
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best FPS in 2026.
Ill be honest, the game isn't terrible anymore, like its worth playing or at least trying again. I first played this game when it came out, and I couldn't stand it. Ive been playing alot of MCC lately and was kinda curious about how this game was now. At first I was really hesitant to give it another shot, I kept clicking download and then canceling it; before finally deciding to just try it again, and im glad I did. The worse part is all the micro transactions, but at least they allow you to earn items by just playing via the exchange. As someone whos played all the older halo games, and still does to this day; I do enjoy the gameplay of this one, and think many of the changes where for the better.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
xbox account
review is just for firefight - normal halo modes are fine i dont like the special versions of the gamemodes because theyre just not fun to me but thats neither here nor there. firefight is what i care about because it has always been my favorite and what i spent the most time doing in reach as a kid. i dont mind the switch to a control point based gamemode, it basically just corrals your entire team in one spot instead of having them just dying at random parts across a giant map. i especially like the fiesta gamemode where everyone gets grappling hooks, halos movement has always kinda been ass and something like this makes me yearn for a high-octane movement shooter with the same mechanics. the real problem is that firefight difficulty scaling is absolutely HORRID here compared to reach to the point its genuinely upsetting how much they diddled my favorite gamemode. lower difficulties are mind-numbingly easy, higher difficulties are just obnoxious. ill still queue for that garbage regardless. the new gauntlet mode has these problems the worst which sucks because i really like the general idea! "roguelite firefight" sounds like a really dumb idea on paper but when you flesh it out in the way they did it sounds quite appetizing. the problem is again the difficulty scaling. starts out almost comically easy, the moment it cranks up the difficulty from easy to normal though it feels like getting your balls ripped off by covenant footsoldiers. the obvious answer is "skill issue" but i grew up with heroic and legendary firefight as a kid so i dont know. when you respawn immediately dropped on top of 30 elites and a boss what the hell are you supposed to do other than immediately die. it cant just be me sucking because not to mention this mode is for some reason the only one completely FULL of graphical errors, like random polygons just covering the entire map. linux performance is usually fine, ive never had issues with this on any of the standard gamemodes or other firefight modes, but gauntlet is just full of weird texture and graphic errors for some reason. again, ill still queue for that garbage anyway it runs out of the box on steam deck but on my pikaos niri desktop it took like an hour to get even running. i think the main culprit is the xbox live popup integration not playing well with tiling managers but it would just hang on the startup screen and then either crash or just do nothing when it was time for the xbox live sign in ui to open up. also absurdly long load times just for menus? unsure if this is the norm on windows but incredibly annoying. not an unplayable linux experience but definitely one that requires a ♥♥♥♥♥♥♥ of troubleshooting which may be a no-go for some people
Halo murio en reach
Matchmaking is the worst I've seen in a very long long time. Forge is absolute garbage.
I believe that Halo Infinite is a necessary step in the right direction for returning Halo to its former glory, with Multiplayer becoming accessible for PC players, something that used to be an early-halo-only thing, up until the Master Chief Collection. It was a welcome change, and introduced many people to Halo as a franchise, as well as provided a sort of opener for people who wanted to *really* play it. I do believe that the gunplay is very satisfying, and while I'm not too familiar with Halo Infinite's campaign, I believe the multiplayer component is well designed, and has the opportunity to bring limitess fun. However, this does not save Halo Infinite from the mountain of criticisms I have. There are many problems with Halo Infinite in its current state. Just like MCC, Infinite requires you to connect and log into an Xbox account. While if I were to give every game that criticism, many games would suffer review wise, I feel that Halo Infinite in particular deserves a mention, because Microsoft has a horrible ecosystem that is known to be filled with AI slop and hostile, half-functional and constantly breaking technology. My criticisms, however, do not end here. On PC, Halo Infinite has some of the most god awful, unpleasant load times of a game that I have ever been witness to. You would think this would be limited to a regular Hard Drive (which is still a popular game format, and in my opinion still an essential storage medium that SSDs can never replace). However I have an M.2 in my computer, and even with the game installed onto that, the game took up to 5 whole minutes to get past the first loading screen after the splash, when you hit 'Play'. If anything, I think this even surpasses the original Grand Theft Auto V on seventh generation consoles. And that is a feat impressive, for a game with only a ~40 GB install size, just for the multiplayer alone. Halo Infinite is an amazing game, and while I understand people would not like it, I enjoyed the gunplay and was very satisfied with the shooting of many weapons. However, the loading times *alone* make the game awful, and something I hope I never have to touch again. And it will never get better. Please, fix this broken game, or at least save others the grace of having to deal with this garbage.
All I ever heard was that Halo is greatest game ever. ♥♥♥♥ that lol, I tried it and it is ♥♥♥♥♥♥♥ pathetic. No wonder why xbox fanboys praised it. This is dog$hit. Go play a real fps instead.
I'm not a big fan of the open world trappings, but getting around is smooth enough that it's not a problem and the map is mercifully not that big. The story...is present. I'll have to see more of it. But toe to tip it's a Halo game. The music is terrific and the gunplay is better than ever.
Overall, I can't say that I recommend playing the Campaign. I think the story is lackluster and overall gameplay wasn't very good, not to mention that the story itself was very short. There were aspects that I did like such as the grapple was a nice way to move around the map. But I think that everything else was not balanced. I felt that the weapons were too powerful and the vehicles were too weak. It would take a surprisingly fast amount of shots to destroy any vehicle, and a lot of the weapons could easily just one tap. Honestly, I just didn't enjoy playing this game compared to the other Halo games. Hopefully it gets better in the sequel.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.