
A psychological horror game about Ryan, a man living alone in his apartment. As disturbing events blur the line between reality and illusion, explore, survive, and uncover the nightmare hidden within his fractured mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Haze of Lucidity, commonly shortened to Halu, is a psychological horror game that follows Ryan, a young man living alone in his apartment.
As strange disturbances begin to take over his everyday life, Ryan finds himself questioning everything around him. Are these events really happening, or are they only illusions created by his own mind? The line between reality and hallucination slowly begins to fracture.
Explore the apartment. Survive the disturbances. Uncover the nightmare Ryan has been trapped in.
🕯️ Narrative-Driven Horror
A deeply personal story hidden beneath the surface.
👁️ Immersive First-Person Perspective
Nothing feels quite real. But nothing is completely fake.
🏠 Haunted Mundanity
Do the ordinary. Notice the difference.
🎧 Atmospheric Sound Design
Every sound matters. Every silence is worse.
📖 Piece Together the Truth
Clues are scattered in the environment, the dialogue, the flicker of a screen. Do you really want to remember?
Warning: This game contains themes of mental distress, trauma, and psychological manipulation.
Play with headphones. And maybe… don’t play alone.
Stats
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
j'ai adoré le scénario .très bon jeu .
Alguma coisa aqui não deu certo pra mim com esse jogo, eu não sei o que foi, joguei o outro jogo do mesmo desenvolvedor e amei muito (Halu the fish), mas esse aqui não funcionou para mim. Achei um pouco batido, coisas muito clichês do gênero de terror que não surpreende ao meu ver, e o andar do personagem me causou monotonia enquanto jogava pela lentidão. Não me senti imersa na história como o Halu- The Fish que eu achei bem mais original comparado a esse aqui, o que é uma pena porque comprei esse game empolgada achando que iria me causar a mesma experiencia do outro jogo também, mas não foi o caso, nem consegui finalizar.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian*, German, Japanese, Korean, Simplified Chinese, Thai, Filipino, Portuguese - Brazil, French, Spanish - Spain, Russian +1 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Look there is A LOT, that this game could've done better. A lot. But the emotional backbone redeems it. Still though, the story deserves better!! *Spoiler Warning* Please don't make me walk home on that same route FOUR TIMES. What the heck meng, and if you're going to do that. Give me a bike or a run option please! It will NOT harm the atmosphere whatsoever. I very much enjoyed walking that road home. Taking in the stars. I was immersed. But when it happened the third time then the fourth time. It stops conveying what you're intended, and becomes like, okay buddy let's get to the next part... (removes immersion). I love the exploration into this character's mental state, but I think better development choices could've been made within that same time we played, that really would've made this feel more enjoyable. Thank you and please keep developing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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