Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Notice: Game data is stored on the device. If you uninstall, your progress will be lost. Any non consumable purchases will be saved. Gameplay & Features - 2D Solo leveling up RPG - No Single Player RPG storyline to impede your progress. You can level up and become more powerful without restrictions - Anime styled characters and gameplay - No party upkeep, focus on your solo adventurer - Unique dungeon crawler experience - Leveling up has never been more fun, no max level limit - Turn based combat - Upgrade your shadow to increase your power - Can be played offline without the use of Internet Connection - Leaderboards allow you to compare your progress to other real players - Raid a variety of dungeons each with their own theme - Spend your skill points and build your solo hero to match your playstyle - Learn over a dozen unique skills like Arise to give you the edge in combat - 25+ unique gear to equip to your player - Daily Quest, Training & Missions to assist in leveling up - Class system that enhances character customisation even further - Dungeon Bosses are overpowered to give you a real challenge - Feel the excitement of rising from E rank to S rank and beyond *Disclaimer* This game is offered for free and does not require any purchase to enjoy all of the games content. However, reward ads and In-App purchases have been included to help support the games continued development. Please consider leaving a review or head to blackartgames.com. Thanks! Game created and published by BlackArt Studios - Indie games developer
He who levels Alone - Solo Rpg has grossed an estimated approximately $503.1K on Google Play.
About approximately $503.1K gross, estimated range approximately $125.8K to approximately $2M — roughly approximately $369.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $125.8K – $2M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $503.1K | 1.9K | 99% | Free | |
| approximately $502.9K | 1.8K | 92% | Free | |
| approximately $502.9K | 10.6K | 91% | Free | |
| approximately $502.8K | 803 | 86% | Free | |
| approximately $503.6K | 5K | 89% | $4.99 | |
| approximately $503.7K | 498 | 77% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.