
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe even harder than the first game but equally fun. It's same feeling as the darkest dungeon franchise - both great games but the common denominator is the brutal degree of difficulty. But since the game is awsome, and you wanna stay awsome, you muster up even more sisu to face the challenges ahead. And you fail..yet again and again.. 4,5 / 5 smashed pc screens would play again in this or the next life..maybe. Classic action card-rpg that every fan of the genre must play!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我感觉这游戏受众玩家两极分化,有喜欢的也有特别讨厌的。 战斗加载,战斗所用的时间太长,卡牌解锁太肝,关卡只靠自己不看攻略很难完成。游戏爽点只有一内内,大多时间都在受苦,正反馈很少。 最最最最主要的无尽模式,做的一点都不好玩,没什么随机性,难度,惊喜,而是一直在重复,一切都是为了拿到更高的游戏分数,这玩法太复古了,一点意思都没有,要是能做成ROUGE就好了,我感觉完全可以,可惜制作组都解散了。装备还会损坏,玩的一点都不爽,每次-1防御,攻击力,为什么不做成耐久到了直接损坏呢,真是折磨。 无尽模式能做好玩一点,我愿意花费更多时间在款独特的游戏上。
Я люблю настольные игры, я люблю компьютерные игры - в итоге, эта игра просто топчик.
Если судить по ачивкам, то на момент обзора до +-середины игры дошло 9,4% игроков; прошли игру 6%, а идеально 4%. Длс прошли те же 4%, что показывает, если вы не прониклись игрой в первые 2 часа - лучше оформите возврат! [h1][i]"Исключительно ваш выбор - играть по правилам или пытаться их обойти. Вы обкрадываете только себя." [/i][/h1] - слова Дилера когда вы перезаходите в игру, чтобы переиграть событие. Игра не сложная! Довольно легко можно пройти все сценарии даже без имба карт и утомительных выбиваний идеальных результатов в мини-играх. Поэтому вам решать: спокойно пройти, скипая часть контента, или собрать все токены перепроходя и/или перезаходя по очень много раз. Хоть игра мне и понравилась и я провёл в этой ККИ 104 часа, но я всё равно ощутил духоту и тягость при её прохождении, из-за чего пришлось взять перерыв. + У игры неплохой сюжет, события интересно проходить, механики игры просты и понятны, атмосфера и визуал окей, музыка приятна слуху, озвучка Дилера и в целом персонаж сделаны отлично. Со сторон аудио, визуал, сюжета - всё хорошо! -- Ужасно-скучная боёвка. Просто отвратительно! +- Мне нравится большое наличие контента в игре из-за чего нет ощущения, что играешь в обрубок. Но в игре очень много разнообразных приключений карт и увлекательных сценариев. Даже СЛИШКОМ МНОГО чтобы пройти их все и не утомиться. Если бы их количество урезали примерно в 2 раза, а за счёт этого улучшили бы боёвку было бы компактнее и гармоничнее.
très bon jeu sans trop de difficulté necessitant de la reflexion
有没有类似的游戏推荐
你说这个是AI翻译我都信
Honestly genre defining and defying in many ways. The game starts with with everything you need but keeps getting bigger and bigger as you use your weapons, complete card side-quests, and main story quests. The quests themselves are varied and are a mix of puzzle and more brute force focused. The combat isn't outstanding, but it feels good and feels natural as part of the rhythm of the game. On top of that it's gorgeous and very well voice acted! One of the select games I return to repeatedly (among the ranks of Slay the Spire, Everspace, Tangledeep, etc.)
战斗方面没有改进什么。皇帝那一关,在荒野里纯恶心玩家。不推荐玩。不如黑魂系列。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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