
Halzae: Heroes of Divinity is a dynamic and competitive multiplayer online Arena Brawler, in which 2 to 8 players fight in free-for-all or in team. Each player chooses his Hero, his spells, and jumps into battle. Pick up Halzae's essence in the arenas to fire up your spells, and fulfill the objectives.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
Languages: English, French
Engagement
Reviews
8人のFFA又は4vs4のチーム戦で戦うカジュアルMOBA。 約1週間前のリリース当日に9人がインストールしてゲームを起動してから、殆ど誰も起動していない悲しきF2P作品。 3月26日以降には人口0人が続いて既に遊べない状態です。 MOBAと言ってもお粗末なもので、全キャラ3人だけで初期キャラは1人だけ。残り2人を解除するには1000ゴールド分課金するか、ゲーム内通貨10000ポイント溜めないと解除できない仕様。 誰がどう見ても未だ未完成もとい作りかけの作品って感じがします。起動直後も強制的にフランス語で訳分からなかったですし、全世界で誰も起動しないのも納得の状況としか思えません。 いつか天地がひっくり返って遊べるような状態になれば、また再レビューしたいなと思います。
Halzae: Heroes of Divinity — и еще одна помершая МОБА в Стиме. Как не делай клон Battlerit`а, а народ все равно играет в оригинал. Игрушка продержалась всего год, и была закрыта вместе с игровой студией её сделавшей в 2020-м. Как итог: можно только посочувствовать тем, кто закидывал разрабам деньги на разработку, во время Кикстартера. Аминь.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 20 reviews with recorded playtime.
I have no words, this is work of art beyond the comprehension of my feeble mind. This is a must be a reflection human condition. Not only did I question myself but I had to world I was birthed into. It made me see the world from a different perspective. Only a true craftsman who has experienced the enlightenment himself could have programmed this masterpiece. This is not a game but a transcript on the purpose of our worthless existence. A true crusader bringing back true taste to our dirty people. What properties does this beautiful work consist of? Controls, never have I ever viewed a set of controls at an extension of myself until now. I feel as I was right there breathing morning dew of JAPANESEMAP, or the beautiful night sky of GREEKMAPNIGHT. Never will you be weighed down by worthless aspects such as health and other UIs, it's a truly immersive experience. The game even tries to educate our week minds, randomizing the languages that the user experiences. It also doesn't ground the player to the same controls, resetting them upon each restart. All I can say is that this work of art that cannot be put into words. Thank you Saltclock studios for an experience I will never forget.
First Things First. Free to play. That in itself says a thousand words. Throughout the wonderous journey that is "Halzae: Heroes of Divinity" We found many things that made us question the world around us. truly an Eye Opening experience for a lowlife such as myself. I CANNOT begin to comprehend the Varies design elements that absolutely captivated my intellectual ability. If you think this is but a game, I do not recommend this to you. This is more than just a game it is a lifestyle a choice that will guide humanity to its deeper level of knowledge. This is not a game. This is ART. Art the surpasses all current knowledge. This is the Van Gogh of modern society. Lets get Into what the game is actually composed off. Calabria text font for nameplates. MOM and DAD names are already taken. Want to move. NO. This game Revolutionizes the concept of movement. Simpletons like myself started the game looking at the keybinds realizing that "A" is not only a spell but movement. The Game knows what is right. Should you attempt to defy its immortal laws of keybinds. It shall punish you with the exile of your UI elements. Healthbars - Nope Mana - nada Spells - What do you think this is Spellbreak? Descriptions/names - You wish. "Halzae: Heroes of Divinity" Realizes the deeper meaning of life. As such they have given you three options of V-sync. You may be wondering how that is possible? Is it on? Off? What is it? Guess What you have The three options of Off - Every Time - Every Seconds (And I mean seconds) despite steam lowing the capabilities of "Halzae: Heroes of Divinity" to small tags such as "action". It should really be under educational. Wanna learn a language you are at the right place. French vérifier. Spanish Si. English not really. If you want it in english you might want to open google translate on another monitor. heck if you want grammar just wait for the And I QUOTE " 8 secondes CD" "Halzae: Heroes of Divinity" Comes with a whopping roster of things to do. 6 maps (JapaneseMap, JapaneseMapNight, GreekMap, GreekMapNight, DesertMap, DesertMapNight.) 3 heroes: (Robot CodeName : IRON GIANT) (Raccoon CodeName: Rocket + McCree) (Basic Boy/Girl CodeName: Ekko + Doomfist) Spells: (I forgot them) (Shield, fireball, iceball, wall, lightball, poison, heal, Electric) Crystal in the middle of matches, seems to stun, very inconsistent. But overall... useless. At this point, I would spend money on this game. They have an out of this world understanding on monetization and persuasion of the player. After just one hour of gameplay I have convinced myself to pay EUROES for some crystals which are the lootboxes of this game. This game should also be under the comedy tag, if you don't believe me go here to their wiki https://www.halzae.com/heroes since they use google translate there, it is more fun to read than 4chan or reddit.
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1] [h1] Why steam don't remove dead games from store[/h1]
✔️Ability Draft ✔️Skill shots ✔️Teams ✔️Respawn ✔️Game Modes ✔️Potential
For more infromation check Crusher9654 and Jwiz's reiew :D
[h1]Note this review was made the first week of release[/h1] [h1]Review # 52[/h1] [b]TL;DR[/b] 3 bugs out of 10 [b]Pros[/b] [list] [*] Decent effects for AOE attacks [*] Ability to keybind [/list] [b]Cons[/b] [list] [*] The game stutters a lot even when playing just AI [*] I would suggest changing the default first ability keybinding to something other than a movement [*] Wasn’t able to find a capture the flag game mode in the menus [*] Lack of character variety initially [*] UI inexplicably disappeared [/list] [b]Graphics/Sound [/b] This game did not bring much to the table in either department as it relates to these two issues. Don’t get me wrong the visuals were not terrible by it did not feel smooth whatsoever. There was a lot of lag spikes in the four games that I played and even more importantly in one of the UI disappeared for the whole game. This made the game virtually unplayable for that round considering I couldn’t see cooldowns or health. The sound department needs more discernable sounds because far too often the ability sounds blended into one cacophony once the round started. [b]Impressions of the game[/b] I don’t want to be too critical of the game considering it is really new. That being said there are a few things that I would suggest getting cleaned up. The first is the key binding issue that has been alluded to in the cons section. I feel like most gamers that have played any battle arena game would give this game up in a heartbeat following controls being that poorly executed. Secondly, I would suggest having a small tutorial section where the game runs really smoothly to at least give a good first impression. Also it would give the player a good understanding of skills and their value in game. Finally, I would recommend taking a few notes out of battlerite’s book as that game has executed a similar concept to near perfection in my book. [b]Achievements[/b] Fairly simple achievements (although I could not gain access to the CTF mode). The only thing stopping you from getting them is patience with the game because in its current state it is rather hard to stay engaged.
Un premier jeu free to play pour un jeune studio vraiment bien réussi, la musique et les fx sont très bon, le gameplay sympa et dynamique, les modes de jeux variés, je n'ai pour le moment que deux parties a mon actif mais ce fut plaisant et j'y retournerais, surement encore plus de fun avec vos potes :) Testez le !
The skill is on A and you move on A, nice, who made this was brother with Albert Einstein.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.