
Forge a medieval community with intelligent and quirky villagers. Gather resources and transform the village into a town, or simply listen to captivating stories from various simulated and evolving lives. All in a beautiful, relaxing, and immersive fantasy world.
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About
Heard of the Story? is a cosy medieval city-building simulation game with intelligent and quirky villagers who think, reason, and tell their own unique tales.
The game is about forging your own medieval town, community, and relationships with procedural characters that really feel alive, self-aware, and grounded in your world. Embark on an adventure with them to transform a few sticks and pebbles into a beautiful prospering town from the ground up. Alternatively, simple sit back and watch as your townsfolk discover their passions, spread rumours, or divulge captivating stories with you and between each other. 
Explore the landscape to find and gather the resources you need in order to build your town. Craft your way up to an expert, perhaps you can be their blacksmith?
Develop a town organically by architecting your roads or structures without a grid. Beautify the surroundings with decorations whilst your villagers spice up their gardens.
Each building changes the life of your villagers one step at a time. Could the Lion & Crow be your friend's next favourite tavern? Or the Chiselled Bellows the smithy they discover themselves in?
Strengthen your reputation by constructing the right amenities, enough fields and accommodation, and entice foreigners to join - grow without a limit!

Villagers are autonomous and independent. Apart from starting new construction projects, they can do anything you can. Each has their own interests, goals, achievements, needs, and traits.
Talk to villagers to discover their lore, (sometimes) get helpful advice, or learn about their conspiracy theories. Your learnings are jotted down in your journal as you uncover more.
Each interaction they have with the world forms an experience which shapes their personality. Reveal how they changed and evolved through listening to their quirky stories.
Deepen the mutual bond by helping them with their troubles. Or don't, and tell them they look ugly instead - we won't judge! (but villagers may)

Cooperate with your townsfolk as they help construct new buildings or trade with them to get the items you need.
Watch villagers specialise into different skilled crafts like carpentry or horticulture. Unlock your society's potential by making sure they have all the tools they need to prosper.
When your collective skills don't cut it, merchants and markets can assist you by bringing what you need - at a price. Be careful not to blow your savings on luxurious goods!
Just like you, villagers can talk to each other, build their own relationships (or start their own beef), and make their own exchanges. As they pass on information, they form an emergent interconnected team.

Each map is randomly generated making every playthrough even more unique. Whether you want to build in a valley or a flatland, in a forest or the mountains, the choice is yours!
Find cute, scottish-highland inspired cows loitering around different corners and draw them into your barns to tame them.
World details are also unique to each world, with each having its own regions, towns, family histories. Perhaps you’ll find your rival's sibling joining you as you expand the town.
As time passes, the sun will rise, the stars will show, and the seasons will change. Witness colours and atmosphere shift around you as spring gradually gives way to winter.

Keep warm with a fireplace during winter, or find a colourful place to frolic amidst long grass and arrays of countless flowers during summer. This game is designed to be cosy and stress-free; there are no timed tasks, no harsh penalties, and no combat putting your town at risk. You can challenge yourself to grow a huge town, or play at your own pace and stick to a small cottagecore village, with a few friendly faces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This game reminds me of a Minecraft mod I played almost nine years ago – MineColonies. You could create your own town via building templates, NPCs living and working there. I always enjoyed it, much more than playing vanilla and mining block after block. Now, I discovered "Heard of the Story" with a somewhat similar principle of creating a medieval village from the grounds up, so to speak. I like the cutesy artstyle. I have the freedom to build houses and workshops wherever I want and creating a community of settlers. That is, if you are lucky finding a suitable place. My generated maps somehow are all on the hilly side of things, making it difficult to place the buildings in a good looking way. Once that it's done, you can now work on the building and adding different materials to finish them. Even your fellow villagers are helping. You can interact with every NPC and experience their different personalities. I hope the AI simulation will be worked on in the future. I find it nice, but sometimes a bit shallow. It would be fun to see villagers creating complex relations to another and having a daily routine and a profession. Or what about different needs and an economic system? Villagers buying wares from me and other villagers? You need a new axe? Go to Osric, the blacksmith and buy one. You're hungry? I'm sure, Emma from the local tavern has you covered. And the priest from the village church is helping to keep everyone's morale up. There is so much potential! I hope the dev will work on new ideas and improvements. For now, "Heard of the Story?" is a nice game I enjoy playing, dreaming of what could become of this wonderful Indie title.
Adam blocked my home so now I can't sleep. I blocked up his home in revenge. As a result we are best friends because we're the only two who work at night. Though fairly simple right now I am very optimistic about the state of the game in the coming months/years, due to it having an active developer and unique concept overall.
A lovely fun game ripe for the picking! With it being early assess it's looking very promising, can't wait to see how it progresses. If you love a calm world builder with adapting people this is definitely for you, The AI learning really sets it out from other games on the market, the stories after a few hours of game-play highlight it perfectly. I'd heavily recommend this game to any and all, help support a small creator and a big game!
Its been pretty fun and interesting looking forward to how things will turn out later also pls add jump even if theres no reason for it jump just adds much lol
Had to refund …. Waiting on full controller support .
Really cool what the dev is trying to do here, and the bones are all there. Can't wait to see where this goes!
Has a lot of potential!!
+ interesting NPCs AI to make them almost self-sufficient / living beings + (Not a plus, nor minus, but worth mentioning) the rest of city building/crafting aspects currently is medium - beside one or two small ideas, at the moment it doesn't stand out and has not many content (few buildings/some crafting recipees) There are different stages of game development when game can enter early access and this feels like very early access with POTENTIAL to grow -if you expect game in good state with much content or you don't trust early accesses - don't buy it -if you can get hyped about innovative feature (advanced NPC AI) and ignore lack of content and bugginess in early access AND you want this small indie studio to have money to survive and continue this project, you have to buy it
Do not be decieved by the cutesy art style, this is a well built procedural village builder with character, which is exactly what I was looking for. I swithered over buying it because the play vids on youtube werent really seeing it as they were a bit short. The highly attentive and inventive dev is extremely helpful and awaits feedback as to what his market is before pushing the boundaries, which is exactly how the game works. You are trapped within an enormous landscape and have to forest and mine your way out, basically. The current demand is for love stories, but I think that is selling this very short. Politics would be a useful addition, as would potential trading/needs development. I am still pretty much at the early stages after much floundering around as it does not hold your hand. You could play this game with your 5 year old and have a good time pottering, but as a lone and very adult gamer, I highly recommend pushing the game along on your own as it is full of surprises. The villagers are a bit miffed with me because I am not sufficiently interested in them, but that reflects real life very well, so I look forward to eavesdropping on them later after I have unlocked more fun things to do with it.
This game truly sets itself apart with its engaging AI-driven storytelling. As you immerse yourself in the village life, you'll witness AI characters not just existing, but evolving. Their unique quirks, house decorations, and changing interests create a dynamic world that feels alive and ever-changing. It's a rare treat to see such depth in character evolution, making each playthrough a unique experience. I won't lie, while the foundation is impressive, there are areas that need refinement, from clearer interaction feedback to certain game mechanics. Some bugs and underdeveloped systems are present, as well as obvious shortcomings in the camera control. The true charm of this game lies in its potential. With the right attention to detail and further development, it could evolve into a gaming masterpiece. I sincerely hope the developer harnesses this potential and pushes forward, refining and expanding upon what's already a promising start. For those considering giving it a try, treat it as an alpha, but one with a bright future. Support the game, provide feedback, and let's help shape this gem!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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