
In the infamous haunted building "Changrong Tower," security guard Li Cheng has come to understand the true nature of ghosts and their purposes. This time, he embarks on another adventure to help vengeful spirits, driven by a desire to uphold his deepest values.
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Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
这代剧情没有上一代那么惊艳,更多是为了展开世界观设定的缘故吧,这点能理解,但衔接做得并不好,一开始的选项我有点难分清究竟是作为李诚还是樊羽来选择,剧情上也是这样,感觉一会儿讲李诚一会儿讲樊羽,终于点主题讲辫子姑娘了,到结局又画风一转讲樊羽了。 整体故事是没有问题的,所有结局打完能知道究竟在讲什么,就当是作为一个系列作品中作为承上启下引出下文的“阵痛”吧。 我主要受不了的是一代有的缺点,二代完美延续,且新增了更多缺点,比如文本重复、错别字、配音缺失、部分剧情需重复观看无法跳过、小游戏判定问题等等,这些缺点单个拎出来无伤大雅,但整个游玩过程始终伴随着就让人觉得很无语。 尤其是支线,必须摁住鼠标左键才能知道对话剧情讲了什么,虽然支线是给了跳过的,分支剧情直接跳看简单总结也不怎么影响体验,但你本身是个剧情游戏啊,跳过剧情不就等于跳过人生吗。(bushi) 然后是收集品的问题,上一代的海报其实都很明显,你一眼就能看到,这一代,谁他么能想到有一张海报竟然在二十二节最后一扇门的回忆中的那张床底下,完美和环境融为一体,没点到位置会告诉你就是一堆垃圾,点到位置后突然就从一张废纸变成有着复杂色彩的海报了。 还有些细节问题就不一一提了,综上所述,这一代我不会给推荐,希望这些细节问题制作组在下一代可以改进,不要再延续并新增更多小问题了,无数个小问题加起来就是个大问题了。
小游戏为什么不能跳过了? Ai动画也太生硬了 有些角色的配音音质很差 除此之外 剧情维持了1的水准 完善了1的世界观价值观 算是个还不错的续作 PS真相部分一如既往的反转
叶忻,我超市你的琴娘
第二部作者笔下的李诚已经彻底变成了一个业障,一个与其他恶鬼相反的,"愚善"的业障
Haunted House 2, developed and published by Genuine Studio, is a first-person narrative horror experience that deepens the unsettling atmosphere introduced in its predecessor. Set once again within the ominous Changrong Tower, the sequel expands its focus beyond simple paranormal encounters and leans heavily into psychological storytelling, character-driven tension, and layered environmental design. Rather than presenting horror as a series of isolated scares, the game cultivates a steady and oppressive dread that intensifies as players uncover the secrets hidden within the building’s shadowed corridors. The story follows Li Cheng, a security guard whose connection to the haunted tower grows more personal and complex as events unfold. His role is not merely that of an observer trapped in a supernatural setting; instead, he becomes deeply entangled in the unresolved grievances and mysterious forces that linger within the structure. The narrative introduces additional characters whose motives are ambiguous, blurring the lines between ally and adversary. Spirits inhabiting the tower are not simply malevolent entities; they possess histories and emotional weight that gradually reveal themselves through exploration and dialogue. This layered storytelling encourages players to pay close attention to details rather than rushing forward in search of scares. Atmosphere serves as the game’s strongest asset. Changrong Tower is presented as a living space saturated with unease. Dim lighting, narrow hallways, flickering bulbs, and echoing footsteps combine to create an environment that feels claustrophobic and unpredictable. The design of each room reinforces a sense of isolation, while subtle environmental changes—such as shifting objects or faint whispers—keep players constantly on edge. Unlike horror titles that rely heavily on sudden jump scares, Haunted House 2 emphasizes anticipation and slow-building tension. The fear comes not from what is immediately visible but from the suggestion that something unseen is always nearby. Gameplay revolves around exploration and investigation. Players navigate the tower’s labyrinthine layout, searching for keys, documents, and symbolic clues that unravel the overarching mystery. Puzzles are integrated into the environment, requiring logical deduction and observation rather than reflex-based challenges. The absence of traditional combat mechanics shifts the focus toward vulnerability; survival depends on awareness, stealth, and understanding rather than confrontation. Occasional ghostly manifestations serve as reminders that danger is present, but the game avoids turning these moments into repetitive chase sequences, instead using them sparingly to preserve tension. The branching narrative structure adds replay value and emotional depth. Decisions made throughout the game—whether during conversations or in how thoroughly certain areas are explored—impact the outcome. Multiple endings reflect the cumulative effect of player choices, encouraging deeper engagement with the story’s moral and psychological dimensions. This design allows players to interpret events from different perspectives, reinforcing the theme that truth within the tower is multifaceted and often obscured. Visually, Haunted House 2 adopts a grounded yet stylized aesthetic that prioritizes mood over spectacle. Textures and environmental details contribute to the realism of the setting, while subtle visual distortions during supernatural encounters heighten immersion. The sound design plays a critical role in sustaining fear. Ambient noise, distant creaks, and faint, distorted voices maintain tension even during quiet moments. Audio cues often foreshadow events before they unfold, reinforcing the game’s emphasis on psychological suspense. While the pacing can feel deliberate, particularly in its investigative segments, this restraint aligns with the game’s narrative ambitions. The slower tempo allows emotional arcs to develop and gives players time to absorb environmental storytelling. Although it may not satisfy those seeking fast-paced horror or action-heavy encounters, it excels in delivering a contemplative and immersive experience. Ultimately, Haunted House 2 stands as a thoughtful continuation of its predecessor’s themes, refining its approach to atmosphere and storytelling. By emphasizing psychological depth, environmental tension, and meaningful choice, it transforms the haunted house setting into more than a backdrop for scares—it becomes a space for introspection and emotional confrontation. For players drawn to narrative-driven horror that values mood and moral complexity over shock tactics, it offers a haunting and memorable journey through a tower where the past refuses to remain silent. Rating: 8/10
猛鬼大厦2是一款恐怖灵异类视觉小说,本作的剧情衔接第一部,在众多租客相继搬走以后,当保安的需要让其他的人鉴定同意书。虽然你平时能够看到鬼魂,但一直平安无事,直到这天你的领导介绍了一名新人给你,没想到,奇怪的事情从此不断地开始发生。 本作带有一定的解密玩法,不过难度想对来说比较低,很多时候相关的解密条件就在我们旁边,即使是没玩过解密游戏的玩家也能很轻松的实现解密。所以说本作的重心反而更加向剧情上靠拢一些。 剧情的丰富程度还是挺好的,不仅有大量的悬疑不断吸引我们进行探索,同时还会将一些设定向我们缓缓道出。整个过程的节奏不紧不慢,所以体验上还是挺好的。不过因为设定上是恐怖解密游戏,所以游戏中不乏一些经典的恐怖元素,比如说无头人、红衣女鬼以及突然扑脸等等。但是本作并不是那种影游非常逼真那种,而是类似于油画,涂抹感很强,所以实际表现上反而没那么吓人。但是对于本身胆量就比较小的玩家来说已经足够了。 总的来说,本作的难度不算高,恐怖氛围还是挺强的,如果对本作感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
昌荣楼的熟面孔们又和大家见面了,在猛鬼大厦第二部的故事里,也加入了一些新鲜面孔和李诚一同探索昌荣楼的诡异事件,作为猛鬼大厦续作,本部不论是画风还是叙事质量上都有明显的提升,游玩过程中玩家可以根据个人喜好选择普通话配音或是粤语配音,并且游戏全程都有配音陪伴,这一点真的超赞。由于本作延续了猛鬼大厦1的剧情,所以建议玩家优先体验前一部作品来提升游戏代入体验。 游戏玩法为恐怖题材的视觉小说,其恐怖氛围的营造十分到位,游戏内融入了许多民俗元素,十分对我胃口,有部分突脸动画让人有些措不及防,游戏内融入部分解密元素,难度适中也给予了较为合理的操作指示。单就剧情来说,前期的剧情也许会让玩家感到云里雾里,但随着玩家的探索,主角李诚的过去的经历慢慢浮出水面。辫子女人的身份究竟如何?保安李诚是何来历?保安樊羽和鬼差关夏蓝又是因何来到这荣昌楼?一切谜题玩家都可以在游戏中找到答案。 游戏的痛点也比较明显,首先很多关键设定都延续了前作,和第一部的关联性较强,对新玩家来说游玩有一定的门槛。其次是没有自动播放的选项,剧情播放不太方便,不过总体来说瑕不掩瑜。 [h2]总结:[/h2] 《猛鬼大厦2》是一部非常不错的恐怖类型的视觉小说,全程粤语配音和伏笔不断的剧情让游戏体验更上一层楼,个人推荐入手体验。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
[h1]呜呜呜,厉鬼来袭,大厦有何猛鬼?[/h1] [h3]前言[/h3] 作为《猛鬼大厦》的续作,继续的发扬了之前的前作的世界观。虽然2和前作的关系总体上关系不大,没完前作也可以理解2的剧情,玩过前度的更理解人物的弧光和前面的剧情一些更深的理解。还是很有意思的 [h3] 游戏的内容与玩法[/h3] 游戏剧情还是十分的精彩的,继前作保安李诚理解了鬼未免不是坏的,只是有心愿未实现罢了,所以要对鬼完成心愿,也便就是所说的感化恶鬼。本座新来的恶鬼 即聚焦于辫子姑娘,不仅要继续的那新住户继续签署搬迁同意书,还会遇上新的美女鬼差关复蓝,新的同事的保安等等,对这栋大楼展开探索,找出如何解决辫子姑娘的办法。剧情还是十分的精彩的,有那以前香港鬼片的味道了。 游戏的玩法是解谜类的视觉小说,通过破解谜题推进剧情,解谜还是非常有意思且不是特别难的。不会的可以网上搜攻略逃课,然后就是对其进行多结局选择,选择选项丰富。玩起来还是比较舒服有意思的。 [h3]结语 [/h3] 全粤语配音的恐怖剧情探索游戏《猛鬼大厦2》来了,继前作的世界观展开外,在新保安、新住户、新鬼差和新鬼辫子姑娘而展开,通过解谜和多结局分支选择来推进属于你的剧情,剧情精彩,保安李诚该如何破解辫子姑娘的“钥匙”呢。推荐与喜欢恐怖剧情港片和解密的玩家入手体验! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
以下介绍含有轻微剧透(为个人体验观点仅做参考可以在评论区交流) 本作的游戏剧情承接了上一部游戏《猛鬼大厦》主角在这部又将秉持善念度化生前的执念但这次他不仅需要克服自己内心的心魔,还要和关夏蓝等人一起寻找破解辫子姑娘的线索。 其实我一开始最想骂的就是王时安这个角色在一开始的剧情来看我就觉得这货真该死啊!死渣男!叶忻这么好的女生都不珍惜!(可惜是个恋爱脑害,恋爱使人盲目啊!)当时看的我就火冒三丈但是后面的反转看得我是目瞪口呆,隐藏剧情需要大家解锁隐藏关卡才能知道这边为了保持神秘感就不给大家揭露了但是说实话憋得好难受 但话说回来游戏的女性角色画的格外好看尤其是关夏蓝、叶忻、石研、红姨、鬼婆婆咳咳 作为一款恐怖解密游戏就绕不开这款游戏对于恐怖氛围的渲染如何,提前声明,本游戏含有突脸等恐怖高能镜头,虽然我恐怖游戏玩的也不少但有些镜头真的是给我吓一大跳(说实话我截图都不太敢放) 俗话说的好:“玩恐怖游戏不开音效,恐怖感少一半”玩恐怖游戏怎么可以不开音效呢?这里强烈建议大家在晚上12:00打开游戏音效关上灯充分体验一下游戏对于恐怖音效的渲染力 配音十分有特色,游戏的配音是粤语说实话我一开始属实是听不懂(虽然后来也没听懂)但是后面听习惯了也就好多了不影响游戏体验也算是一个特色。 游戏的画风偏向厚涂写实人物的面部表现十分生动,人物的情绪在游戏中表达得十分鲜活。 令我想吐槽的就是主角在发现赖美慧的罪证之后,被赖美慧绑了起来这个时候我们需要跟着她剁肉的节奏来为自己松绑。如果不小心被发现的话,咳咳你懂的对方一个飞天大cao直接突脸这里我可是卡了好久好不容易过了堪称折磨 游戏整体的流程大概在七到八个小时,想要全成就的话需要的时间可能就比较长了。 游戏整体宣扬的是宽恕他人,当然主题是引人向善但我对此还是有些不同的意见的:“以德报怨何以报德?以直报怨尔!” 游戏确实还有些不足之处比如:ui界面有点简陋,而且游戏的解谜方向的引导很弱基本上是要靠玩家自己摸索但好在解密部分并不难静下心来基本可以通过 总结放在最后,强推!这款恐怖游戏在我看来属实是一款精品,该恐怖的地方很恐怖该体现出温馨的地方也很温馨玩完后像看了一部电影。举个不太恰当的例子对于害怕恐怖剧情的玩家就像是正宗臭豆腐又臭又好吃😋还很上头建议大家可以入手体验一下。
《猛鬼大厦2》是一款视觉小说类型的恐怖剧情解谜游戏,既有全程粤语配音,后续也增添了普通话配音供玩家选择,整体呈现了港味十足的恐怖剧情体验。 剧情接续前作,也和制作组其他作品共用世界观与主要角色。1代故事中,昌荣楼即将拆迁,临时担任保安的李诚承担起了向他们收取搬迁同意书的任务,虽然在大厦中遇到了可怕的鬼怪,却发现它们也只是有着未了的心愿罢了,萌生了帮助鬼魂完成心愿念头的男主,也成功解决了不少事件,收回了大部分住客的同意书。 如今大厦只剩少数住户还没签搬迁同意书。男主李诚作为保安,便仍继续努力搞定剩下的住户,但就在这个节骨眼上,大楼突然热闹起来。游戏开头便是一个“辫子姑娘”从地府越狱、串了个层,而整体故事也从解决前作遗留的赖女士事件开始,慢慢过渡到辫子姑娘的主线,并彻底揭开李诚的过去和这栋大楼的真实面目。 玩法上偏向于视觉小说的剧情欣赏,除了单纯的剧情阅读、角色对话外,交互上也需要点击场景调查线索、并穿插了一些小游戏与解谜。整体解谜部分不算难,也包含一些需要即时反应的QTE,如果小游戏失败几次,也能直接跳过、不至于卡关。 就实际体验而言,整体恐怖氛围到位,即便是颇具诡异与古早感的手绘美术也是在时而穿插的动态惊吓中,令人忽的毛骨悚然一下,整体在多线叙事与真结局的反转之下,也刻画了精彩的故事与人物形象。 但缺点而言,本作节奏上稍微有些散,且和第一部的关联性较强、如果没玩过1代作品的,对人物设定与表现都会稍有懵圈,并非那种没有前作基础也能很顺畅体验的类型。 [h2]总结[/h2] 恐怖解密向视觉小说游戏。猛鬼大厦的第2部,跟随李诚等人面对“辫子姑娘”来袭的危机、也逐步揭开隐藏的真相。喜欢港式风味恐怖剧情的不妨入手一试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
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