
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The last level is a pain
내가 원하던 그림이 아니네. 롤플레잉 게임을 원했는데 스토리는 좆도 없고 하는 거라곤 맨날 1대 다로 존나게 싸우는 거냐. 그렇다고 전투가 재밌지도 않은데.
Сдохнуть от нехватки еды из-за уебищных алгоритмов генерации "карты" тысячекратно проще, чем от всего остального
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小学时看up主了解到的游戏,兜兜转转下了好几个全家桶后玩到了盗版,那时候每天下午回家都会有一堆同学跑来围观,即便两个小时之后就是晚自习,还有一堆作业,我仍然愿意用发烫的电脑来见一见这狗币发牌员。不过那时的我太菜啦,顶着卡关玩了一个月,都没能通关游戏。 现在,我已经过了防沉迷的关卡,通关啦。特地回来补票重温。不知道是不是老熟人的缘故,发牌人这回对我超好,不仅让我达成了一句十五次成功的成就,需要连续极大成功的牛头人线和魔鬼代言人居然都在两盘内解决了。尤其是最终战那一关,出门不久,发牌人的憎恶和其他诅咒还没生效就给我安排了召唤牧师,甚至第二层把卡牌摆出心形,让我这个水彩笔能够顺遂地圆了童年的遗憾,激动得我马上过来给了个好评![spoiler] 好吧我承认离不开 Mr.AntiFun 以及风灵老祖的帮助,我真的太菜了,呜呜呜 [/spoiler] 谢谢你,HAND OF FATE,这款五年前画质让我眼前一亮的游戏直到现在也毫不逊色,强烈推荐各位购买,不仅性价比超高有简中,而且基本是个电脑就能玩,真的,入手不亏!!
The deckbuilding aspect of this game is cool. The story and combat also play well
当年看很有意思的游戏,像单人桌游一样,但是有战斗具体画面且可操作。 只记得当时玩的很上头。
Even after so many years this game is still great and runs very well on Steam Deck. Highly recommend anyone to try this one. It's very challenging at times and replayability is great. Last boss is absolute nightmare and no surprise that only 6.5% of the players managed to defeat him. Fun!
Ein "Deckbuilder" mit wenig Deckbuilding dafür aber ein sehr unangenehmes Kampfsystem, das sehr schlecht aus der Batman Arkham Reihe kopiert wurde. Absolut grottenhässlich ist es auch noch.
im never going to use the bano again, strictly and outhouse guy now its all because of my experience playing this game
Al comenzar me lleve cierto desengaño, pues creí que su planteamiento sería más el de desarrollar una historia a través de las cartas. Si bien esto en muchos casos llega a darse de cierto modo, ya que algunas cartas si que llevan a otras con cierta progresión narrativa, algunas simplemente aderezan el conjunto, con mas o menos interés. Desconozco si desbloquear todas los naipes desvela algo más de trasfondo. Quizá cuando lo retome alguna vez lo descubra. Pero bueno, puede descartarse ya el componente rolero bastante. Algo que no tiene por que ser malo de todos modos. Su mecánica de juego se divide en dos partes. Una en la que nos desplazamos por el mapa de cartas, con un planteamiento de toma de decisiones, cuyo resultado acaba dependiendo de la aleatoriedad,. Y otra en la que manejamos directamente a nuestro héroe en combates o en escape de laberintos, donde prima tu habilidad y machacar botones. La primera es la que más me atrajo en un principio, porque tiene una fuerte carga de gestión de recursos. No es simplemente pasear por la mesa a ver que ocurre, es necesaria la estrategia en todo momento. Y una mala decisión o un golpe de mala suerte, puede cambiar el rumbo de la partida. Y va a haber reveses inesperados, eso seguro. Esto es lo más interesante y estimulante del juego, sin duda. En cambio en la parte de combate… bueno. Puede llegarse a hacer repetitivo ya que si bien no es simple del todo, tampoco es algo excesivamente complejo. El juego da muchas facilidades en un principio para que no sea un lastre, pero en la ultima etapa si que pide al jugador que este conozca perfectamente todas las dinámicas que plantea (esquiva, contrataque y especiales). Aquí fue cuando sentí que me reconciliaba con algo que al principio me había parecido más superfluo, pensando que el modo de tablero se valía por si mismo para dar una buena experiencia. Hand of Fate es un muy buen juego. Destaca e incluso brilla en algunos puntos. La atmósfera esta bien conseguida, gracias a su arte, banda sonora y los diálogos del repartidor. Creo que es muy creativo y su acabado es siempre correcto. Si bien al comienzo lo mejor puede ser dejar que el juego genere tu mazo optimo, recomiendo que esto no se haga en cuanto se entienda un poco su funcionamiento, pues seleccionar uno mismo las cartas da una mejor sensación de progresión en el juego. Añade otro nivel de profundidad.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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