
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Portuguese - Brazil, German, Hungarian, Polish, Korean, Simplified Chinese, Turkish, Spanish - Spain, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It has potential for very interesting strategy game, but in current version it's almost impossible to follow enemy actions which makes it unplayable. Those action are the only relevant information you need during the game, but instead of being displayed on the map to allow making quick turns, you have to go through the dozens of submenus to get a full picture. And that's every turn.
낮은 전략 병신콘
Shallow, the best strategy is to use the steal and trade commands until you have what resources you need, then achieve the victory conditions all at once. Actually developing your empire seems much weaker than "doing it yourself".
This is a fun, interesting, intelligent, creative and original strategic game design. I quite recommend it to people who might be interested in this type of game. It explores several interesting game design ideas that are found in few strategic conquest games, such as fair play by a variety of AI personalities, different victory conditions for each faction, multiple means to achieve ends using different resources and types of actions, a coherent world history that isn't trying to artificially equalize balance, randomized relics and events that change situations significantly, development investments that can't all be completed in one game, multiple strategies that may work for different factions, different gameplay experiences and challenges for each faction, and so on. Low points are mainly just intentional omissions by design, such as the lack of graphics other than the map, the very simple combat aspect (though still interesting in the choices, if not so much the mechanics), the lack of multi-player options, etc.
麻雀虽小,五脏俱全。该有的基本都有了,就是不能开启全图征服模式只能做国家任务就算回合结束感觉有些遗憾。控制力低还有可能叛变独立这个设定挺好的,虽然有时给玩家增加不少麻烦,但也添了不少乐趣。机翻其实挺迷的,但不影响游戏性,就是文化背景和设定看不明白,使游戏魅力稍显下降。翻译者还是个中国名字,感觉制作组是不是被骗了.......
好好的弄什么回合限制?还不能取消???
An interesting attempt a streamlining a 4X, but ultimately could be streamlined even more. I found that the UX was very clicky and information that I wanted to see what hidden away from the player in various info screens that break the flow of play to bring up constantly. Game designers should play it.
Very nice little bite-sized play session grand strategy, if you can figure out how it works. Ingame info about how some things work is lacking, but combined with the brief guide on steam it's not too hard to get the hang of it. Even if the graphical presentation is basic, what's there works really well. The strange lore and large amount of factions prevents the game from feeling too dry.
Très bon jeu, et non-énergivore. Pour l'apprécier, voici pour moi, ce tableau manquant qui devrait ainsi être présenté : 10 actions du joueurs ou "passer". L'une d'elles, cliquée G, précise en carte sur une ville (souri dessus), que vous cliquez pour valider. Ainsi vous pouvez collecter pour vos projets. ("rien"=rien directement). Répondre (Coûte Ressources): violence, OU profondeur; (Gagne Ressource): rien. Commercer (CR): secrêts; (GR): travail, biens, dispositifs, histoire, secrêts, violence, OU profondeur. Recruter (CR): biens, histoire, amour, la peur OU dispositifs; (GR): travail, violence, OU profondeur. Nourrir (CR): travail, biens, OU dispositifs; (GR): amour. Voler (CR): violence, OU profondeur; (GR): travail, biens, dispositifs, histoire, secrêts, OU la peur. Infiltrer (CR): secrêts; (GR) rien. Capturer (CR): violence, profondeur, OU dispositifs; (GR): rien. Négocier (CR): biens, histoire, secrêts, amour, OU la peur; (GR): rien. Construire (CR): travail; (GR): rien. Creuser (CR): travail; (GR) biens, dispositifs, histoire, secrêts, amour, OU la peur.
High Strategy: Urukuon hat viel Potential. Mir gefällt die Fantasy Map und die einfache Darstellung der Symbole. Da ich in Taktik und Organisation von den Städten noch einiges zu lernen habe, werde ich noch etwas üben müssen. Die Einführung ist gut gemacht und lässt zu, dass man selbst ausprobieren kann ohne das Tutorial zu unterbrechen. Das rundenbasierte Strategiespiel ist somit etwas aussergewöhnliches, was dem einen oder anderen viel Spielfreude bereiten kann.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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