
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEEEEEEEEAAAAAAAAAAAAAAKKKK
eu ja morri 100 vezes MAS O JOGO É PERFEITO
Oyunun künyesinde ne yazıyorsa hepsini barındırıyor ama olan şeyleri de eksik yapmışlar. Oyun aşırı kolay. Hack and slash ve aksiyon roguelike oyunu hiç oynamadım başlangıç için ne önerirsin dersen bundan basiti yok. Oyun oynamak isteyene ilk nasıl Mario oynatılıyorsa bu da öyle bir oyun. Karakter roguelike oyunlara göre gerçekten hızlı. Hack and slash oyunundaki karakter kontrollerine daha yakın. Oyun içi düşman sayısı aşırı düşük. Bu da oyunun kimliğiyle ilgili sıkıntı yaratıyor. Oyunu hack And slash olarak baz alsan düzgün combo yapacak kadar düşman sayısı yok, aksiyon roguelike desen hiçbir şekilde zorlamıyor oyun. Sadece son boss zorluyor o da canı fazla diye. Ki roguelike öğeleri de kısıtlı yani. 2-3 parça eşya var o kadar. 2 kez oynadım ve oyunu bitirdim ikisinde de böyle kısa ve üstünde düşünülmemiş yapım olacağını bilmiyordum. Çevre tasarımlarının hepsi birbirinin aynısı. Bölge değiştirdiğinizden haberiniz olmuyor. Çizim tarzını sevdim. İlk defa aksiyon roguelike oynayacak insanlar için önerebilirim bu oyunu. O da indirimde %75 üstü görürse. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 67
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
English Version (french below) : Ok so this game is nice, has very charming art direction, cool music and nice gameplay as well as plenty of nice combinations You could compare this game to dead cells with controls more similar to Hollow Knight. Ok now, I had some complaints with the game but had some trouble understanding exactly what the problem really was. Mainly, the game is hard as balls. And it's not just bosses, but mobs as well. But since I played a lot of similar games, it should have been alright for me, so I thought about what made it harder and I think I understand it. More than the huge amount of damage you take, the physic of the game is very "fast", you move and fall very quickly and you are not "floaty" enough to stay long enough in the air or even really combo in the air, the dash goes far but is pretty "slippery"... As a whole, it's a very precise game with a gameplay that makes it very difficult to be precise (but then again, it might just be a skill issue lol). But yeah, charming game, definitely worth playing but maybe I wouldn't recommend doing the platinum though, except for people who want to dive really deep. Version Française : Ok alors ce jeu est sympa, il a une DA avec beaucoup de charme, des musiques et un gameplay sympa avec plein de combinaisons pour chaque run. On pourrait comparer le jeu à dead cells avec des contrôles plutôt similaires à Hollow Knight. Ok alors, j'avais un peu de mal avec le jeu mais j'avais du mal à savoir quel était vraiment le problème. Déjà, le jeu est archi dur. Et pas juste les boss, mais les ennemis de base aussi. Mais bon, vu que j'ai joué à des jeux pareils, ca aurait du être ok pour moi, donc je me suis demandé poruquoi j'avais autant de mal et je pense que je comprends le problème. Plus que la quantité de dégâts de fou qu'on prend, la physique du jeu est très "rapide, on se déplace et on tombe très vite, on n'est pas assez "flottant" pour rester longtemps en l'air ou faire des combos aériens, le dash va loin mais "glisse" un peu... De manière globale, c'est un jeu qui demande beaucoup de précision avec un gameplay qui rend la précision compliquée (après bon, c'est peut être juste un gros skill issue de ma part mdr). Mais globalement, un jeu avec beaucoup de charme, même si je ne recommenderais pas forcément de faire le platinum a part pour les gens prêt à y passer un sacré moment.
The art is amazing and combat/controls are super fluid and satisfying, that is where the positives end. You can't create the builds you want, game systems are not well explained, level design is uninspired and repetitive, the bosses are brutal and will kill you in a couple of hits, some weapons are broken while others are total trash...this game needs a lot of work.
очень качественный рогалик, пока только на 2-ой сложности)
刚玩有点难,玩久了心里居然涌起了一股别样的情愫。。。
剧情单一玩法没有特别出彩的
シンプルに、ローグライクとしていまいち。繰り返しやりたくない高難易度ゲー。 アクション自体の動きはよく、操作していて気持ちいい。ただ、強化できるタイミングが少なく、段階的に強くなる感覚が乏しくプレイ感そのものがあまり変化しないため、ランが単調になりやすい。 ボスなどの攻撃は初見殺しが強いうえに、一発で食らうダメージも大きい。その一方でHP回復の機会は少ないため、基本的には「攻撃パターンを全部覚えて、なるべく食らわずに進め」と要求され続ける。そうでなければ、運よくHP回復を拾えることを祈るしかない。 さらに回復と強化で同じお金を使うため、ダメージを食らうと回復を優先せざるを得ず、そのせいで強化できないという場面もしばしばある。 なのでよりセーフティなプレイをせざるを得ず、面白くはない。 ステージが進んで最大HPも増えるが食らうダメージも増えるのであまり意味がない。 回復周りの仕様もかなりひどい。 そもそも回復アイテム自体が出づらいのに、ダメージを喰らうと普通にHPが減るだけではなく最大HPまで削られる。 弱い回復アイテムを三つ集めると強い回復アイテムになり、削られた最大HPまで戻せるようになるのだが、三つ使って一つにしたのに回復量自体は増えない。 つまり普通に回復するなら三回使えたものを、最大HPを戻すためには一回分の回復として使わなければならない。 ただでさえボスの攻撃は初見殺しが多く、イージーモードでも一発でHPの三割、四割と持っていかれることがあるのに、そのダメージから立て直す手段まで妙に厳しく制限されている。 回復が出るかどうかも安定しないので、知らない攻撃を一発喰らっただけで、その後ずっと減ったHPを抱えて進むことに。 そのうえ回復できるステージを選んだりボスクリア後に回復で金を使えば強化する金も減っていく。 ボス戦の前に回復があるというような固定ステージ選択などもないため、救済も存在しない。 ダメージを喰らったことへの罰がHPが減るではなく、ランそのものへの罰へとなっていく。 ダメージを喰らう、最大HPが削られる、回復が出ない、回復の選択をすれば強化できない、と何重にも罰が重なっている。 回復を管理するというより、全部の攻撃を覚えて喰らうなという作り。 オワタ式ブラウザゲーにある知らなければ引っかかる即死トラップを大量に置いて「次から覚えて避けてね」と言われているような感覚に近い。 とにかく「食らわずに進め」「繰り返して全部覚えろ」というゲームなのだが、その繰り返しの中で得られる強化やビルドの変化は限定的。 結果としてゲームプレイが単調になり、楽しさよりもストレスのほうが勝ってしまった。 アクション部分そのものはよくできているだけに惜しい。しかし楽しくない。 アーリーアクセスのゲームでたまにある、「簡単にクリアされたくない」という方向に調整を重ねた結果、プレイヤーが気持ちよくなれるポイントまで一緒に潰してしまったようなゲームという印象だ。 ただ過労死ストレス地獄がテーマなのでこれは狙い通りなのだろう。 それがつまらないだけで。
It an okay game but I have seen better game. please before buying look into the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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