
An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 421reviews | 91% | — | $180.6K |
| $19.99 | 764ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pensa em um jogo bonito, emocionante e com uma trilha sonora fantásticas. Esse é o jogo. Narrativa ótima, nem se sala da animação e gráficos. Como um fantasma até uma árvore se torna interessante e assombrada. Não é somente um jogo, mas sim uma linda experiência (as árvores me inspiraram).
鍵盤操作在中後期地圖的體驗很差,當障礙物變多且地形開始出現高低落差時,鍵盤操作的移動角度還是太受限了,不知道手把玩家的體驗有沒有好一些...... 遊戲主軸大部分是地圖探索、尋找隱藏物件,附帶一點點解謎。除了基本操作以外沒有太多明確的遊戲引導,地圖有稍微指示蒐集物的地點,但其實也只是一點點語焉不詳的簡短說明,適合喜歡自行探索的玩家。 沙漠區域的沙鯨競速真是個爛設計,沙鯨本身很難控制,地圖設計更是讓你不知自己身在何處,玩到生氣。 最後一個地區的BUG爆多,諸如:作為落腳點的平台沒有正確移動導致卡關,解完謎題後獲得的道具直接飄去地圖外消失不見......等。 最後還是靠著對前兩個地區的喜愛硬是撐完全成就,感想是推薦玩前兩個區域就好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
| $19.99 |
| 111ratings |
| 91% |
| — |
| not modelled |
| $19.99 | — | 75%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing game that I keep finding my way back to. 10/10 recommend.
[h1] Uma jornada sobre aceitação e autoconhecimento [/h1] Antes de tudo, o jogo está completamente traduzido para PT-BR, embora na página da Steam conste que não. Hauntii é um indie que me apaixonei enquanto jogava. A primeira coisa que me fisgou foi seu estilo visual, meu Deus, que arte maravilhosa. São traços simples com duas cores contrastantes na tela (exceto alguns efeitos visuais dos inimigos). A trilha sonora é perfeita, as músicas encaixam perfeitamente nas cenas e criam uma ambientação que faz você se sentir confortável enquanto joga. Em Hauntii, você joga como um fantasminha. Você morreu, mas não sabe quem foi em vida nem como isso aconteceu. Você avança na história coletando estrelas, que são fragmentos da sua memória. O jogo tem uma história bem cativante, ele te coloca dentro de uma experiência para que você mesmo interprete o que tudo aquilo significa. Acredito que se eu tentar explicar o que entendi, vou limitar a interpretação de quem estiver lendo, mas ainda assim gostaria de escrever a minha visão. [spoiler] Você começa o jogo conhecendo uma Eteriana, uma raça desconhecida (fortemente relacionada a anjos), que guia você até sua ascensão. Porém ao tentar ascender, correntes que o prendem não permitem isso. A partir daí começa sua jornada para quebrá-las. Ao coletar todas as memórias você descobre que o caminho para quebrar as correntes não era se conhecer, mas se desapegar disso, desprender-se de quem você foi e aceitar que morreu. No fim, Hauntii não é sobre descobrir quem você foi, mas sobre entender que isso já não importa mais, e que continuar preso a isso só te mantém ali. É um jogo sobre soltar, parar de resistir e seguir em frente. [/spoiler] [hr][/hr] [h3] Mas nem tudo são flores! [/h3] Uma coisa que me incomodou levemente é que muitas áreas são gigantescas, e o personagem se movimenta bem devagar. Ele até tem um poder de dash que da pra upar ao longo do jogo, mas ainda assim, continua lento, o que pode incomodar jogadores mais apressados. Mesmo assim, se você curte jogos indies, música e principalmente, [b][u]arte[/u][/b], você deveria experimentar [b]Hauntii[/b].
Hauntii – коротенька гра на кілька вечорів (до 10 годин), яка не вимагає багато, заохочує вашу внутрішню дитину гасати, тішить око, дає привід не стільки задуматися про серйозне, скільки це "серйозне" повідчувати! Чудова гра для всіх, хто переживає утрату. Нова душа потрапляє у потойбічний світ і намагається зрозуміти, що з нею сталося. Сталася, звичайно, смерть. Але ким ця душа була раніше? Що передувало смерті? Душа відправляється на пошуки відповідей у темряві. Hauntii вражає послідовним візуальним стилем. За дитячої мальовки об’єктів і персонажів, за мінімалізму кольорової схеми, у Hauntii спостерігається сильний art direction: зміна перспективи при потраплянні у “Вічне Місто” дає відчуття простору і глибини, яке не завжди побачиш у іграх-блокбастерах. Гравцю не обов’язково зачищати усі локації повністю і виконувати геть усі завдання. Це дуже мудре рішення розробників, адже гра не встигає перетворитися з розваги на роботу. Не змушує вас впахувати над типами завдань, які вам не цікаві. Hauntii – гра, що залишає приємний післясмак. Раджу її багатьом.
Super fun puzzle solving.
Ayuda no puedo con este final, me siento que mi interior fue destrozado y tristemente no me refiero al doble sentido AAAAAAAAAAAH QUE JUEGO TAN BUENOOOOO
A neat little collectathon! Some pros and cons with light spoilers: PROS: Visual and Audio: Stunning, a very simple but deliberate art style that envelops you immediately. Music in each area fits well, and changes when certain haunts are performed. Gameplay: The gameplay available is really clean and intuitive. You see something, you shoot it. Most of the time, it either dies, or you take it over and get to perform some unique action with it. There's a good variety of haunts to play with, and getting some for the first time feels very unique. Plot/Game length: The plot is generally quick and to the point, I 100%ed the game in roughly 10 hours of actual gameplay. Nothing is needlessly complicated or obtuse. The story itself is pretty straightforward and not too ambiguous thematically which is nice. Also, (indirect spoiler), I found it a nice plus that there wasn't a choice at the end of the story- it was 1 story being told and we were there to experience that, and I think choice-based endings have gotten a little saturated in recent years. (end spoiler) CONS: Excess collection: This isn't a gripe with the amount of content to collect, I actually think that was just the right amount. The problem was that you end up with a ton of leftover currency that you just can't spend on anything. I like that you dont need to 100% the game to finish it, but there was no in game reward for collecting every leaf, for example. You just have 10 or so leftover, and I went the whole game wondering if there was going to be some secret shop, or if bonus constellations would appear to fill out my stats, but it never came, which was a slight bummer. Gameplay: While I said the available gameplay was clean and nice, by the time I reached the 3rd area, I did come to realize that each element was a bit shallow. Each area has a particular haunt gimmick that has a really neat premise, but it never really explored past the initial reveal. Also, while most gameplay wasn't jank or bad, there were a couple that were needlessly awkward (SPOILER) the Vortex race, for example, controlled really uncomfortably compared to like, literally every other star. I think it was mostly a perspective issue, but nonetheless. (END SPOILER) Despite the couple gripes, the initial playthrough had me invested the whole way, and it was a fun, neat little experience. Would certainly recommend a playthrough. Probably a safe 7 or 8 out of 10 for me.
good game
The game has strong visual and audio style which was what originaly got me to get the game. The gameplay is not challenging but I was not expecting it to be, its more of a cozy game with a lose story. Majority of game play can be summed up to puzzles and item collecting, and I mananaged to complated 90% of achivements before reaching the end and starting backtracking for completion. It is certainly not for everyone as it can start feeling repetetive but just not binging it should be enough to avoid it. Issue: game for some reasons wants to include certain odd angles for perspecive like stairs or that one hole (if you played you probably know the one) which were so finicky to navigate but these were very few but very noticable when happened.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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