
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/10
This is one of those highly entertaining games that don't have much to offer story-wise. Instead they feed from their simple, yet innovative gameplay. The setting is pretty straightforward. You play against a card dealer and have to defeat a series of boss monsters, each corresponding to either jack, queen or king of one of four suits. Dust is represented by barbarian type enemies, skulls are skeletons, plague toxic ratmen, and last but not least the fire breathing, armored lizard-like creatures called skulls. In order to find these bosses the player character has to move through a number of floors, which basically are pathways of face-down cards. Each time the player avatar steps onto one of these cards, it is revealed. While traversing said floor, the player must keep track of three things. Health, gold (to trigger certain quests or buy stuff) and food, which indicates how many moves a player can make before starting to lose health at each step due to starvation. Cards revealed this way can be enemy encounters, represented through a numbered card (two through six, if I remember correctly) of said enemy type. Or several cards. Sometimes there is combat (or any other event for that matter) straight away, sometimes you get an option, where you have to pick one of four cards that determine how you fare. These cards range from huge success to huge failure. Combat happens in real time in some kind of arena, where you hit, dodge, counter or deflect the attacks of your enemies. For me personally it was reminiscent of Shadow of Mordor or Shadow of War. If you succeed, you are rewarded accordingly, either through looted equipment, or through gold, food, or increased health. Other types of cards that are in the mix are shops, where you can buy better equipment, heal wounds or buy food or blessings (enchantments that stay with you throughout the rest of the dungeon). Or it could be events. I'd divide this kind of cards into two groups. Single events and continuous ones. Single events are those that you can encounter each time anew. Helping a poor farmer or retrieving a weapon from the bottom of a ravine. In most cases, there's a risk and a reward. The continous events are ones, where one event is part of a series, thus by completing the encounter you get a token that unlocks the next one if you finish the dungeon. Finish is the keyword here. Even if you die, the token is yours and unlocks said next event card. So the next time you try your hand (pun intended) at a dungeon, your deck looks a little bit different. Unfortunately, this game is rather short, and the real challenge doesn't lie in the dungeon so much as in the combat part of the game, where you face off against ridiculously overwhelming enemies. In numbers or in strengh. Because the bosses you defeat have a small chance of appearing in the following encounters as regular enemy-type cards. So it's not uncommon that you get ambushed by a king of dust and a jack of skulls on your hunt for the queen of scales, for example. But while your enemies grow in strengh, your equipment is set back with each new encounter, up until you face the final boss...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom
noty
卡牌模式可构筑部分内容,随着卡牌取舍与战斗推进解锁剧情,但战斗系统一言难尽,可能因人而异吧,明明感觉有手就行,可就是打不过...认真游玩的话,可以玩很久。吐槽下卡牌模式下的运势系统,看似帽子戏法却无法通过卡牌运动轨迹推测位置,真就属于运气游戏了(白眼)!
666
很有意思
-
不喜欢,主持人没有神秘感一直在叨叨唠唠没有格调
相当不错的小品级游戏,可惜流程太短,在玩家感到厌倦前流程就结束了。另外虽然看似是卡牌游戏但策略性其实偏弱,反而更像冒险+战斗游戏,无尽模式不能自己选卡真的太可惜了,无法理解。战斗其实还好,因为难度实在太低了,发牌者因为运气好三把就过了,只要拿到回血的神器或是戒指,boss房基本就稳赢,所以战斗真正的难点其实在于拿到好装备。战斗试炼这个事件很离谱,在狭窄的竞技场对四只蜥蜴人打出30连击,最简单的方法可能就是用盾击一路肘击,可以把怪推着走。总体来说还是很上头的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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