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About
HANA : Hide and seek
This RPG game is both cute, fun and horrifying. All chapters are full of mystery, and as you play along with Hyeon's character you will found yourself more and more in trouble. Slowly unraveling a tragic story. With a strange woman that's lurking around your home the entire time.
But luckily your friends have your back, and will help you through it all. Well, at least in spirit.
The game is interactive, with cut scenes, original artwork, puzzles waiting to be solved and mazes to escape.
Play the game now, and solve the mystery of the creepy woman. If you dare.
INTRODUCTION:
"You move into the city, away from your family. Luckily you find a cheap goshiwon. Although, the day you move in weird things started to happen. You keep seeing this woman... A woman with long black hair covering her face, scrawny body, with long deformed limbs. And the more you fear it, the stronger it gets. And it won't stop until you're dead... will you survive?
*What is goshiwon room?
A goshiwon (고시원) is a small room in Korea that you can rent, usually there's around 20+ rooms on one floor and the kitchen and bathroom is shared.
PRICE UPDATE
Price has been updated due to delayed chapters. Keep in mind the game is NOT completed, you will be getting all the updates as I work on the game. Price changes will occur in the future.
CONTROLS
Arrow keys to Move
Space to Interact
Esc to go back or exit
F3 zoom
F4 full-screen
NOTE: There is no running in the game!
DOWNLOAD INSTRUCTION
1. Purchase the game
2. Extract HANA.zip
3. Run Game.exe
4. Enjoy!
CREDITS
Sound:
freesounds, pixabay, Everyday Cinematic Sounds (YT), OSA sounds, Yume freebie vol1, Spencer Y.K
Plugins:
Yanfly, Caz
All art done by me, except the two posters in the cafe. ( classic.vincent and .o0range )
WHAT'S NEXT?
For now only the 1st and 2nd Chapter is complete, There will be two more to come! I'm hoping it does well so I can invest a lot of time and effort into making this project a lot better and BIGGER!
HOW IT STARTED
This whole game idea basically came from a scary experience me and a person I know had.. I'm pretty sure we all have those creepy memories of something unexplainable happening to us.. well, I made mine into a game! but scarier..
Anyway I hope you enjoy the game!
You can follow my art account on Instagram " catowo_official " for more art and BTS.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible, just played the first 2 chapters, but it already was very good, the pixel art, and, the jumpscares are better than famous games, like fnaf. And don't even get me started on the art style, its incredible, very detailed, and well made. The attention to detai is crazy, just like omori and Undertale. 9/10 because of some things, like the white outlines on the characters, or the fact that you just teleport to the cafe, instead of taking a bus or something. my expectations for the next chapters are very high. Oh gosh, I i wish id be able to make games of this quality😔.
I thought the game was great, especially the sound design. Everything was very well done, the character designs, the story, the puzzles..except for some bugs that occurred during gameplay D:
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible sound design, especially during the dream sequence. Thoroughly enjoyed the 2 chapters so far and excited for the future!
I absolutely adore this, I pulled the trigger on buying it after seeing the dev's update on Instagram (@catowo_official), and all I can say is I hope you recover quickly, catowo. Anyone considering buying this: the content is great however there's not much and you can get through the current chapters pretty quickly
쯔꾸르 형식의 공포 게임입니다. 이브와 매드파더, 오모리에 영감을 받았다고 하는데 현재 [u]개발 중인 게임[/u]이라 챕터 2까지 밖에 없습니다. [u]한글화도 안 되어 있지만,[/u] 충분히 해석할 수 있을 정도로 쉬운 영어입니다. 또 게임의 배경이 한국입니다. 주인공과 등장인물들의 이름도 그렇고 고시원(goshiwon)에 이사를 왔다고 게임에서 직접적으로 언급합니다. 공포 게임이라고 하지만 그렇게 무섭지도 않고 간질간질한 공포 느낌입니다. 스토리는 딱 중요할 때 끊어먹어서 잘 모르겠지만 나쁘지 않고요, 중간중간 나오는 일러스트도 정말 느낌있고 좋습니다. 챕터 2까지 진행하면서 [u]퍼즐이 딱 두 개[/u] 나왔는데, 전 챕터 1 퍼즐은 좀 헤맸지만 챕터 2 퍼즐은 쉽게 풀었습니다(퍼즐 정답은 하단에 적어두겠습니다). 챕터 3은 현재 개발 중에 있다고 합니다. 해볼까 고민 중이라면 과감하게 츄라이츄라이, 후회는 안할 겁니다. 그리고 챕터 2에서 이렇게 끝나는 게 맞나, 싶으시다면... 예, 그거 맞습니다. 챕터 1 퍼즐 정답 [spoiler]2420 '주황=램프, 녹색=식물, 파랑=방의 수'로 램프는 홀에 세 개, 주방에 하나로 네 개, 식물은 두 개, 방은 20개. 각 색깔에 부여된 숫자를 바탕으로 암호를 입력.[/spoiler] 챕터 2 퍼즐 정답 [spoiler]687363 401호, 405호, 408호, 412호, 414호, 417호의 침대 혹은 컴퓨터, 거미줄과 상호작용하여 숫자를 알아내고 작은 순대로 암호 입력.[/spoiler]
I'm so excited to see the updates of this game! So far I LOVE the art style and the characters are quickly growing on me. The only complaint I have is about the lack of proper capitalization and punctuation in a few spots, but it doesn't really affect the game play for me personally since I still really enjoy it.
This RPG totally hids my nerve and i want more, love the art, the atmosphere, riddles... can't wait for the next chapter, keep up the good work ♥
👍🏼
Hana: Hide and Seek is a compact yet atmospheric horror experience developed and published by Catowo, built around a haunting premise that unfolds inside the cramped, isolating walls of a Korean goshiwon. You play as Hyeon, a young adult who has just moved into this claustrophobic apartment building after leaving home, only to discover that something deeply unsettling lurks within its corridors. What begins as a mundane attempt at starting a new chapter quickly turns into a nightmare when a ghostly woman begins appearing at the edges of Hyeon’s everyday life. Her distorted movements, obscured face, and unnerving presence create an immediate tension, and the game leans heavily on psychological discomfort rather than mere shock value. Even in its small spaces, Hana manages to evoke a sense of dread that lingers, making every hallway or quiet room feel charged with unseen danger. The visual presentation plays a major role in shaping this atmosphere. While the game uses pixel art and a top-down RPG-inspired viewpoint, the art direction blends soft, almost cute character designs with sharply contrasting horror imagery. This duality gives the game an unsettling charm—at first glance, it looks like a gentle indie adventure, yet it quickly reveals a darker, more disturbing side. The unsettling animations, eerie sound cues, and carefully constructed environments heighten the psychological impact. Instead of relying on high-fidelity gore or jump scares, Hana uses suggestion and proximity: the discomfort comes from the ghost’s unpredictable appearances, the subtle distortions in the world, and the sense that Hyeon is never fully safe even in familiar rooms. Gameplay is simple but functional, following the typical structure of RPG-maker-style horror games. Players navigate rooms, interact with objects, solve small puzzles, and occasionally flee or hide from the ghost. The mechanics exist primarily to support the narrative and tension rather than to challenge players with complex systems. Codes, locked doors, and exploration elements keep the pacing varied while maintaining a sense of constant vulnerability. The minimalist structure ensures that the player’s attention stays on the story’s creeping mystery rather than on mechanics. This accessibility makes the game easy to pick up, even for players who are not accustomed to horror titles, but also means that those looking for intricate systems may find it mechanically sparse. At the narrative level, Hana offers only two completed chapters so far, with more intended for future release. This limited content can be both an advantage and a drawback. On one hand, the short chapters create a focused, tightly paced horror experience that doesn’t dilute its tension. On the other, the story currently feels incomplete, as if the mysteries surrounding Hyeon, the ghost woman, and the goshiwon’s hidden secrets are only partially revealed. Players who become invested in the unfolding horror may find the experience abruptly cut off, ending without the narrative payoff or emotional closure that a full release might offer. This incompleteness has been a point of frustration for many who felt the atmosphere was strong enough to deserve a more fully developed arc. Despite its brevity, the game has earned a largely positive reception. Players consistently praise its eerie tone, effective tension, and the way it weaponizes the contrast between its cute visual elements and its disturbing subject matter. The ghost’s design, in particular, is frequently noted as unnerving despite the game’s small scale and simple engine. However, criticism centers around the same areas that define its limits: the story’s current unfinished state, the protagonist’s passive demeanor, and the relatively thin narrative explanations for the events taking place. Some players also note a desire for deeper character development or more emotional nuance, as the story sometimes feels abrupt or surface-level in its psychological exploration. Hana: Hide and Seek ultimately stands as a promising indie horror project that excels in mood, atmosphere, and visual contrast. It offers a tense, memorable experience that doesn’t overstay its welcome, but it also leaves a clear sense of unfulfilled potential due to its unfinished narrative. For players who appreciate atmospheric horror, unsettling pacing, and story-driven tension, the existing chapters are a worthwhile experience, delivering a compact dose of psychological unease. Those seeking a complete narrative or a more elaborate gameplay structure may find it best to wait for future chapters, but as it stands, Hana is an intriguing and stylistically distinctive entry in the world of indie horror games. Rating: 7/10
Not bad, but looks really like a simple Alpha. I appreciated the "spooky parts".
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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