
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has potential for very interesting strategy game, but in current version it's almost impossible to follow enemy actions which makes it unplayable. Those action are the only relevant information you need during the game, but instead of being displayed on the map to allow making quick turns, you have to go through the dozens of submenus to get a full picture. And that's every turn.
낮은 전략 병신콘
Shallow, the best strategy is to use the steal and trade commands until you have what resources you need, then achieve the victory conditions all at once. Actually developing your empire seems much weaker than "doing it yourself".
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Portuguese - Brazil, German, Hungarian, Polish, Korean, Simplified Chinese, Turkish, Spanish - Spain, Thai
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun, interesting, intelligent, creative and original strategic game design. I quite recommend it to people who might be interested in this type of game. It explores several interesting game design ideas that are found in few strategic conquest games, such as fair play by a variety of AI personalities, different victory conditions for each faction, multiple means to achieve ends using different resources and types of actions, a coherent world history that isn't trying to artificially equalize balance, randomized relics and events that change situations significantly, development investments that can't all be completed in one game, multiple strategies that may work for different factions, different gameplay experiences and challenges for each faction, and so on. Low points are mainly just intentional omissions by design, such as the lack of graphics other than the map, the very simple combat aspect (though still interesting in the choices, if not so much the mechanics), the lack of multi-player options, etc.
麻雀虽小,五脏俱全。该有的基本都有了,就是不能开启全图征服模式只能做国家任务就算回合结束感觉有些遗憾。控制力低还有可能叛变独立这个设定挺好的,虽然有时给玩家增加不少麻烦,但也添了不少乐趣。机翻其实挺迷的,但不影响游戏性,就是文化背景和设定看不明白,使游戏魅力稍显下降。翻译者还是个中国名字,感觉制作组是不是被骗了.......
好好的弄什么回合限制?还不能取消???
An interesting attempt a streamlining a 4X, but ultimately could be streamlined even more. I found that the UX was very clicky and information that I wanted to see what hidden away from the player in various info screens that break the flow of play to bring up constantly. Game designers should play it.
Very nice little bite-sized play session grand strategy, if you can figure out how it works. Ingame info about how some things work is lacking, but combined with the brief guide on steam it's not too hard to get the hang of it. Even if the graphical presentation is basic, what's there works really well. The strange lore and large amount of factions prevents the game from feeling too dry.
不间断的帝国无法击败共和国的正确,试了几次,共和国一没就闪退。
High Strategy: Urukuon hat viel Potential. Mir gefällt die Fantasy Map und die einfache Darstellung der Symbole. Da ich in Taktik und Organisation von den Städten noch einiges zu lernen habe, werde ich noch etwas üben müssen. Die Einführung ist gut gemacht und lässt zu, dass man selbst ausprobieren kann ohne das Tutorial zu unterbrechen. Das rundenbasierte Strategiespiel ist somit etwas aussergewöhnliches, was dem einen oder anderen viel Spielfreude bereiten kann.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.4K | 14 | 100% | $7.99 | |
| — | 0 | — | — | |
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|---|---|---|---|---|
| $10K | 81 | 91% | $5.99 | |
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| $10.1K | 55 | 53% | $8.99 | |
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| $10.1K | 283 | 69% | $2.99 |