
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an excellent little set city builder incremental. It takes a lot of the fun of the mobile style games (Whiteout survival) and eliminates all the garbage those same mobile games have (impossible resources to obtain without spending money, absurd forced multiplayer content, in game app purchases, and overall unneccessary time sinks for nothing of any substance). Upgrades set in stages with fun little Quests to progress story and move you to the next level of possible upgrades. Would love to see additional content for this fun little game. I'd also really like to zoom out more to put the whole cuty map in one window without having to scroll around. Would also like to see an expansion into the combat. Fantastic Army scaling, but I'd like to have the option to do my own battles. Along those same lines, unique army units would also be a great update for any possible future expansions. Absolutely perfect game to have on in the back ground (just make sure your army is in good shape) whiule doing other work. I'm getting a real chuckle out of all the negative reviews. I think those people thought this was going to be more than what it was advertised as, or thought it was going to be more like those garbage gotcha games found on Mobile. To bad. Thank you for yet another wonderful indie game. keep up the great work!
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Latest in each market: best DE #69, worst UK #99 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was a good game with a nice story! Finished the game in 8h, was getting somewhat slow at the end where your main income is through trades. But I enjoyed the progress of the game and it was nice to see where the town was going.
Wahnsinnig entspannendes und tolles Game für nebenbei, absolute Empfehlung.
호불호가 좀 강한 편인 게임이긴 함. 방치중이라기엔 초반부에는 조금 방치 하기에는 여러모로 상황들이 겹치도록 프로그래밍 되어 있어서 꽤 생각보다 바쁨. 하지만 살짝 아쉬운건 골드수급을 위해서는 무역을 주로 해야 하는데 무역이 골드를 사용해서 가져오는 것이다보니 후반부에는 약 48500골드를 사용하면 매우 필요하다고 하는 나라에 팔지 않는 이상 약 2배 정도의 수익을 가져옴. 이는 거진 300초. 약 5분에 가까운 시간을 골드수급한다면 오히려 마우스 올려놓고 잠수타는게 무역 기대치보다 더 얻을 수 있음. 물론, 자원이 넘치는 구간이 있기 때문에 자원 가득 채워놓을 시간에 하나 무역 보내버리면 장땡이지만 골드 수급이 생각보다 많이 좋지는 않음. 약 9시간의 플레이타임을 가질 수 있으며, 6천원대의 가격으로 이정도의 플레이 시간을 가질 수 있다는 점에서 생각보다 나름 가성비 좋은 게임이기는 함. 게임을 하면서 이것저것 다른 일이나 영상 시청을 함께 하면서 하기 좋은 게임임.
Amazing game , very chill, the detail on the buildings and villagers roaming around makes this game great, 100% recommended
Es una pérdida de tiempo. Da la sensación de que son números y que tiene 4 mecánicas para aumentar más rápido esos números. Si tuviera muchas más mecánicas, una mejor narrativa, múltiples opciones narrativas, si tuvieras un modo conquista, o pudieras cambiar cómo se ven los edificios... pero todo tiene costes: los edificios, las tecnologías, hacer un intercambio... llega a ser muy tedioso y aburrido, tanto que lo puedes dejar de fondo. Y tal vez con eso llegaría a ser aceptable, ni siquiera bueno Si comprimimos el tiempo que he jugado al tiempo real que he jugado, te salen 4-5h (de las 24h que jugué: me quedé dormido y se quedó toda la noche abierto). Ojalá no os lo compréis: yo lo estuve esperando con muchas ganas pero una decepción brutal...
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잔잔하고 날로먹는 경영게임 이런거 좋아하는사람으로서 최고였음
very relaxing game
A decent on rails resource management game for about 8-10 hours. Its not really an idler, nor is it a builder game. Your "building" is press upgrade button. There is no design element, all the buildings are fixed. The resource caps are way too low to really be an idler. You can idle for like 10-15 minutes depending on stage of the game and your resources are full. If you are looking for something even slightly more complex dont bother. If you want a casual management game its a good enough short experience.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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