
An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An amazing game that I keep finding my way back to. 10/10 recommend.
The game has strong visual and audio style which was what originaly got me to get the game. The gameplay is not challenging but I was not expecting it to be, its more of a cozy game with a lose story. Majority of game play can be summed up to puzzles and item collecting, and I mananaged to complated 90% of achivements before reaching the end and starting backtracking for completion. It is certainly not for everyone as it can start feeling repetetive but just not binging it should be enough to avoid it. Issue: game for some reasons wants to include certain odd angles for perspecive like stairs or that one hole (if you played you probably know the one) which were so finicky to navigate but these were very few but very noticable when happened.
鍵盤操作在中後期地圖的體驗很差,當障礙物變多且地形開始出現高低落差時,鍵盤操作的移動角度還是太受限了,不知道手把玩家的體驗有沒有好一些...... 遊戲主軸大部分是地圖探索、尋找隱藏物件,附帶一點點解謎。除了基本操作以外沒有太多明確的遊戲引導,地圖有稍微指示蒐集物的地點,但其實也只是一點點語焉不詳的簡短說明,適合喜歡自行探索的玩家。 沙漠區域的沙鯨競速真是個爛設計,沙鯨本身很難控制,地圖設計更是讓你不知自己身在何處,玩到生氣。 最後一個地區的BUG爆多,諸如:作為落腳點的平台沒有正確移動導致卡關,解完謎題後獲得的道具直接飄去地圖外消失不見......等。 最後還是靠著對前兩個地區的喜愛硬是撐完全成就,感想是推薦玩前兩個區域就好。
美术很好,但是操控不行,而且收集要素非常重复。操控沙虫跳圈就是折磨。
Loved the artsyle and it has a nice chill gameplay, beautiful art direction and I had no problems with gameplay whatsoever. Cried a little bit at the end and everythin
美術風格很特別,很漂亮 玩一玩就決定把數位藝術集都收了 沙鯨競速玩到要氣死,我超討厭轉彎都繞大圈,大小跳又難控制 缺點就一些小遊戲很吃操作,還要求完美過關才給星星,太難過了,我恨射擊 第一次去遊樂場時有個汽球怎樣試都炸不到,後來回去一次就過 懷疑之前卡到bug
good game
Super fun puzzle solving.
Ayuda no puedo con este final, me siento que mi interior fue destrozado y tristemente no me refiero al doble sentido AAAAAAAAAAAH QUE JUEGO TAN BUENOOOOO
It's wild to me that I don't see this game being talked about more in indie circles. While it's not a top tier contender for an all time must play indie game, it definitely has the makings of an indie darling. The gameplay loop reminded me a lot of Super Mario Odyssey, where it's mostly just about navigating around the world and trying out different things. Eventually you begin to feel a kind of rhythm and feel out how objectives are going to play in different areas. The difficulty slope is very natural as well, with most areas not overloading you with large mechanical differences. The visuals are easily the best point of the game, it's stunning to look at. Everything feels meticulously handcrafted and there's a lot of love poured into the world. The music is mostly spot on as well, with my main complaint being that the loops being a bit too short for some areas. This would sometimes lead to short, grating chords being played over and over while trying to get down the timing of a puzzle or action. But that's a fairly mild issue as most of the time it's perfectly ambient, and still has that last great vocal track we're seeing from a lot of indie games these days. There's not much of a story, as most of the game leans into the gameplay aspects, but it definitely takes on a "letting go of worldly possessions" kind of thing that could be mixed into eastern or western religion, but it definitely feels more eastern here. Letting go of the past to further reach nirvana and a true, lasting peace. Hauntii is really strong and it's definitely underexposed. If you like short, fun collectathons, definitely give this a try.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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