
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
v
очень понравилась игра, затягивет сильно оч
Exceptional satire on corporate life and the inevitable burn out of it. Gameplay is solid. RNG is unbalanced and your ability to remedy it is limited during each run. Nonetheless I would recommend it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pumpquinn salt cube
Un bon roguelike rapiude et satisfaisant!!
10/10 After over 30 hours, finally I've defeated Life. Incredible game, very hard and punishing, the dialogues are amazing and the visuals are incredible.
[h1]アクションをある程度かじった人向けのローグライクアクション[/h1] ※高難度には手を出していないヌルゲーマーの意見です。ご了承ください。※ [b]良い点[/b] [u]ゲームの雰囲気[/u] 激務に追われる死神が燃え尽き症候群に陥ってしまい、休暇を取るために問題を起こす部下を叩きのめしていく話。 性別や口調が安定しないガバ翻訳はあるものの、テキストはかなり豊富で、ボス前会話は持っている武器で固有の会話があったりします。 状況別の会話も多く、1ステージ目のボスであるブラッドに負けると、社員に「社長、SNSにボコられた姿が載ってましたよ…」とか話しかけられたりします。最初はイラついてたはずなのに、今はブラッドが萌えキャラにしか見えません。 [u]ビルドが嚙み合った時の気持ちよさ[/u] 色々な呪いを揃えてビルドを作っていくローグライクの楽しさは十分で、初期状態ではカスダメージしか出さない武器がビルドによっては超火力を叩き出したり、防御を固めて雑魚の攻撃を受けまくって最大HPを1000以上に鍛えてみたりと、難易度がシビアな分「あ、壊れたな」という瞬間のカタルシスはかなりのものです。 [b]好みが分かれそうな点[/b] [u]回復が安定しない[/u] 回復アイテムや回復できるフロアがかなり貴重で、慣れないうちの体力事情がかなり厳しいです。デフォルトの回復手段であるアニマも最大体力依存のため、特に体力の低い序盤は回復量が雀の涙で、雑魚の一撃をリカバリーできるかどうかというレベルになっています。 そのため、基本的に「やられる前にやる」「なるべく当たらない」立ち回りが必須になります。体感としては3ステージ目クリア辺りからビルドやステータスが育って(というか壊れ始めて)くるので、そこまで安定して進めるようになると一気に楽しくなります。 [u]最初はイージー推奨[/u] プライドが許さないという人以外は2~3回クリアできるまでイージー推奨です。イージーで始めた場合も、前述の回復手段の乏しさはステージクリア時の大回復を除けばそのままなので、死ぬときは死にます。 (私はノーマルでしばらく頑張っていましたが、ランを10回くらいやって4ステージ目に辿り着けたのは一度だけでした。) ただ、理不尽な難易度かというとそうではなく、初見殺し気味な攻撃はあるものの、敵の攻撃には基本的に「!」マークが表示されます。私はイージーで何回かクリアして、ビルドの全体像、雑魚やボスの動きにある程度慣れてからノーマルを始めたら、終始回復不足でカツカツという印象はほぼ無くなり、普通にクリアできるようになりました。 [u]ビルド構築が武器→呪いの単方向[/u] 武器を入手できる機会がかなり限られているため、大体は最初に拾った武器に合わせてビルドを構築することになります。そのため、「強い呪いが出たから合う武器を探しに行こう」はほぼできません。 ただ、武器の選択が容易だと、毎回同じようなランになってしまうので、悪い点と断じることはできないかも… 雰囲気は好きだけど難しすぎる…という人がいそうですが、練習や慣れでちゃんと進めるようになるので、頑張って死神に休暇を勝ち取らせてあげましょう。
beautiful animations and gameplay
Le meten un DLC y joya
Only a few hours into a game where I enjoy the art style and I am bored is an incredibly bad sign. This is a side-scrolling 2D beat 'em up that randomizes the environment you fight in after every screen. However the randomized environments look alike. Every Level. It doesn't matter how enjoyable the art style is, if there is no switch up, it's just a lot of staring at the same couple of screen and enemies and very quickly becomes boring. The combat is also quite dry. You don't really pick up new abilities until after fighting the first boss. I will try to finish the game despite the tedium, but I don't think I will be changing my opinion on this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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