
Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
100% Да, чистое удовольствие! Превратиться в змею и начать проползать через проемы уже мощно, а я так понял там больше всяких предметов и превращений!
Not much to say, just a great FPS inspired by Heretic and Hexen. It learns from the latter, the progression in finding switches and keys to progress isn't nearly as cryptic. There's also some cool transformations based on some enemies you get to use, some required to progress to spice things up.
Really awkward. I really dig the weapons, although their impact leaves a lot to be desired. Like they're flashy, but no substance, but mechanically interesting. Genuinely I thought this was supposed to be some ♥♥♥♥♥♥♥♥ first doom mod or something playing through this, only after checking the steam page I realize what I played was just a really poorly done metroidvania. You SHOULD go into this expecting a doom mod that's *trying* to be a metroidvania. My biggest gripe is the initial starting level, and I should be very clear when I say it's a level. This thing is ♥♥♥♥♥♥♥ massive. It's a labyrinth of mazes and hidden doors and pathways only accessible through b-hopping with the jump button. There are locked doorways everywhere, 4 key access doorways and it's just painful. It's really not fun to go through and upon reaching the next area, I just dropped it because it isn't an actual second level in the general sense, it plops you in, no ending, this is a continuation of the first level still and you have 3 more to go. See, and really the reason why it's like this is because it was trying to have a hub level that interconnects with the 4 other levels that let you access the finale. This isn't very clear and ultimately is brought down by how you will have to remember to manually save as you go through this or else you'll lose all your progress. Again not helped by the labrynthian level design and not informing the player that, yes, they did specifically add fall damage to ♥♥♥♥ with you. You may lose all your progress between that and manually saving. Honestly though, I think it's cool someone's able to just make a sick doom mod and upload it to steam as a full game. That's really cool. Still hate the game though. Hope I feel different about the sequel.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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