
Kim Yoon-Ji has a fantastic opportunity come up during her spring break; her affluent architect uncle has a business trip to New York and has asked her to housesit his luxury Seoul apartment for him. Comedy and romance ensues as she moves to Seoul for this time period and meets an interesting set of locals who proceed to show her around!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
偶然找到這遊戲,看如此多負評,想知道有多雷人,見有簡體中文,於是以身試伏,無腦玩一玩 遊戲時數非常短,包括全成就不過一小時左右(我寫評論的時間比遊玩時數更長) 操作和界面不便利: -按一下確定在沒有顯示全部文字的情況下,來不及閱讀就到下一句 -Ctrl跳過不會自動在未讀文本停下來,容易錯過新資訊 -突然彈出選項措手不及,選項期間不能保存,如果要重選就得返回之前保存的存檔甚至是從頭來過 -不能跳過中間插入的真人短片以及片尾製作者名單,非常浪費時間 -翻譯很有問題,「前言」實際上是「設定」,「儲存」實際上是「回顧文本」 -三消的操作十分生硬,圖示移動緩慢,沒有特效也不能加速,玩法單調無腦,毫無獎勵機制,只是為了完成系統要求的重複勞動而已 -三消可以在同行、同列互相交換,不必是隔離的位置,雖然三消簡單無腦,但就是沒有說明這個提示 故事 女主受有錢的叔叔所託,到首爾幫他看屋子,被叔叔公司的助理介紹到酒吧工作,順便來個短暫旅遊以及一夜情(約炮這詞太男性本位了) 兩個男角互相認識,是一起成長和組過樂隊的老朋友,每週來往頻密,互動上有點賣腐之嫌 角色含男量多,除了談話間提起的女畫家,只有女主一人,連只存在故事背景的有錢建築師(女主叔叔)也設置成男人,就不能是姨媽姑姐嗎? 優點是沒有明顯虐女情節,女主過得舒適自在,有黑髮男做導遊介紹韓國景點,工作上有粉毛男照應。女主這幾天睡在大屋裡,跟兩個男的吃吃喝喝,看畫展,看音樂會,度過輕鬆無壓力的日子。 中間有一段介紹韓國景點的無趣文字,hard sell程度都快懷疑是否收了韓國政府的宣傳費用 可能是翻譯問題,明明說度過五天就回老家,但故事結尾又說過了幾個月?到底是幾天還是幾個月? 選項 女主選擇的自由度高,基本有正負兩面的反應,不用一味討好人,就算對男角全是負面評價,只有沒觸及關鍵事件的選擇,男角也會告白 女主可以拒絕邀約和口出惡言,不看場面說「真難看」「討厭」也沒問題,不會遭到兩男討厭,反而會有男的來打圓場 缺點就是男角被罵、吐嘈、拒絕的反應很平淡很無趣,不是笑哈哈的樣子就是趕快離開現場 女主跟黑髮男玩過幾天後,黑髮男會送給女主一個飾物,收下=黑髮男路線,拒絕=粉毛男路線 接受告白後,女主有三個選擇:整夜談心、整夜依偎、做愛 不用急著吐嘈為什麼告白後就能上床,選什麼反正一定會到男方的家裡,然後問是否留在首爾,還是回到出生地 雖然只是幾句,但是回到出生地的文本比留在首爾跟男的在一起更長,個人感悟和獨白更詳細 所以,這遊戲可以視為女主到首爾,跟兩個男的吃喝玩樂滾床單(別想太多,沒有後宮結局啦),開心過後不用留戀什麼就回家鄉了 畫面和音樂 兩個男角沒有語音,就只有一張立繪(如預覽圖片所示),沒有表情和動作變化,然後就沒有了,什麼也沒有……這也太節省成本了吧! 音樂會是真人影片,而且一點也不像在首爾、韓國、亞洲地方,而是一群西方人的狂歡聚會,突兀程度第一次看見真是汗顏,黑人問號??? 背景疑似是油畫特效處理過的相片,數量不多,節省成本+1 唯一優點是畫展展示的畫作,不重複,風格統一,看起來是一個人畫的 音樂普通沒有特色,不少場景在酒吧,所以背景音樂以潮流曲風為主,BGM數量跟背景圖片一樣少,節省成本+2 處男度 粉毛男一副輕浮mk的樣子,自中學起就有很多女性喜歡,也有個漂亮的女畫家朋友,加上任職酒吧DJ,可想而知的不純潔,選擇做愛後還先來個「有進步」的事後評價 別看黑髮男一臉老實人的模樣,曾經向女性表白被拒,雖然沒有明確交代,但從做愛事後的「很久沒有這樣……」描述證明已有性經驗 後來發現是男製作者,兩男角都是非處男的設定,就覺得毫不意外了 本來看在女性製作者的份上(預計乙女遊戲多數是女性製作者)打算推薦,但後來發現竟然是男人做的乙女遊戲! 想想看,把主角換成男的好像沒有任何違和感耶,打負評毫無心理壓力
совершенно пустая трата времени.
무늬만 서울.. 아니 무늬조차 안서울. 거 무슨 비주어노블 번들에 포함되어 있어서 받은 게임이다. 서울과 관련된거? 아마 경복궁(아니 입구인 흥례문만 나온다.) 잠시 나와서 몇줄 그 역사에 대해 설명하고, 일부 배경이 서울일 뿐. 심지어 이후에는 전혀 관련없는 외국의 클럽영상과 음식점들 뿐... 심지어 주인공들의 이름만 한국식이지, 그들이 주고받는 이야기도 왜 굳이 제목에 서울을 쳐 껴넣어야 했는지 이해할 수 없다. 도쿄로 바꿔도 홍콩으로 바꿔도 베이징으로 바꿔도 워싱턴으로 바꿔도 전혀 문제가 없을 것이다. 혹시 있다면 국가모독죄가 성립될 수준이다.
Who would like this? I literally have no idea. Would I recommend this? No, unfortunately not. Let me say that I don't enjoy leaving negative reviews, especially when someone took the time to create something. This, however, drew such a reaction from me that I couldn't just walk away. [u]Music[/u] ...was not horrible. Possibly the best part of this visual novel, but not good enough to play purely for the music. [u]Art[/u] I have a weakness for backgrounds that are watercolor-esque, and it made the experience somewhat more tolerable. There are no CG and the artwork for the characters are unremarkable. [u]Dialogue[/u] The dialogue. Oh, the earth-cringing dialogue. Why must you be the way you are? You could be so much better! I've never seen anything swing from blah to please-don't-make-me-read quite like this. [quote]Other things to watch out for: There is no read/unread option for the skip. That means that if you choose to skip dialogue, you skip [i]everything[/i]. Also, unskippable credits.[/quote] [h1]Achievements[/h1] On par for any visual novel. There are eight achievements, including one to get all endings and one for choosing all the "funny" options in the interview with Seok-Jin.
To me, this game lacks the S(e)oul it promises. The story feels quite bland somehow, and I am not sure if the English translation is to blame for this or not. The lack of CGs and the total of two static character sprites (those of your two love interests, as it were) don't help that fact. When a guy keeps wearing that same smile after you just rejected his confession, that seems way off. And speaking of things way off, at some point in the story you are presented with a short video clip of actual real life people at a club. This killed what little immersion I might have left in the game. The match-3 drinks mini game (unskippable and unexplained) that you are forced to play thrice every route appears quite out of place too, more a gimmick than a supplementary mechanic. Also is it just me or could the protagonist whose role we take on have been a guy just as well? Only a few parts actually use the relevant pronouns and for a while there I was wondering if maybe I played a boys love novel instead. There just seem so few things that make this feel 'otome' to me, it felt more like a gender-neutral game. Whether that is a plus or minus depends on taste I suppose. Ultimately, appreciation of any visual novel is a matter of subjective taste, but I found this one lacking on both the visual and the novel part, which is quite a shame. There are free VNs with more depth than this. Unless you find it as part of a bundle, you should probably walk away from this.
нет
[h1]Heart and Seoul[/h1] É terrível. O jogo embora seja uma visual novel, tem algumas coisas nele que parece ser pra encher linguiça, não tem nada de interessante a não ser as conquistas, mas acho que por causa desses minigames de combinar peças, tornou a tarefa de pegar as conquistas bem chata pois foi feito de uma forma bem desinteressante que não agregou em nada na gameplay.
moderately interesting game. short, with nice art and character personalities. i'm not overly impressed, but it was a fine way to kill an hour and a half (though i think my first playthrough was only like 45mins? the rest was me going through and getting all the achievements). i'd suggest getting it on sale if you can, but $3 still isn't bad for a short visual novel with decent art and grammar (and no bugs that i noticed). if it looks interesting to you, go ahead and check it out. i'd leave a neutral reaction if i could, but as it is, i think there's enough good to tilt me towards recommending it. also, this game has trading cards & achievements, if that'll sweeten the deal for anyone.
"Heart and Seoul" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. One caveat here, the game does include a match-3 minigame, very poorly done thanks to the Tyrano construction kit. The quality of the minigame is low, and it's the type of game you can play for free on the web or on mobile, so for the purpose of this review I'll disregard that component... I don't feel the presence of this minigame is going to be a compelling, decisive factor in any purchases for this e-book. This e-book was slapped together with the godawfully bad Tyrano Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. Likewise the character images are generated and not by any means genuinely, sincerely created art. It's all construction kit stuff... the only thing that came out of this e-book that really was the product of the "author" is the writing... and man, it is terrible. This is a dating-sim style e-book with a very linear plotline and only a couple of endings. The theme, obviously, is about dating Korean men, which, even for the world of literature, is incredibly niche and unappealing to readers in general. Just like nobody said "What a fun game" after reading a Choose Your Own Adventure book, this also isn't a game. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. You don't have to take my word about how bad the E-Book is, we can measure the interest in a game by how much people bothered to play it. "Heart and Seoul" has achievements, and they show us a very clear picture that the E-Book absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for reading to the end of the e-book, trivial to achieve, but less than 9 percent of players bothered to get that far before uninstalling the E-Book. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this E-Book was with readers reveals a surprise... there's a very healthy spike in reader counts for the E-Book. But this only happened once, and isn't consistent with the achievement stats, that show less than 9 percent of readers bothered playing the E-Book for any reasonable amount of time. How is it possible for this E-Book to have so many concurrent readers who didn't bother engaging with this E-Book? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this E-Book for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the E-Book just has a couple of readers every week running up the E-Book and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many E-Books like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this E-Book? "Heart and Seoul" is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
insgesamt in ordnung.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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