
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a good chunk of playtime in store with what they have so far, and its systems are well interwoven. I've had a lot of fun with it so far, and it's honestly worth it to support the devs, Hand of Fate 1/2 were fantastic games and it still baffles me that they didn't sell better.
做挖宝事件有概率闪退
das spiel geht so weil mann fliehen muss mann kann nicht farmen oder lvl weil mann fliehen muss sond tod das finde ich mist an dem spiel
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.8K | 209 | 22% | $14.99 | |
| $107.7K | 454 | 88% | $9.99 | |
| $107.7K | 527 | 87% | $9.99 | |
| $107.8K | 320 | 90% | $9.99 | |
| $107.7K | 425 | 69% | $14.99 | |
| $107.8K | 370 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2K | 91 | 73% | $9.59 | |
| $11.4K | 37 | 100% | $10.99 | |
| $2.9K | 22 | 91% | $4.99 | |
| $2.8K | 11 | 100% | $10.99 | |
| $928 | 6 | 83% | $5.99 | |
| $112 | 2 | 50% | $2.99 |
Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So great to have this series back. Needs some polish but great first impressions over all.
Oddly simple but good game.. Good replay ability, especially at it's current price would suggest picking it up.
初中看老e玩并且在上高中前入手的1代,现在研究生都毕业了,令人感叹。 大体来说美术玩法都还可以,但是有几个槽点希望改进一下: 1.移速太慢了小兵怎么老是能背身砍到我 2.附魔改变属性蠢炸了好不容易凑的羁绊全没了 3.英雄伤害应该大提升,然后把炸弹怪搞少一点,我感觉很多时候都是靠勾引炸弹怪自爆清怪的自己打根本清不完
Eh... i don't get the game. I did enjoy the previous Hand of fate games but the gimmic from those games just interrupts the flow of this one. Would be nice to just have those gimmics between the runs and for the progression. Also progression overall would be more fun if there was more depth. Balance between heroes is not very good at all, hopefully something that will be sorted out during EA but a melee class needs good passive health reg. for it to work in a heavy-swarm-game like this. So it's unique in that it interrupts the flow the whole time, good if you need a lot of breaks but yeah.. the design really confuses me and hopefully something that can get fixed during EA. Game is cheap and if you go into it with zero expectations you should be fine.
I l
前作的爽感到这作是音讯全无,小怪一个比一个肉,攻击欲望简直像吃了春药的泰迪,被哥布林追的我感觉就像迷路在下水道的圣女一样无助,巨大成功只是获得了几个没有质变的附魔,再也没有前作拿到圣锤的那种我已天下无敌的爽感,打赢没奖励打输有惩罚,最后跑向传送门我竟然产生了三角洲被堵撤离点的挫败感(?)这个世界就是一个巨大的搜打撤,沟槽的酸角周还在追我!
能不能把这个碰撞体积改了啊,又不给闪避/冲刺还设置这么大的体积,只要被堆怪堵住了就是死,只有带跳跃的战士能玩。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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