
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't honestly reccommend Halo Infinite to anyone. It is a fine shooter with amazing movement and its very well optimized. The art and gameplay design were a return to functional military aesthetics that was missing from Halo 4 and 5. Yet for all of the things Halo Infinite got right- it had so many unforgivable mistakes. The art is bright and colorful like you picture a Halo game- but they chose to make the game a 'T' rating and keep all dialogue family friendly and zero presence of the Flood or anything too bloody or horror-esque. It makes the setting feel much less like an actual confict and it really makes it hard to view the enemies as dangerous. The campaign has an amazing opening and a solid premise which capitalizes on established lore from the RTS Halo Wars franchise and many entries of the novels. Yet it adopts an open world 'Far Cry' style campaign which makes the experience very repetitive and means that the entire game severely lacks enviroment diversity or any setting beyond that of Inst. 07 - Zeta Halo. Its like replaying the opening missions of Halo CE then entire game. The villain also dissappoints and without enough faith in Atriox as a prime villain- a new forerunner related space wizard cyborg thing is the big stakes of the story. It felt lazy and familiar and really underhwlmed people who were hoping Atriox might become a sort of re-curring equal of Chief. The game lacked Co-Op for far too long and the dependence on community made content for multiplayer is also dissappointing. The season pass content is thanfully never vaulted and yours to progress in whichever order you like- but at a painful by design pace. It is gruelling to grind through the passes to say the least. Ive barely made it half way through 2 of them and most of my time playing this game hasd been on Xbox with the same account (total of some 400 hours I would imagine.) The customization is detailed and easily has the most variety in any Halo game- but there is no Sangheili (Elite) customization and the vast majority of the options are locked beyond microtransactions. Its gorgeous, its smooth, it satisfying and yet its so many steps forward and so many steps back from what a high budget- contemporary Halo game could be.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well well, finally its time to cover this game as well. I waited to replay all the other titles so i can understand the story better. Overall I liked the story, I thought the antagonists in this title are a little boring and I don´t care about them at all. There are also way too many audio logs, and they are hidden as well - so you have to constantly scan for them. And I started to not care about the at at all. The open world is ok, but the game really shines when you are playing the story mode. The combat is great, and grapple hook is a great addition to Master Chief arsenal. The graphics are great, and the game runs well. This review is only for the singleplayer - since I don´t care about the multiplayer at all.
not as good as it should be.. overall disappointing
Game is soooo ass lol Halo is never going to be good as it used to be...
Gameplay is fine. The grappling hook is fun, but it takes away what makes halo so fun in the first place. Boss fight are annoying waste of time. Overall balance change is good. The worst part of the game is probably the story. The story is just plain nothing. I feel nothing and I got nothing. The graphics looks a bit muddy when in the open world as well. 6/10 game
67676767676767676767
oh how far halo has fallen......
can't even get past the login screen anymore
review is just for firefight - normal halo modes are fine i dont like the special versions of the gamemodes because theyre just not fun to me but thats neither here nor there. firefight is what i care about because it has always been my favorite and what i spent the most time doing in reach as a kid. i dont mind the switch to a control point based gamemode, it basically just corrals your entire team in one spot instead of having them just dying at random parts across a giant map. i especially like the fiesta gamemode where everyone gets grappling hooks, halos movement has always kinda been ass and something like this makes me yearn for a high-octane movement shooter with the same mechanics. the real problem is that firefight difficulty scaling is absolutely HORRID here compared to reach to the point its genuinely upsetting how much they diddled my favorite gamemode. lower difficulties are mind-numbingly easy, higher difficulties are just obnoxious. ill still queue for that garbage regardless. the new gauntlet mode has these problems the worst which sucks because i really like the general idea! "roguelite firefight" sounds like a really dumb idea on paper but when you flesh it out in the way they did it sounds quite appetizing. the problem is again the difficulty scaling. starts out almost comically easy, the moment it cranks up the difficulty from easy to normal though it feels like getting your balls ripped off by covenant footsoldiers. the obvious answer is "skill issue" but i grew up with heroic and legendary firefight as a kid so i dont know. when you respawn immediately dropped on top of 30 elites and a boss what the hell are you supposed to do other than immediately die. it cant just be me sucking because not to mention this mode is for some reason the only one completely FULL of graphical errors, like random polygons just covering the entire map. linux performance is usually fine, ive never had issues with this on any of the standard gamemodes or other firefight modes, but gauntlet is just full of weird texture and graphic errors for some reason. again, ill still queue for that garbage anyway it runs out of the box on steam deck but on my pikaos niri desktop it took like an hour to get even running. i think the main culprit is the xbox live popup integration not playing well with tiling managers but it would just hang on the startup screen and then either crash or just do nothing when it was time for the xbox live sign in ui to open up. also absurdly long load times just for menus? unsure if this is the norm on windows but incredibly annoying. not an unplayable linux experience but definitely one that requires a ♥♥♥♥♥♥♥ of troubleshooting which may be a no-go for some people
Overall, I can't say that I recommend playing the Campaign. I think the story is lackluster and overall gameplay wasn't very good, not to mention that the story itself was very short. There were aspects that I did like such as the grapple was a nice way to move around the map. But I think that everything else was not balanced. I felt that the weapons were too powerful and the vehicles were too weak. It would take a surprisingly fast amount of shots to destroy any vehicle, and a lot of the weapons could easily just one tap. Honestly, I just didn't enjoy playing this game compared to the other Halo games. Hopefully it gets better in the sequel.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.