
In the infamous haunted building "Changrong Tower," security guard Li Cheng has come to understand the true nature of ghosts and their purposes. This time, he embarks on another adventure to help vengeful spirits, driven by a desire to uphold his deepest values.
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Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
男主圣母我忍了 AI动画我也忍了 这他妈是个文字点击类游戏 把小游戏设计这么麻烦药剂吧干啥? 好不容易把那鬼画符封印点了还会自己拆了让我重新弄我真的急了 最后一点去看视频云了
猛鬼大厦的续作,整体体验下来远远不如1代那么惊艳和有趣。 先说优点: 1.剧情更丰富。本作有多达8个结局,并且个别章节还有支线剧情,相比于1代内容丰富了很多,游玩的时长也增加了不少。 2.少了高难度小游戏。本作显然听取了前作玩家的建议,删去了很多高难度小游戏。虽然还有个别小游戏,但是难度简单,不会再卡关了。 差评: 1.本作的最强厉鬼居然是跨性别障碍者。本作的最强厉鬼是一位男性,但是心理性别是女性,喜欢跟男性谈恋爱。这是比同性恋更恶心的跨性别障碍者,一个恐怖游戏参杂LGBTQ剧情,只能说拉完了。凡是参杂LGBTQ元素的游戏,直接差评不解释。 2.本作不恐怖了。相比于1代,本作更像是主角小保安的心路成长历程。小保安从胆小怕事,成长为能够净化厉鬼的龙傲天,牛批plus。 3.游戏的成就绑定了收集要素。成就系统绑定收集要素是最不讨喜的设计,这种设计如果不看详细的攻略,基本上是不可能自然完成的,更何况本作还没有详细的图文攻略。指南中的成就攻略也不完整,没有全收集要素。 总而言之,因为本作有浓厚的LGBTQ剧情和人设,只能差评,跨性别障碍者毁掉了这个恐怖游戏。
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第二部作者笔下的李诚已经彻底变成了一个业障,一个与其他恶鬼相反的,"愚善"的业障
小游戏为什么不能跳过了? Ai动画也太生硬了 有些角色的配音音质很差 除此之外 剧情维持了1的水准 完善了1的世界观价值观 算是个还不错的续作 PS真相部分一如既往的反转
比较少有的粤语语音的文字游戏,当然推荐;如果对话加上自动对话按键就更好,小游戏就有待提高,跟上一代差不多都是很一般
Haunted House 2, developed and published by Genuine Studio, is a first-person narrative horror experience that deepens the unsettling atmosphere introduced in its predecessor. Set once again within the ominous Changrong Tower, the sequel expands its focus beyond simple paranormal encounters and leans heavily into psychological storytelling, character-driven tension, and layered environmental design. Rather than presenting horror as a series of isolated scares, the game cultivates a steady and oppressive dread that intensifies as players uncover the secrets hidden within the building’s shadowed corridors. The story follows Li Cheng, a security guard whose connection to the haunted tower grows more personal and complex as events unfold. His role is not merely that of an observer trapped in a supernatural setting; instead, he becomes deeply entangled in the unresolved grievances and mysterious forces that linger within the structure. The narrative introduces additional characters whose motives are ambiguous, blurring the lines between ally and adversary. Spirits inhabiting the tower are not simply malevolent entities; they possess histories and emotional weight that gradually reveal themselves through exploration and dialogue. This layered storytelling encourages players to pay close attention to details rather than rushing forward in search of scares. Atmosphere serves as the game’s strongest asset. Changrong Tower is presented as a living space saturated with unease. Dim lighting, narrow hallways, flickering bulbs, and echoing footsteps combine to create an environment that feels claustrophobic and unpredictable. The design of each room reinforces a sense of isolation, while subtle environmental changes—such as shifting objects or faint whispers—keep players constantly on edge. Unlike horror titles that rely heavily on sudden jump scares, Haunted House 2 emphasizes anticipation and slow-building tension. The fear comes not from what is immediately visible but from the suggestion that something unseen is always nearby. Gameplay revolves around exploration and investigation. Players navigate the tower’s labyrinthine layout, searching for keys, documents, and symbolic clues that unravel the overarching mystery. Puzzles are integrated into the environment, requiring logical deduction and observation rather than reflex-based challenges. The absence of traditional combat mechanics shifts the focus toward vulnerability; survival depends on awareness, stealth, and understanding rather than confrontation. Occasional ghostly manifestations serve as reminders that danger is present, but the game avoids turning these moments into repetitive chase sequences, instead using them sparingly to preserve tension. The branching narrative structure adds replay value and emotional depth. Decisions made throughout the game—whether during conversations or in how thoroughly certain areas are explored—impact the outcome. Multiple endings reflect the cumulative effect of player choices, encouraging deeper engagement with the story’s moral and psychological dimensions. This design allows players to interpret events from different perspectives, reinforcing the theme that truth within the tower is multifaceted and often obscured. Visually, Haunted House 2 adopts a grounded yet stylized aesthetic that prioritizes mood over spectacle. Textures and environmental details contribute to the realism of the setting, while subtle visual distortions during supernatural encounters heighten immersion. The sound design plays a critical role in sustaining fear. Ambient noise, distant creaks, and faint, distorted voices maintain tension even during quiet moments. Audio cues often foreshadow events before they unfold, reinforcing the game’s emphasis on psychological suspense. While the pacing can feel deliberate, particularly in its investigative segments, this restraint aligns with the game’s narrative ambitions. The slower tempo allows emotional arcs to develop and gives players time to absorb environmental storytelling. Although it may not satisfy those seeking fast-paced horror or action-heavy encounters, it excels in delivering a contemplative and immersive experience. Ultimately, Haunted House 2 stands as a thoughtful continuation of its predecessor’s themes, refining its approach to atmosphere and storytelling. By emphasizing psychological depth, environmental tension, and meaningful choice, it transforms the haunted house setting into more than a backdrop for scares—it becomes a space for introspection and emotional confrontation. For players drawn to narrative-driven horror that values mood and moral complexity over shock tactics, it offers a haunting and memorable journey through a tower where the past refuses to remain silent. Rating: 8/10
[h1]猛鬼大厦续作,再次来临[/h1] 《猛鬼大厦2》是恐怖文字冒险游戏《猛鬼大厦》续作,玩家继续扮演“大楼保安李诚”解决猛鬼大厦“昌荣楼”剩余住户。游戏核心玩法主要是点击探索、对话及偶尔冒出的QTE小游戏。其他没有更复杂的操作在里面,不用跟其他游戏那样躲鬼要东躲西藏的,当然跳脸杀还是满吓人的。 [h1]剧情扑朔迷离,毫无尿点[/h1] 剧情几乎没有尿点,全程都在讲述李诚解决最后租户的搬迁事宜,中间还会插入许多前作剧情。对于没玩过前作或时间过久遗忘的玩家得到梳理来龙去脉。对于了解整个游戏世界细节起到很大帮助。玩家选择行为都会影响故事的发展和结局,游戏中会有许多不同成就供玩家解锁,一起来探索真相。 [h1]小游戏难度适中,多试必过[/h1] 游戏中需要操作把握时机的解密,难度适中,基本大部分探索时就可以发现,小游戏没有几个,大部分可以初见就可以过,当然有几个玩的满手忙脚乱,熟悉机制后还是非常简单,属于有的简单有的稍微有点难度,整体还是基本试几下都可以过的难度。 [h1]老港片怀旧风[/h1] 游戏美术风格胶片感十足,加上老电影般的滤镜非常有王家卫老港片风格。非常有年代感。制作组还是不错,把钱花在刀刃上,没有在画面画过多经费去打造。 [h1]可粤可国,任君选择[/h1] 在配音方面,采用粤语全程配音很贴合每个角色性格,因为小时候听粤语歌长大了,非常有感觉。这代新增了国语配音,对于听不惯粤语玩家提供了很大帮助。声音处理方面设计也很契合游戏恐怖效果。 [h1]总结[/h1] 总体来说,整体恐怖氛围延续前作一样精彩,即便没有玩过前作的玩家,官方也会提供简短介绍帮助玩家梳理人物脉络,对于了解整个系列作品有很大帮助。非常推荐给喜欢两广历史及志怪的玩家游玩体验。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
剧情方面很有1的特色,依然在结局上来了一个大反转[spoiler]看似被所有有算计辜负的辫子姑娘实则是有性别认知障碍的男生,王时安也并没有辜负他,只是他自己没有安全感,只能说爱人者必先自爱吧[/spoiler],而且很多地方感觉比1要恐怖很多。 成就都有提示,收藏品也都比较明显,只有一个“失踪少女”,在第22节,第4扇门,找药的床底下有两张白纸,点一下就是,比较容易忽略。 缺点:一些地方比较恶俗,重大选项也不太好存档(不过快进挺好用的)。
作为猛鬼大厦系列的第二部作品,本作完全继承了前作的弱解谜视觉小说模式。虽然“猛鬼大厦”这个名字看着唬人,但是游戏没有走一般恐怖游戏生猛吓人的路子,而是借着老香港鬼片的皮讲好了一个故事。里面所谓的“鬼”也非阴气逼人的厉鬼,反而大都可以沟通,有自己的诉求和原则,一些鬼塑造的还颇为可爱。所以本作对于恐怖游戏苦手玩家来说也十分友好,可惜对于以恐怖游戏带来的刺骨寒意为乐的玩家来说,可能需要调整期待了。 而作为视觉小说,自然首先要对它的剧情评价一番。相比于没有明确主题的前作,本作中有了“复仇”这一主题穿起了前后两个主线,虽然叙诡和反转方面不急上一作那般惊心动魄,但故事整体上更加言之有物了。在讲究快意恩仇的中文文化圈,探讨复仇执念的危险性是如履薄冰的,但本作通过赖美惠和辫子双主线的互文以及真相内容的反转,展现出的思辨颇为完整自洽,具体为何还待玩家自行探索。 本作的缺点主要体现在制作规格上。作为视觉小说作品,配音自然是重中之重,本作虽然通过同时提供普通话和粤语配音展现了足够的态度,但配音的念稿痕迹过于明显,除了辫子的配音还算感情丰沛,其他人就如机器一般。而简陋的ui和交互设计也是雪上加霜。但考虑到它低廉的售价和浓郁的港风情怀,这些制作上的粗糙尚在可接受的范围内。 总的来说,本作的制作规格确实略显粗糙,配音和UI的短板比较明显。但如果你是被前作风格吸引而来、或是偏好剧情驱动的玩家,这个扎根于港式鬼片土壤的故事依然值得一听。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好玩的,猛鬼大厦的续作,有趣的设定
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