
Has-Been Heroes is a challenging, lane-based roguelike game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to school!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常耐玩的一款游戏,有甚爽到爆炸,有时郁闷到起飞
This was one of my most favorite games. I firmly believe the only reason it didn't take off was because folks could not perform at the level the game asked you to. The game was super challenging, and very rewarding.
没有中文差评
Amazing roguelike and quite unique
Solid game
if you are a masochist get this game
不出中文
A fun roguelite that plays like a puzzle. The gameplay might look confusing at first, but it's actually pretty easy to grasp in the end. Play it on a controller though.
I've kept an eye on Has-Been Heroes since it's launch. Partly because it stood out as as one of the few games available on the Switch close to the consoles release, but also because it looked like an interesting and challenging idea to translate over a strategy game of this complexity to a controller/console design. It turns out, it is. Controlling the lanes feels clumsy and stiff, the heroes are weaker than wet noodles, and information is often difficult to parse with little text boxes and symbols all over the place. The difficult felt unfair and instantly punishing in a way that took awhile to understand what went wrong, and by the time I was starting to understand how to play the game, I'd lost all desire to play any more of it.
不给汉化,装什么装
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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