
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不喜欢这种卡牌对局中加qte的
Muito monotono.
Hand of Fate prende elementi familiari da giochi di carte collezionabili, giochi di ruolo d'azione e giochi di avventura a scelta e li mescola tutti insieme per creare un'esperienza che generalmente sembra unica e divertente. Problemi tecnici isolati, un mazziere eccessivamente generoso e un combattimento semplice smorzano parte del divertimento, ma la novità del design è solitamente abbastanza forte da rimediare.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A novel thing, with deliciously crunchy gameplay.
REFUNDED, I love the card play and system, and I think games like Inscryption were heavily influenced by this game. Basically everything that Inscryption gets right, are the best aspects of this game, but it kind of falls flat when you go into combat with your character. It almost feels like one of those mini-games you try to avoid, and each battle feels like a Arkham batman fighting segment where you attack, see the indication for counter, counter, and keep fighting until the next indication. There are other variables added here and there, but the battles remain mostly the same. It IS a good game and paved the way for many others, but I wish this was an auto-battler, or the engagements were more like turn based strategy rather than quick battle-arena ventures. One other thing is, rolling good cards gives needed help, but rolling bad cards can be extremely bad and completely derail a game and to my knowledge, I dont think you have a lot to show for progress you make during sessions. You basically beat X amount of challenges until you unlock an incentive card that can help aid you in battle, but it doesnt feel enough, but maybe when the difficulty ramps up, so do the incentives. In short, it was a good run, but there are better games out there that take the good from this series, and omit the bad for the most part.
후속작은 뭔가 노잼인데 이건 진짜 마스터피스다 개꿀잼임
good
El juego es una pija pero a mi me encanta la pija pero no la que me ofrece esta obra audiovisual de caracteristicas unicas aunque poco innovadoras. No me hagan caso nomas quiero llamar la atencion y una pija
游戏设计有趣,卡牌+故事中战斗。每一次都是随即战斗卡牌,也可以自己组建牌组,还不错。后期重复度高,好在职业差距大,最后boss有点恶心。
套着卡牌皮的动作游戏,其实和卡牌没啥关系。 完全没看出需要什么策略,就是抽卡,还看运气。 战斗系统说实话也不是很有吸引力,比其他动作游戏差了不少。 总之我是买后悔了,完全没有继续玩的欲望。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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