
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
时间是不可阻挡吞噬一切的洪流,死亡也难逃其外 这里并非终点,这里带来新生 这里奖赏劳者,这里惩处怡情 这里,是 死神办公室
Casi me dio una embolia cuando me morí por primera vez y se reinicio todo ◑.◑. Buen juego, recomendado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad performance and constant crashes
This is a neutral "your mileage may vary", not an outright "don't buy". My TL;DR summary is that it has very snappy controls & the visuals are quite nice, but if you've played both Hades & Dead Cells then this game feels like a "can I copy your homework" combination of the two. I do really want to stress that I love how it [i]feels[/i] to play. Controls are responsive and movement is quick. It does feed an impulse to button-mash, and like Dead Cells you will be punished in small ways for doing that. I like when games give you a wide range of ways to make timing & precision mistakes, and HAND absolutely nailed that in my opinion. The powers and upgrades you get are themselves fun to play with. Again, not gonna blow anyone's minds, but it's executed competently and in a way that encourages & rewards experimentation. It would be nicer if the game made a clearer distinction between "this uses mana" and "this has cooldowns", but it's definitely not a deal breaker, and you can discover some really fun combos to play around with. And, for what it's worth, I really like the gibber-speak noise they gave Death. I'm usually ambivalent about such things, but his portion of dialogues was, audibly speaking at least, an oasis of niceness. Unfortunately, this game is very obviously a marrying of Hades & Dead Cells, in ways that only highlight where it falls short. For example, the levels are procedurally-generated chunks of platform challenges like in Dead Cells - which is fine on its own, but they're [i]also[/i] broken up into areas you choose based on room-clear reward and/or encounter type, like in Hades. This results in frequent repetitive re-use of floor chunks that, in a more engaging game could be ignored, but in this one make everything just kind of smear together. The storytelling is also Hades-style (i.e. story nuggets are delivered via a series of random encounters), but because of the Dead Cells style floors, you unlock them by inorganically running into NPCs at points when you'd be expecting more combat or some jumping puzzles. And with all due respect, the storytelling is HAND's weakest link. The characters trend more towards irritating than quirky, and the game gives the player no credit whatsoever, over-explaining its tepid sense of humor until at one point I was literally yelling at the screen "YES, I GET IT, I SAW WHAT YOU DID THERE". They had the nerve to make "wow we sure do hate obnoxious tutorials" jokes during the obnoxious tutorial, and then [i]gave that joke multiple callbacks[/i]. All of it being delivered by a genuinely obnoxious NPC. Overall I won't say "don't buy", maybe just "wait for a sale and set your expectations accordingly". It is neither terrific nor terrible at what it does, and if all you're looking for is Dead Cells gameplay with a coat of Hot Topic/Jhonen Vasquez style art, it delivers it in a Hades-shaped box. But I'm 5 hours in and already struggling to get myself to play more of it.
really nice rouge like. 10/10
Очень плохо сделан прогресс для rogue-like игры. По большей части ты тратишь время. Проблема в том что боссы наносят слишком большой урон, а идти до них долго (а когда открывается лифт для быстрого доступа к ним ты пропускаешь прокачу, что в итоге плохо). Забеги получаются через чур долгими. Короче я бросил эту игру, не пройдя игру до титров. Не рекомендую, разочарование
很好玩的游戏,黑色笑话丰富,打击感足,动作流畅,但我不推荐,因为游戏的终局内容实在是有点少了,你玩的时候你甚至会觉得这个游戏还在开发,但它事实上已经完结了,然后在横板闯关上,攻击小怪的收益实在太少了,但制作方却会在难度提高时进一步削减收益,这就导致游戏资源过于紧缺,导致游玩体验不佳,同时不同的镰刀间,差距实在过大,优势点不突出同时缺点明显,例如里面的双子镰刀动作幅度大导致攻击时候容易被攻击到,但是其高伤害的特点却又不够突出,攻击间隔也大;总体来说,是一款很可惜的游戏,你能看到制作组的用心,但很可惜,这个游戏的故事草草结束,如果可以,我希望这个有能有续作
I go back and forth on this one and I really want to give it a "neutral" rating. After reaching the "first" ending I just don't have much desire to continue. I think the artwork is very cool and one well. I think in general combat can feel good. What I don't like is that outside the bosses the rooms are very braindead. I don't think I died once outside of fighting bosses. Wouldn't be so bad if it were more of a boss rush game and less lengthy time in between. Levels feel the same after about 10 runs and there is very little permanent upgrades beyond just new weapons. Don't get me wrong they help you go further, but it just makes the game feel extremely same-y. They have an elevator that eventually is supposed to save you time that imo is useless as you don't get the normal perks of leveling up and thus don't stand a chance in later areas. Overall 6/10. If you like roguelikes maybe give it a try otherwise ... meh.
no updates and honestly a bit boring but I love how attacking feels
maneiro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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