
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly I thought I had been playing for 2 hours before closing the game.....the combat is unbearably clunky and has a sort of pseudo Arkham button mash-y feel but not in a good way. Unfortunately it kind of overshadowed everything I thoroughly enjoyed about the game, that being the deckbuilding and the dealer's commentary.
注意: 此产品与 macOS 10.15 Catalina 或以上的系统不兼容。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很有趣,只不过最后一关千万不要使用推荐卡组,自己搭配会很好赢,我最后使用的是鼠刀蜥蜴帽骷髅盾加正义戒指诅咒手套过的,过程中用贫穷戒指叠血量,达到了186才打赢,那三蜥蜴真的非常非常肉,神器带个加伤的就可以啦!非常好的游戏,还很便宜!
达摩克利斯你就是我的神……靠这玩意终于过了三蜥蜴
игра хороша,думал будет коротенькой оказывается по потеть нужно нормально так
3/10 Concept is interesting, but combat is trash.
游戏玩法还行,但是锁镜头有时候会锁到一个很恶心的角度
Hand of Fate = Deckbuilder, action roguelike. The game is unique, and fun. Achievements are achieved a bit via playing the game but also via manipulating your decks. Each boss fight has it's own mechanics that you'll have to learn or just bash things with whatever weapon you have. Yes there is RNG but for the most part you can control most of the RNG. First Beat the Story. Next go to Endless mode. Each unique boss can be unlocked via beat their story mode, every story has some unique aspects let be a new mechanic to learn, or a new set of events. There are blessings and Curses, during endless mode you'll lose because of curses most of the time, you get one or maybe two per level. If you like actionlike roguelike deckbuilders buy it.
Al comenzar me lleve cierto desengaño, pues creí que su planteamiento sería más el de desarrollar una historia a través de las cartas. Si bien esto en muchos casos llega a darse de cierto modo, ya que algunas cartas si que llevan a otras con cierta progresión narrativa, algunas simplemente aderezan el conjunto, con mas o menos interés. Desconozco si desbloquear todas los naipes desvela algo más de trasfondo. Quizá cuando lo retome alguna vez lo descubra. Pero bueno, puede descartarse ya el componente rolero bastante. Algo que no tiene por que ser malo de todos modos. Su mecánica de juego se divide en dos partes. Una en la que nos desplazamos por el mapa de cartas, con un planteamiento de toma de decisiones, cuyo resultado acaba dependiendo de la aleatoriedad,. Y otra en la que manejamos directamente a nuestro héroe en combates o en escape de laberintos, donde prima tu habilidad y machacar botones. La primera es la que más me atrajo en un principio, porque tiene una fuerte carga de gestión de recursos. No es simplemente pasear por la mesa a ver que ocurre, es necesaria la estrategia en todo momento. Y una mala decisión o un golpe de mala suerte, puede cambiar el rumbo de la partida. Y va a haber reveses inesperados, eso seguro. Esto es lo más interesante y estimulante del juego, sin duda. En cambio en la parte de combate… bueno. Puede llegarse a hacer repetitivo ya que si bien no es simple del todo, tampoco es algo excesivamente complejo. El juego da muchas facilidades en un principio para que no sea un lastre, pero en la ultima etapa si que pide al jugador que este conozca perfectamente todas las dinámicas que plantea (esquiva, contrataque y especiales). Aquí fue cuando sentí que me reconciliaba con algo que al principio me había parecido más superfluo, pensando que el modo de tablero se valía por si mismo para dar una buena experiencia. Hand of Fate es un muy buen juego. Destaca e incluso brilla en algunos puntos. La atmósfera esta bien conseguida, gracias a su arte, banda sonora y los diálogos del repartidor. Creo que es muy creativo y su acabado es siempre correcto. Si bien al comienzo lo mejor puede ser dejar que el juego genere tu mazo optimo, recomiendo que esto no se haga en cuanto se entienda un poco su funcionamiento, pues seleccionar uno mismo las cartas da una mejor sensación de progresión en el juego. Añade otro nivel de profundidad.
7/10 - GOOD. Cool mix of deck building, D&D story, action sequences with "arkham combat". Even though I started this game from scratch at least 3-4 times, never seem to manage finishing it. At certain point, the game becomes quite difficult and after a few failed runs I tended to move on to another game. Still I give this one a thumbs up.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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