inside of Cora's house is as big as it is given how tiny the exterior is. Perhaps it's a House of Leaves situation that is just never pointed out. I'll let it slide, as realism isn't the focus here anyway. The voiced partial dialogue ("so...", "um...", affirmatives and negatives, etc.) is delivered well, and during a later scene [spoiler]at their last supper when they're crying together after a heated conversation over what to do[/spoiler], quite uncomfortable in the best way. It'd be amazing to play through a fully-voiced version, but also more difficult to experience, I'm sure. I'm looking forward to playing more titles from this developer, although I think a more typical VN format would serve the story, and how it's experienced, a bit more. The times the RPG movement is utilized for gameplay are very few, although due to the aforementioned quality of visuals, there is a certain nostalgic cuteness to a lot of it. If you're a yuri fan, this is a (bittersweet) must-play, and the bitter is relatively tame compared to other titles I've played (Symbiotic Love, for instance). However, due to the aforementioned wealth of options, I'd say it's a definite ought-to-play for just about any fan of narrative-focused games with fully-realized, humanistic characters who aren't so much tripped up by external circumstances as by their reaction to them.
Not my usual type of genre but i liked it it a nice-...well not nice the story is sad...its a good quality shortstory so you dont have to worry about it overstaying its welcome if you are testing the waters of narrative genre
En underbar liten historia Om två människor som i skuggan av katastrofen hittar varandra. Detta är början till en fantastisk kärleks historia. Bra gjort författaren, gratulerar till en unik ide, rekommenderar detta spel av hela mitt hjärta och ger spelet 9 lägereldar av 5 möjliga, tack för ett väldigt bra spel..
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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