
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ilk oynadığımda çok tatmin edici bir oyundu şuan ne alemdedir bilmiyorum lakin denenmesi lazım
Charming character design and creative narrative. The gameplay is however so severely out of balance with sheer amount of artificial difficulty that you won't see 90% of the game has to offer and spend 90% of your time grinding the same first few levels. I don't see this game as successful unless you have the chance to practice almost every single boss 50x times even on "EZ" mode like in metrovania without starting at the beginning in a roguelike fasion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
divertido
good
Achievements are buggy, I only have 4 with one that says I beat the game on a difficulty, but I don't have the one that u need to beat a boss or buy an item, it doesn't make sense. I have all the items and beat the game for more than 20 times :)))
konumuz azraili yıllık izne çıkartmamışlar tazminatımı verin çıkacam demiş ihbar süren var demişler bu da şirketi oraktan geçirmeye karar vermiş
O jogo é bem difícil mas com o tempo dá pra pegar a referência, mas o que mais me incomodou é num determinado ponto que o jogo trava e não faz sentido pelo uso de cpu e gpu. só acontece com esse jogo então creio que o problema esteja nele.
é muito divertido recomendo muito!!!!
本来想给个4分的 看综评才6分多还是给补补吧 首先这是一款类银轻肉鸽 入门难度不高 第一次死亡后可以选择切简单难度 会有不少的增益buff 适合新手入门 画风好评 剧情和对话是美式黑色幽默 感兴趣的话可以看下 平台设计略微抽象 经常需要回头清怪 地图被丢在设置的大界面里不太方便 难度选择挺有意思 想打困难以上需要在普通模式上通过游戏后随机获取 主要攻击方式3种 武器/咒语/斗篷(副武器) 对应可走的流派 升级上有红蓝绿三种 红色一般是主武/副武的对应升级或者攻击数值上的提升 还有少数攻击类的特效 偏进攻 蓝色辅助类 绿色是咒语类 肉鸽方面就是这三种攻击方式 第一种武器有且只有一种选择 所以如果想要顺手喜欢的必须在开局就刷 不然后期想换的方法只能用获取难度很高的请假条去锅炉房换 极其不建议 因为最少要少两个房间的收益(请假条一个 锅炉房一个) 因为房间数量是固定的 越到后期因为换武器的原因越可能暴毙 而且也会减少武器等阶上限 第二种咒语主要就是蓝量上限和回蓝 还有相对应的特效 除非开局来好牌不然都是鸡肋 前期收益不大后期可以远程磨 会相对安全 第三种副武器偏鸡肋 不需要消耗蓝条只吃冷却 可是大部分都是近战武器 少数远程伤害偏低 只适合补伤害 推荐的流派要看局内情况 假条多偏主武的可以走红色诅咒堆数值 后期看个人操作 保守点的可以找几个远程的咒语走绿色堆蓝量回蓝走远点刮痧也行 细节上有些地方做的不够好 肉鸽元素偏少 总体流程变化不大 可选择流派也不多 不过总体上还是一款不错的游戏 值得尝试 原价就算了 多少有点不合适
yk in my honest opinion when I first played this game around the time it first came out I didn't like it at all. But upon revisiting it and despite only having 14 hours in it currently, I do enjoy playing the game. The combat feels okay compared to other games that I have played but that is just a given. my most favorite part by far is the graphics of the game. I love playing through the game and just seeing the graphics. I like the idea of there being different weapons that Death can use and I think it provides variety similar to Dead Cells. Honestly I would recommend this game as an easy pick-up especially when it is on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $5.7M | 9.8K | 94% | $24.99 | |
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| $5.7M | 12.8K | 84% | $24.99 | |
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