
I am Poppy - and this is my first Halloween.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
In short, this game is less a proper game and more a project from a beginning game-making class. The assets don't all work together, and they're different enough that I think some of them were purchased off of an asset store. They all fit the same theme, but the assets all have art styles just different enough to throw me off. The game drops you in with little to no explanation of what's going on, in the "customizeable hub world" that's really just one area with a few unlockable decorations. The gameplay is extremely simple, more of a minigame than a proper game. It is, admittedly, somewhat challenging, but it's certainly not something you'll feel inclined to come back to. I'd say this game isn't worth your time when taken at face value, but there may be some value in it for a beginning game developer who wishes to learn from it. And to the devs of this game specifically... Don't let my review get you down. You've successfully published a working game to steam, so that's a big milestone. For your next game, however, you should take a lot more time thinking of an idea, and polishing it. I'd say a good game will take a couple years to make. You'll probably have to get a day job to support yourself during the process.
Very boring game unfortunately, you get like 5 minutes to run around holding E on doors while running away from jack o lanterns sliding on the floor and when you win you get 1 credit to unlock a set piece in the hub world, so you have to keep doing the same thing over and over again just to unlock another piece, no thanks. If there was some variety in gameplay maybe it'd be worth but it really isn't. Only good thing about the game is its halloween themed, otherwise not really any point playing. Really isn't really worth paying for. 3/10
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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