
A series of disruptive events cause uneasiness among the people. The mayor needs your help to investigate different parts of Hatchwell and figure out what's causing these events, which seem to worsen as the day goes by.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a good game. A cute adventure with a lot of heart. "Zelda like" would be the easy way to describe it with the standard dungeon > new item progression, all completely centered around one town and it's inhabitants, all of which have changing dialog and their own small moving stories along the way. Nothing too ground breaking but every part enjoyable. Bosses stood out as each had their own unique setups. Menu controls can be a little odd to get use to at first but that's hardly an issue. Writing this review mostly because of my own shock at how unknown the game is for it's level of quality.
An excellent zeldalike. The overworld map is small but dense (seriously, two dungeons back to back are one screen over from each other) but I think it works as this game truly focuses on just one town. After every dungeon you beat the day advances, and the delightful cast of characters has new things to say and new things for you to do for them, which is a nice way to give a sense of progression and give depth to the characters and make you care about them. The overall story is pretty generic but the characters make it. The dungeons are expertly designed, not being too linear but still with a solid sense of direction, making them satisfying to explore, and the puzzles are fun without being overly obscure (or if they are, there's a sign or hint flower to help explain them just enough so you know the rules of the puzzle but not the answer). And even though it's kind of dumb (walking into walls and such), the pet that follows you around and fights for you is a great addition. Some quests are missable, so make sure you walk around and talk to every NPC before moving on to the next dungeon. (Also, you have to wait to give Nada the heal flower, don't worry if you can't get it immediately).
Cute pixel Zelda-like game. Puzzles in the caves makes you think and bosses - learn their behavior first. A very well made game with a lot of charm.
A little nice game :)
Very cute game!
good
A short but sweet Zelda-like that does enough of it's own thing to stay fresh. The story is pretty good, the dungeons are mostly great, and the boss fights are really fun. Especially the final boss fight. There are even side quests that change some minor things. My biggest complaint is that you don't really get rewarded for doing any exploration until the very end, because a lot of things will be locked behind all different dungeon items. The entire game taking place in and around a single small village kind of makes it reasonable though. There's also a few softlocks and crashes in the game. But the dungeons are small enough that it doesn't really matter if you have to replay 15 minutes here or there. Definitely a recommend from me, go play it if you enjoy top down adventure games. 8/10
Ah, so this is becoming a very popular genre. It's kind of a hodgepodge, with throwbacks to Stardew Valley and other such games. I feel the mystery going on in this RPG has a non-obvious answer, but one worth pursuing. Also, I love a game that has a wit that reflects its developer, and there's something about the wit in Hatchwell that is subtle and smart. I do recommend paying attention to the dialogue and story because there are important clues in there. But with the taste I had of this title, I think it has something to offer that's broader than what's encompassed by a modest impression. Overall summary: something mysterious and cozy is going on in Hatchwell. https://www.youtube.com/watch?v=o3ryplKvl1I
Zelda from wish dot com
If you are shopping for a cute fluffy Zelda Link to the Past clone.....you found it here. But it isn't perfect....not even close. The game fails to explain a lot from the beginning. I have money to buy goods now, and have no idea what anything does. The controls are confusing to get in and out of the menu since you have start for a restart/quit menu, and then R bumber for menu where you will find inventory and settings. Settings...really? Then to save you have to go into the R bumper menu than hit L bumper. It is so poorly planned you will sit there just trying to remember what menu to go to and how to navigate them. The pet aspect is a cute...gimmick. In the end my pet feels more on a liability than useful. In fact in the first dungeon I shed no tears when it was out of health. Aggressive style should be renamed to suicidal. If you are going to have an AI partner...give it some brains. I've seen chairs that are smarter than my pet. But the biggest problem is that nothing is really explained. Have fun figuring out how to beat the first boss on your own. Actually let me put it into perspective: currently only a little over 50% of people have the achievement for beating the first boss (50.3% to be exact). In other words....you and a friend buy this game, and then look at each other. One of the two of you will not even bother to pass the first dungeon. The sad part is that this could have been good if it had tutorials and a better partner AI...but it doesn't. I guess it didn't hatch too well...afterall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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