
Heartless and Dreadful is a character action game, made mostly by one person. It features complex and satisfying combat and a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability. And additional unlockable side content.
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The boss fights are ♥♥♥♥♥♥♥ terrible
devil may cry pero mas chafaa(mejor que peak of fraude dmc4 y dmc2 es y de sobra) juegazo
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Languages: English*, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
billions must play this game
impressive 1 man devil may cry with a lot of depth and effort had to play around in the gigantic options menu to get it the way i like, but it was great after that
This is a very budget character action title. While it is rough around the edges, I found it fun and charming. Time to beat the main campaign on Normal was about 6 1/2 hours (and I'm sure it's because I got stuck on a certain boss near the end). The levels have lots of goodies to find, and there's a lot of post-game content. There's even a turbo mode! My only real gripe is that the bosses aren't a lot of fun, but most of them weren't too difficult to fight, and the game gives you a powerful helper for the late-game boss rush. Word of warning, Shamir is a bit float-y compared to certain family of white-haired demon hunters. It's nothing too major, but I did need to adjust a bit.
Very fun.
A decent action game in the vein of devil may cry with some minor elements from sonic. I liked most of it but there were some sore points. It was interesting to balance around keyboard and mouse controls as most other hack and slash games use a controller as their basis. I used the keyboard and mouse since the game encouraged it so I can't speak as to how a gamepad would feel, but the default keybinds worked well aside from just getting used to using the right mouse click to attack. Also the key to switch lock on targets is a key I have never used on any keyboard ever. The game also tries to implement traversal and platforming kinda of like sonic. This was a major flaw for me because while it was never confusing, I just found it never flowed that well. The platforming is very basic and when you run it uses up meter which can be recharged from picking up items but is still annoying to run out of. The levels also often just feel too big like they had to have a reason to use the run button. The worst offender by far are the random pits you can't escape from. It was super annoying to try to explore down a ledge and end up getting stuck which forced me to reload a checkpoint. I wish the developer could just add an unstuck button maybe so I wouldn't be forced to lose progress. The combat I actually ended up really liking. Combat against normal enemies can be quite braindead at times with just pressing random attacks end up killing everybody and giving me a high rank but up against bosses it can get pretty interesting. Now the first time I faced some of these bosses, I thought they were some of the worst designed bosses I'd ever seen. But as I learned their patterns and how my weapons could interact with them, they ended up being really fun and interesting. There is one boss near the end of the game who has a move where if you aren't in the right place and the right time you just get instantly killed and I do hate him(Apparently the Dev nerfed it after I beat it). The weapons in this game are all great and every one got some use.
I picked this game up on a whim just browsing steam, and boy is it good to know I can still track down diamonds digging through the store. I went in expecting an edgy little fun time, and suddenly I think I've found a lost copy of 2nd best Devil May Cry game (but with a more interesting story). This is way better than I could have expected given the small team that put this together. The story is interesting with some solid enough characters and it felt good to play through a campaign like this again since it's been a bit, but really I just need to compliment the amazing action and feel of the game. The levels are paced just about perfectly (on hard at least) and the actual moment to moment action is fantastic. Way more level and enemy variety than I would have guessed and I can't believe the weapon variety they surprised me with as the game went on. That's not even getting into the unlockables, fully fleshed out characters ready to go and completely unique. The dev seems motivated and active too, both adding content and balancing out things. I personally didn't run into any big sore spots, so their balancing is clearly going well. I look forward to seeing more of their work if this is the kind of thing they can put out working mostly alone.
In Heartless & Dreadful : Return by 72 Hours story you play as demon lord Shamir as you and your team try to achieve your dreams. This game is heavily inspired by games like Devil May Cry, I would highly recommend this game for anyone who enjoys indie games and any of Devil May Cry, Bayonetta or Metal Gear Rising: Revengeance for their game-play. But you should not go into this expecting the same quantity and quality of assets from this game as this game has practically zero budget for hiring other people., For a game mostly created by one person, the amount of content of this game is pretty great, and just looking at the update history you can see how much effort has been put into this with updates varying between days or just a few weeks apart. New content is still being created such as new playable characters with their own weapons and abilities. This game does have edgy and cringe themes, as well as topics of trauma which it warns you about during your first play session, which is quite thoughtful of Kirillian to do.
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| $16.9K | 140 | 72% | $9.99 | |
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