
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 시작이 안되네요 이 게임보다 높은 사양의 게임은 제 노트북에서 잘 실행되는데 이 게임만 메인화면 로딩에서 멈춰버리네요 용량문제가 있나 했는데 최근 싹 정리해서 널널한데도 안되네요 Vulie?였나 그걸로 해보라고 해서 해봤는데 메인화면 다음으로 넘어가면서 뜅겨서 게임을 못하네요
시간 잘 감 크게 지루하지않음
이름만 방치겜인 극단적 관여겜 극한으로 깨봤는데 무역 상태 확인창이 하나 있으면 좋겠고 버프 쿨타임 체크할 수 있는 창이 하나 있으면 좋겠어요 다른 세력과 전쟁 요소가 한번뿐이라 아쉽네요 초반에 세금매기던 나라 없에버리고 싶었는데 우리가 쳐들어가는 pve도 있으면 좋겠어요 마법사가 있으면 마법요소도 있으면 좋겠어요 암튼 재밌었습니다
Media

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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
난이도가 4단계까지 있으나 4단계는 뭔가 자신 없어서 3단계 해봄 너무 어렵지도 너무 쉽지도 않은 적당한 난이도 약간의 버그가 존재는 했으나 개인적으로는 크게 문제 되진 않았음 다만 기다리는 시간도 필요하니 주말이나 쉬는 날 하루 정도 시간 보내기 딱 좋은 게임
7.2小时“稳健”(总共4个难度,这是第2个难度)难度通关,在全程盯着的情况下这个难度挺简单的,值回票价。 总结: 1.如果是抱着“放置”、“挂机”、“休闲”等词汇入坑的玩家,不太建议。(作为强迫症玩家,希望贱民过得好好的,所以整场游戏一直不停平衡资源,一点都不想资源爆仓,玩得有点累) 2.整体玩法可以算是有“放置”、“点击”元素的模拟经营游戏。 3.推荐给有模拟经营游戏经验且喜欢大局规划的玩家。 小tips:每个阶段的主线任务都可以卡着,不要急着提交,可以等所有经济建筑以及科技升满再进入下一阶段。
Solid incremental with some crazy detailed and beautiful art. All buildings change appearance as they evolve and allocating workers actually makes them appear in their zones. The pacing gets a little rough if playing high difficulty since your maintenance costs shoot up. Trade certainly gave me the most influence on my progress but it gets pretty repetitive and micro.
유튜브로 보고 재밌을 거라고 생각하고 했는데, 방치형 게임이란 건 생각보다 늙크크에겐 안 맞는 거 같음. 1000원에서 2000원 정도면 할만할지도. 그래도 엔딩은 보았음. 그냥 지루함
It was unclear what I needed to upgrade next. This game has the terrible leveling feature where before your farm can be level three you have to upgrade your warehouse to level four, despite how it will not have a meaningful impact or restriction based on upgrade cost amounts.
GOOD GAME
Its ok, I like the concept however you can hardlock yourself out of advancement if you do not follow the questline to a tee and build beyond that of what it requires for you to finish the current quest. I dont want to be restricted to a specific step by step in a fake choice game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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