
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《Have a Nice Death》全成就通关!!! 全成就游戏时长是113小时 这游戏是我还在念初一的时候买的,这也是我在steam上买的第3个游戏,当时这游戏还在抢先体验阶段,还未正式发售。宣传片刚发出来的时候我就看中了它的美术风格,我特别喜欢这种奇幻的风格,游戏内容也是一些黑色幽默,我直接就入手了。这也是我第一个购买的rogue游戏。虽然说网络上的评价不高,但是在我心目中,它是仅次于《死亡细胞》这种顶级作品的。因为这个游戏是我的肉鸽游戏启蒙,甚至算是动作游戏启蒙,在这之前我只是玩一些第一人称射击或者RTS游戏,而且前面我也提到过,《Have a Nice Death》的美术风格很符合我的审美观。当时我还是没接触过任何动作肉鸽游戏的小玩家,《Have a Nice Death》中绚丽的战斗真的震撼到了我,武器的打击手感也是很有张力,很有力气。 不过这个游戏在网上评分不高的原因也是因为缺点不少,首先是难度差距过大,平衡做的稀烂,成就刷的很痛苦,实则我的正常游戏时长大概也就20小时就能毕业,但是为了全收集全成就,而且就为了那一个成就,我最起码耗费了100个小时的垃圾时间在上面,所以玩到后面也是很痛苦的。难度差距过大,低难度下差不多就是新手玩3遍就能通关,等到通关解锁高难度这就不是一般人玩的了,基本上只有固定搭配的轮椅才能打过。不过好在我有毅力,凭借着自己还算不错的操作打通了最高难度,但是除非你要全成就,我并不推荐去打高难度,很坐牢。 总结来说,游戏是好游戏,美术、音乐、剧情都是顶级的,但是在难度和平衡方面差了点意思。如果你想体验一下幽默风趣的爽快战斗rogue游戏的话,《Have a Nice Death》绝对会让体验到耳目一新的感觉。
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
반복 과정이 매우 지루함
Top
really nice rouge like. 10/10
Depressed and burning-out CEO decides to get up from his desk filled with paperwork and whips his employees and self-proclaimed managers into shape.
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Отличная игра, особенно мне нравится стиль рисовки и все боссы как общее олицетворение их отделов. Но уважают тебя только Ты Ква и от силы еще пара-тройка работников, остальные как можно быстрее пытаются набить тебе рожу, но потом они в любом случае огребут. 10 тыкв из 10
The game didn't click with me. Visually it's bland, and the combat feels chaotic and unengaging. There are too many variables and mechanics, so I never really understood what I was doing. I mostly mashed buttons hoping to land hits, and had no sense of how powerful or meaningful those hits were. I've played better platformers.
At the start it was on ok game, but after a few hours of playing the game keeps crashing every few minutes. It's basically unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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